[LV] Move induction ::execute impls to VPlanRecipes.cpp (NFC).

All dependencies on code from LoopVectorize.cpp have been
removed/refactored. Move the ::execute implementations to other recipe
definitions in VPlanRecipes.cpp
This commit is contained in:
Florian Hahn 2023-08-20 20:59:34 +01:00
parent 69e47deca9
commit 56f5738d85
No known key found for this signature in database
GPG Key ID: CF59919C6547A668
2 changed files with 268 additions and 266 deletions

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@ -408,13 +408,6 @@ static bool hasIrregularType(Type *Ty, const DataLayout &DL) {
/// we always assume predicated blocks have a 50% chance of executing.
static unsigned getReciprocalPredBlockProb() { return 2; }
/// A helper function that returns an integer or floating-point constant with
/// value C.
static Constant *getSignedIntOrFpConstant(Type *Ty, int64_t C) {
return Ty->isIntegerTy() ? ConstantInt::getSigned(Ty, C)
: ConstantFP::get(Ty, C);
}
/// Returns "best known" trip count for the specified loop \p L as defined by
/// the following procedure:
/// 1) Returns exact trip count if it is known.
@ -1017,14 +1010,6 @@ const SCEV *createTripCountSCEV(Type *IdxTy, PredicatedScalarEvolution &PSE,
return SE.getTripCountFromExitCount(BackedgeTakenCount, IdxTy, OrigLoop);
}
static Value *getRuntimeVFAsFloat(IRBuilderBase &B, Type *FTy,
ElementCount VF) {
assert(FTy->isFloatingPointTy() && "Expected floating point type!");
Type *IntTy = IntegerType::get(FTy->getContext(), FTy->getScalarSizeInBits());
Value *RuntimeVF = getRuntimeVF(B, IntTy, VF);
return B.CreateUIToFP(RuntimeVF, FTy);
}
void reportVectorizationFailure(const StringRef DebugMsg,
const StringRef OREMsg, const StringRef ORETag,
OptimizationRemarkEmitter *ORE, Loop *TheLoop,
@ -2234,59 +2219,6 @@ static void collectSupportedLoops(Loop &L, LoopInfo *LI,
// LoopVectorizationCostModel and LoopVectorizationPlanner.
//===----------------------------------------------------------------------===//
/// This function adds
/// (StartIdx * Step, (StartIdx + 1) * Step, (StartIdx + 2) * Step, ...)
/// to each vector element of Val. The sequence starts at StartIndex.
/// \p Opcode is relevant for FP induction variable.
static Value *getStepVector(Value *Val, Value *StartIdx, Value *Step,
Instruction::BinaryOps BinOp, ElementCount VF,
IRBuilderBase &Builder) {
assert(VF.isVector() && "only vector VFs are supported");
// Create and check the types.
auto *ValVTy = cast<VectorType>(Val->getType());
ElementCount VLen = ValVTy->getElementCount();
Type *STy = Val->getType()->getScalarType();
assert((STy->isIntegerTy() || STy->isFloatingPointTy()) &&
"Induction Step must be an integer or FP");
assert(Step->getType() == STy && "Step has wrong type");
SmallVector<Constant *, 8> Indices;
// Create a vector of consecutive numbers from zero to VF.
VectorType *InitVecValVTy = ValVTy;
if (STy->isFloatingPointTy()) {
Type *InitVecValSTy =
IntegerType::get(STy->getContext(), STy->getScalarSizeInBits());
InitVecValVTy = VectorType::get(InitVecValSTy, VLen);
}
Value *InitVec = Builder.CreateStepVector(InitVecValVTy);
// Splat the StartIdx
Value *StartIdxSplat = Builder.CreateVectorSplat(VLen, StartIdx);
if (STy->isIntegerTy()) {
InitVec = Builder.CreateAdd(InitVec, StartIdxSplat);
Step = Builder.CreateVectorSplat(VLen, Step);
assert(Step->getType() == Val->getType() && "Invalid step vec");
// FIXME: The newly created binary instructions should contain nsw/nuw
// flags, which can be found from the original scalar operations.
Step = Builder.CreateMul(InitVec, Step);
return Builder.CreateAdd(Val, Step, "induction");
}
// Floating point induction.
assert((BinOp == Instruction::FAdd || BinOp == Instruction::FSub) &&
"Binary Opcode should be specified for FP induction");
InitVec = Builder.CreateUIToFP(InitVec, ValVTy);
InitVec = Builder.CreateFAdd(InitVec, StartIdxSplat);
Step = Builder.CreateVectorSplat(VLen, Step);
Value *MulOp = Builder.CreateFMul(InitVec, Step);
return Builder.CreateBinOp(BinOp, Val, MulOp, "induction");
}
/// Compute the transformed value of Index at offset StartValue using step
/// StepValue.
