mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2025-04-13 01:56:09 +00:00
vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the stride to be aligned, to allow using more efficient loads.
This commit is contained in:
parent
e59ea539b8
commit
a4837577aa
@ -201,6 +201,11 @@ void main() {
|
||||
uint32_t q_stride = p.gqa_ratio > 1 ? (p.nb02 / 4) : p.nb01;
|
||||
uint32_t k_stride = p.nb11;
|
||||
uint32_t v_stride = p.nb21;
|
||||
// When using grouped query attention, all rows use the same mask (stride 0).
|
||||
// "p.gqa_ratio >> 16" is just a roundabout way of writing zero
|
||||
// that prevents the compiler from folding the "&" through the select
|
||||
// and breaking the alignment detection.
|
||||
uint32_t m_stride = (p.gqa_ratio > 1) ? (p.gqa_ratio >> 16) : KV;
|
||||
// hint to the compiler that strides are aligned for the aligned variant of the shader
|
||||
if (Clamp != gl_CooperativeMatrixClampModeConstantNV)
|
||||
{
|
||||
@ -209,6 +214,7 @@ void main() {
|
||||
k_stride &= ~7;
|
||||
v_stride &= ~7;
|
||||
#endif
|
||||
m_stride &= ~7;
|
||||
}
|
||||
tensorLayoutQ = setTensorLayoutStrideNV(tensorLayoutQ, q_stride, 1);
|
||||
tensorLayoutK = setTensorLayoutStrideNV(tensorLayoutK, k_stride, 1);
|
||||
@ -261,10 +267,7 @@ void main() {
|
||||
if (p.mask != 0) {
|
||||
tensorLayoutNV<2, Clamp> tensorLayoutM = createTensorLayoutNV(2, Clamp);
|
||||
tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, p.nem1, KV);
|
||||
// When using grouped query attention, all rows use the same mask.
|
||||
if (p.gqa_ratio > 1) {
|
||||
tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, 0, 1);
|
||||
}
|
||||
tensorLayoutM = setTensorLayoutStrideNV(tensorLayoutM, m_stride, 1);
|
||||
|
||||
coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mv;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user