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vulkan: use fp32 in coopmat2 q4_k dequant function (#12309)
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@ -178,7 +178,7 @@ float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2
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uvec4 v = bl128.block.q4k[0];
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const f16vec2 loadd = unpackFloat2x16(v.x);
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const vec2 loadd = vec2(unpackFloat2x16(v.x));
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uint32_t sc;
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uint32_t mbyte;
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@ -199,15 +199,15 @@ float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2
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sc &= 0x3F;
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mbyte &= 0x3F;
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const float16_t d = loadd.x * float16_t(sc);
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const float16_t m = loadd.y * float16_t(mbyte);
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const float d = loadd.x * float(sc);
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const float m = loadd.y * float(mbyte);
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uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
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qs = (qs >> (b * 4 + 8 * (idx & 1))) & 0xF;
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float16_t ret = d * float16_t(qs) - m;
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float ret = d * float(qs) - m;
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return ret;
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return float16_t(ret);
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}
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K {
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