/// For integer induction, returns StartValue + Index * StepValue.
@ -9188,107 +9120,6 @@ void VPInterleaveRecipe::print(raw_ostream &O, const Twine &Indent,
}
#endif
void VPWidenIntOrFpInductionRecipe::execute(VPTransformState &State) {
assert(!State.Instance && "Int or FP induction being replicated.");
Value *Start = getStartValue()->getLiveInIRValue();
const InductionDescriptor &ID = getInductionDescriptor();
TruncInst *Trunc = getTruncInst();
IRBuilderBase &Builder = State.Builder;
assert(IV->getType() == ID.getStartValue()->getType() && "Types must match");
assert(State.VF.isVector() && "must have vector VF");
// The value from the original loop to which we are mapping the new induction
// variable.
Instruction *EntryVal = Trunc ? cast<Instruction>(Trunc) : IV;
// Fast-math-flags propagate from the original induction instruction.
IRBuilder<>::FastMathFlagGuard FMFG(Builder);
if (ID.getInductionBinOp() && isa<FPMathOperator>(ID.getInductionBinOp()))
Builder.setFastMathFlags(ID.getInductionBinOp()->getFastMathFlags());
// Now do the actual transformations, and start with fetching the step value.
Value *Step = State.get(getStepValue(), VPIteration(0, 0));
assert((isa<PHINode>(EntryVal) || isa<TruncInst>(EntryVal)) &&
"Expected either an induction phi-node or a truncate of it!");
// Construct the initial value of the vector IV in the vector loop preheader
auto CurrIP = Builder.saveIP();
BasicBlock *VectorPH = State.CFG.getPreheaderBBFor(this);
Builder.SetInsertPoint(VectorPH->getTerminator());
if (isa<TruncInst>(EntryVal)) {
assert(Start->getType()->isIntegerTy() &&
"Truncation requires an integer type");
auto *TruncType = cast<IntegerType>(EntryVal->getType());
Step = Builder.CreateTrunc(Step, TruncType);
Start = Builder.CreateCast(Instruction::Trunc, Start, TruncType);
}
Value *Zero = getSignedIntOrFpConstant(Start->getType(), 0);
Value *SplatStart = Builder.CreateVectorSplat(State.VF, Start);
Value *SteppedStart = getStepVector(
SplatStart, Zero, Step, ID.getInductionOpcode(), State.VF, State.Builder);
// We create vector phi nodes for both integer and floating-point induction
// variables. Here, we determine the kind of arithmetic we will perform.
Instruction::BinaryOps AddOp;
Instruction::BinaryOps MulOp;
if (Step->getType()->isIntegerTy()) {
AddOp = Instruction::Add;
MulOp = Instruction::Mul;
} else {
AddOp = ID.getInductionOpcode();
MulOp = Instruction::FMul;
}
// Multiply the vectorization factor by the step using integer or
// floating-point arithmetic as appropriate.
Type *StepType = Step->getType();
Value *RuntimeVF;
if (Step->getType()->isFloatingPointTy())
RuntimeVF = getRuntimeVFAsFloat(Builder, StepType, State.VF);
else
RuntimeVF = getRuntimeVF(Builder, StepType, State.VF);
Value *Mul = Builder.CreateBinOp(MulOp, Step, RuntimeVF);
// Create a vector splat to use in the induction update.
//
// FIXME: If the step is non-constant, we create the vector splat with
// IRBuilder. IRBuilder can constant-fold the multiply, but it doesn't
// handle a constant vector splat.
Value *SplatVF = isa<Constant>(Mul)
? ConstantVector::getSplat(State.VF, cast<Constant>(Mul))
: Builder.CreateVectorSplat(State.VF, Mul);
Builder.restoreIP(CurrIP);
// We may need to add the step a number of times, depending on the unroll
// factor. The last of those goes into the PHI.
PHINode *VecInd = PHINode::Create(SteppedStart->getType(), 2, "vec.ind",
&*State.CFG.PrevBB->getFirstInsertionPt());
VecInd->setDebugLoc(EntryVal->getDebugLoc());
Instruction *LastInduction = VecInd;
for (unsigned Part = 0; Part < State.UF; ++Part) {
State.set(this, LastInduction, Part);
if (isa<TruncInst>(EntryVal))
State.addMetadata(LastInduction, EntryVal);
LastInduction = cast<Instruction>(
Builder.CreateBinOp(AddOp, LastInduction, SplatVF, "step.add"));
LastInduction->setDebugLoc(EntryVal->getDebugLoc());
}
LastInduction->setName("vec.ind.next");
VecInd->addIncoming(SteppedStart, VectorPH);
// Add induction update using an incorrect block temporarily. The phi node
// will be fixed after VPlan execution. Note that at this point the latch
// block cannot be used, as it does not exist yet.
// TODO: Model increment value in VPlan, by turning the recipe into a
// multi-def and a subclass of VPHeaderPHIRecipe.
VecInd->addIncoming(LastInduction, VectorPH);
}
void VPWidenPointerInductionRecipe::execute(VPTransformState &State) {
assert(IndDesc.getKind() == InductionDescriptor::IK_PtrInduction &&
"Not a pointer induction according to InductionDescriptor!");
@ -9409,103 +9240,6 @@ void VPDerivedIVRecipe::execute(VPTransformState &State) {
State.set(this, DerivedIV, VPIteration(0, 0));
}
void VPScalarIVStepsRecipe::execute(VPTransformState &State) {
// Fast-math-flags propagate from the original induction instruction.
IRBuilder<>::FastMathFlagGuard FMFG(State.Builder);
if (IndDesc.getInductionBinOp() &&
isa<FPMathOperator>(IndDesc.getInductionBinOp()))
State.Builder.setFastMathFlags(
IndDesc.getInductionBinOp()->getFastMathFlags());
/// Compute scalar induction steps. \p ScalarIV is the scalar induction
/// variable on which to base the steps, \p Step is the size of the step.
Value *BaseIV = State.get(getOperand(0), VPIteration(0, 0));
Value *Step = State.get(getStepValue(), VPIteration(0, 0));
IRBuilderBase &Builder = State.Builder;
// Ensure step has the same type as that of scalar IV.
Type *BaseIVTy = BaseIV->getType()->getScalarType();
if (BaseIVTy != Step->getType()) {
// TODO: Also use VPDerivedIVRecipe when only the step needs truncating, to
// avoid separate truncate here.
assert(Step->getType()->isIntegerTy() &&
"Truncation requires an integer step");
Step = State.Builder.CreateTrunc(Step, BaseIVTy);
}
// We build scalar steps for both integer and floating-point induction
// variables. Here, we determine the kind of arithmetic we will perform.
Instruction::BinaryOps AddOp;
Instruction::BinaryOps MulOp;
if (BaseIVTy->isIntegerTy()) {
AddOp = Instruction::Add;
MulOp = Instruction::Mul;
} else {
AddOp = IndDesc.getInductionOpcode();
MulOp = Instruction::FMul;
}
// Determine the number of scalars we need to generate for each unroll
// iteration.
bool FirstLaneOnly = vputils::onlyFirstLaneUsed(this);
// Compute the scalar steps and save the results in State.
Type *IntStepTy =
IntegerType::get(BaseIVTy->getContext(), BaseIVTy->getScalarSizeInBits());
Type *VecIVTy = nullptr;
Value *UnitStepVec = nullptr, *SplatStep = nullptr, *SplatIV = nullptr;
if (!FirstLaneOnly && State.VF.isScalable()) {
VecIVTy = VectorType::get(BaseIVTy, State.VF);
UnitStepVec =
Builder.CreateStepVector(VectorType::get(IntStepTy, State.VF));
SplatStep = Builder.CreateVectorSplat(State.VF, Step);
SplatIV = Builder.CreateVectorSplat(State.VF, BaseIV);
}
unsigned StartPart = 0;
unsigned EndPart = State.UF;
unsigned StartLane = 0;
unsigned EndLane = FirstLaneOnly ? 1 : State.VF.getKnownMinValue();
if (State.Instance) {
StartPart = State.Instance->Part;
EndPart = StartPart + 1;
StartLane = State.Instance->Lane.getKnownLane();
EndLane = StartLane + 1;
}
for (unsigned Part = StartPart; Part < EndPart; ++Part) {
Value *StartIdx0 = createStepForVF(Builder, IntStepTy, State.VF, Part);
if (!FirstLaneOnly && State.VF.isScalable()) {
auto *SplatStartIdx = Builder.CreateVectorSplat(State.VF, StartIdx0);
auto *InitVec = Builder.CreateAdd(SplatStartIdx, UnitStepVec);
if (BaseIVTy->isFloatingPointTy())
InitVec = Builder.CreateSIToFP(InitVec, VecIVTy);
auto *Mul = Builder.CreateBinOp(MulOp, InitVec, SplatStep);
auto *Add = Builder.CreateBinOp(AddOp, SplatIV, Mul);
State.set(this, Add, Part);
// It's useful to record the lane values too for the known minimum number
// of elements so we do those below. This improves the code quality when
// trying to extract the first element, for example.
}
if (BaseIVTy->isFloatingPointTy())
StartIdx0 = Builder.CreateSIToFP(StartIdx0, BaseIVTy);
for (unsigned Lane = StartLane; Lane < EndLane; ++Lane) {
Value *StartIdx = Builder.CreateBinOp(
AddOp, StartIdx0, getSignedIntOrFpConstant(BaseIVTy, Lane));
// The step returned by `createStepForVF` is a runtime-evaluated value
// when VF is scalable. Otherwise, it should be folded into a Constant.
assert((State.VF.isScalable() || isa<Constant>(StartIdx)) &&
"Expected StartIdx to be folded to a constant when VF is not "
"scalable");
auto *Mul = Builder.CreateBinOp(MulOp, StartIdx, Step);
auto *Add = Builder.CreateBinOp(AddOp, BaseIV, Mul);
State.set(this, Add, VPIteration(Part, Lane));
}
}
}
void VPInterleaveRecipe::execute(VPTransformState &State) {
assert(!State.Instance && "Interleave group being replicated.");
State.ILV->vectorizeInterleaveGroup(IG, definedValues(), State, getAddr(),

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@ -762,7 +762,178 @@ void VPWidenCastRecipe::print(raw_ostream &O, const Twine &Indent,
printOperands(O, SlotTracker);
O << " to " << *getResultType();
}
#endif
/// This function adds
/// (StartIdx * Step, (StartIdx + 1) * Step, (StartIdx + 2) * Step, ...)
/// to each vector element of Val. The sequence starts at StartIndex.
/// \p Opcode is relevant for FP induction variable.
static Value *getStepVector(Value *Val, Value *StartIdx, Value *Step,
Instruction::BinaryOps BinOp, ElementCount VF,
IRBuilderBase &Builder) {
assert(VF.isVector() && "only vector VFs are supported");
// Create and check the types.
auto *ValVTy = cast<VectorType>(Val->getType());
ElementCount VLen = ValVTy->getElementCount();
Type *STy = Val->getType()->getScalarType();
assert((STy->isIntegerTy() || STy->isFloatingPointTy()) &&
"Induction Step must be an integer or FP");
assert(Step->getType() == STy && "Step has wrong type");
SmallVector<Constant *, 8> Indices;
// Create a vector of consecutive numbers from zero to VF.
VectorType *InitVecValVTy = ValVTy;
if (STy->isFloatingPointTy()) {
Type *InitVecValSTy =
IntegerType::get(STy->getContext(), STy->getScalarSizeInBits());
InitVecValVTy = VectorType::get(InitVecValSTy, VLen);
}
Value *InitVec = Builder.CreateStepVector(InitVecValVTy);
// Splat the StartIdx
Value *StartIdxSplat = Builder.CreateVectorSplat(VLen, StartIdx);
if (STy->isIntegerTy()) {
InitVec = Builder.CreateAdd(InitVec, StartIdxSplat);
Step = Builder.CreateVectorSplat(VLen, Step);
assert(Step->getType() == Val->getType() && "Invalid step vec");
// FIXME: The newly created binary instructions should contain nsw/nuw
// flags, which can be found from the original scalar operations.
Step = Builder.CreateMul(InitVec, Step);
return Builder.CreateAdd(Val, Step, "induction");
}
// Floating point induction.
assert((BinOp == Instruction::FAdd || BinOp == Instruction::FSub) &&
"Binary Opcode should be specified for FP induction");
InitVec = Builder.CreateUIToFP(InitVec, ValVTy);
InitVec = Builder.CreateFAdd(InitVec, StartIdxSplat);
Step = Builder.CreateVectorSplat(VLen, Step);
Value *MulOp = Builder.CreateFMul(InitVec, Step);
return Builder.CreateBinOp(BinOp, Val, MulOp, "induction");
}
/// A helper function that returns an integer or floating-point constant with
/// value C.
static Constant *getSignedIntOrFpConstant(Type *Ty, int64_t C) {
return Ty->isIntegerTy() ? ConstantInt::getSigned(Ty, C)
: ConstantFP::get(Ty, C);
}
static Value *getRuntimeVFAsFloat(IRBuilderBase &B, Type *FTy,
ElementCount VF) {
assert(FTy->isFloatingPointTy() && "Expected floating point type!");
Type *IntTy = IntegerType::get(FTy->getContext(), FTy->getScalarSizeInBits());
Value *RuntimeVF = getRuntimeVF(B, IntTy, VF);
return B.CreateUIToFP(RuntimeVF, FTy);
}
void VPWidenIntOrFpInductionRecipe::execute(VPTransformState &State) {
assert(!State.Instance && "Int or FP induction being replicated.");
Value *Start = getStartValue()->getLiveInIRValue();
const InductionDescriptor &ID = getInductionDescriptor();
TruncInst *Trunc = getTruncInst();
IRBuilderBase &Builder = State.Builder;
assert(IV->getType() == ID.getStartValue()->getType() && "Types must match");
assert(State.VF.isVector() && "must have vector VF");
// The value from the original loop to which we are mapping the new induction
// variable.
Instruction *EntryVal = Trunc ? cast<Instruction>(Trunc) : IV;
// Fast-math-flags propagate from the original induction instruction.
IRBuilder<>::FastMathFlagGuard FMFG(Builder);
if (ID.getInductionBinOp() && isa<FPMathOperator>(ID.getInductionBinOp()))
Builder.setFastMathFlags(ID.getInductionBinOp()->getFastMathFlags());
// Now do the actual transformations, and start with fetching the step value.
Value *Step = State.get(getStepValue(), VPIteration(0, 0));
assert((isa<PHINode>(EntryVal) || isa<TruncInst>(EntryVal)) &&
"Expected either an induction phi-node or a truncate of it!");
// Construct the initial value of the vector IV in the vector loop preheader
auto CurrIP = Builder.saveIP();
BasicBlock *VectorPH = State.CFG.getPreheaderBBFor(this);
Builder.SetInsertPoint(VectorPH->getTerminator());
if (isa<TruncInst>(EntryVal)) {
assert(Start->getType()->isIntegerTy() &&
"Truncation requires an integer type");
auto *TruncType = cast<IntegerType>(EntryVal->getType());
Step = Builder.CreateTrunc(Step, TruncType);
Start = Builder.CreateCast(Instruction::Trunc, Start, TruncType);
}
Value *Zero = getSignedIntOrFpConstant(Start->getType(), 0);
Value *SplatStart = Builder.CreateVectorSplat(State.VF, Start);
Value *SteppedStart = getStepVector(
SplatStart, Zero, Step, ID.getInductionOpcode(), State.VF, State.Builder);
// We create vector phi nodes for both integer and floating-point induction
// variables. Here, we determine the kind of arithmetic we will perform.
Instruction::BinaryOps AddOp;
Instruction::BinaryOps MulOp;
if (Step->getType()->isIntegerTy()) {
AddOp = Instruction::Add;
MulOp = Instruction::Mul;
} else {
AddOp = ID.getInductionOpcode();
MulOp = Instruction::FMul;
}
// Multiply the vectorization factor by the step using integer or
// floating-point arithmetic as appropriate.
Type *StepType = Step->getType();
Value *RuntimeVF;
if (Step->getType()->isFloatingPointTy())
RuntimeVF = getRuntimeVFAsFloat(Builder, StepType, State.VF);
else
RuntimeVF = getRuntimeVF(Builder, StepType, State.VF);
Value *Mul = Builder.CreateBinOp(MulOp, Step, RuntimeVF);
// Create a vector splat to use in the induction update.
//
// FIXME: If the step is non-constant, we create the vector splat with
// IRBuilder. IRBuilder can constant-fold the multiply, but it doesn't
// handle a constant vector splat.
Value *SplatVF = isa<Constant>(Mul)
? ConstantVector::getSplat(State.VF, cast<Constant>(Mul))
: Builder.CreateVectorSplat(State.VF, Mul);
Builder.restoreIP(CurrIP);
// We may need to add the step a number of times, depending on the unroll
// factor. The last of those goes into the PHI.
PHINode *VecInd = PHINode::Create(SteppedStart->getType(), 2, "vec.ind",
&*State.CFG.PrevBB->getFirstInsertionPt());
VecInd->setDebugLoc(EntryVal->getDebugLoc());
Instruction *LastInduction = VecInd;
for (unsigned Part = 0; Part < State.UF; ++Part) {
State.set(this, LastInduction, Part);
if (isa<TruncInst>(EntryVal))
State.addMetadata(LastInduction, EntryVal);
LastInduction = cast<Instruction>(
Builder.CreateBinOp(AddOp, LastInduction, SplatVF, "step.add"));
LastInduction->setDebugLoc(EntryVal->getDebugLoc());
}
LastInduction->setName("vec.ind.next");
VecInd->addIncoming(SteppedStart, VectorPH);
// Add induction update using an incorrect block temporarily. The phi node
// will be fixed after VPlan execution. Note that at this point the latch
// block cannot be used, as it does not exist yet.
// TODO: Model increment value in VPlan, by turning the recipe into a
// multi-def and a subclass of VPHeaderPHIRecipe.
VecInd->addIncoming(LastInduction, VectorPH);
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void VPWidenIntOrFpInductionRecipe::print(raw_ostream &O, const Twine &Indent,
VPSlotTracker &SlotTracker) const {
O << Indent << "WIDEN-INDUCTION";
@ -807,6 +978,103 @@ void VPDerivedIVRecipe::print(raw_ostream &O, const Twine &Indent,
}
#endif
void VPScalarIVStepsRecipe::execute(VPTransformState &State) {
// Fast-math-flags propagate from the original induction instruction.
IRBuilder<>::FastMathFlagGuard FMFG(State.Builder);
if (IndDesc.getInductionBinOp() &&
isa<FPMathOperator>(IndDesc.getInductionBinOp()))
State.Builder.setFastMathFlags(
IndDesc.getInductionBinOp()->getFastMathFlags());
/// Compute scalar induction steps. \p ScalarIV is the scalar induction
/// variable on which to base the steps, \p Step is the size of the step.
Value *BaseIV = State.get(getOperand(0), VPIteration(0, 0));
Value *Step = State.get(getStepValue(), VPIteration(0, 0));
IRBuilderBase &Builder = State.Builder;
// Ensure step has the same type as that of scalar IV.
Type *BaseIVTy = BaseIV->getType()->getScalarType();
if (BaseIVTy != Step->getType()) {
// TODO: Also use VPDerivedIVRecipe when only the step needs truncating, to
// avoid separate truncate here.
assert(Step->getType()->isIntegerTy() &&
"Truncation requires an integer step");
Step = State.Builder.CreateTrunc(Step, BaseIVTy);
}
// We build scalar steps for both integer and floating-point induction
// variables. Here, we determine the kind of arithmetic we will perform.
Instruction::BinaryOps AddOp;
Instruction::BinaryOps MulOp;
if (BaseIVTy->isIntegerTy()) {
AddOp = Instruction::Add;
MulOp = Instruction::Mul;
} else {
AddOp = IndDesc.getInductionOpcode();
MulOp = Instruction::FMul;
}
// Determine the number of scalars we need to generate for each unroll
// iteration.
bool FirstLaneOnly = vputils::onlyFirstLaneUsed(this);
// Compute the scalar steps and save the results in State.
Type *IntStepTy =
IntegerType::get(BaseIVTy->getContext(), BaseIVTy->getScalarSizeInBits());
Type *VecIVTy = nullptr;
Value *UnitStepVec = nullptr, *SplatStep = nullptr, *SplatIV = nullptr;
if (!FirstLaneOnly && State.VF.isScalable()) {
VecIVTy = VectorType::get(BaseIVTy, State.VF);
UnitStepVec =
Builder.CreateStepVector(VectorType::get(IntStepTy, State.VF));
SplatStep = Builder.CreateVectorSplat(State.VF, Step);
SplatIV = Builder.CreateVectorSplat(State.VF, BaseIV);
}
unsigned StartPart = 0;
unsigned EndPart = State.UF;
unsigned StartLane = 0;
unsigned EndLane = FirstLaneOnly ? 1 : State.VF.getKnownMinValue();
if (State.Instance) {
StartPart = State.Instance->Part;
EndPart = StartPart + 1;
StartLane = State.Instance->Lane.getKnownLane();
EndLane = StartLane + 1;
}
for (unsigned Part = StartPart; Part < EndPart; ++Part) {
Value *StartIdx0 = createStepForVF(Builder, IntStepTy, State.VF, Part);
if (!FirstLaneOnly && State.VF.isScalable()) {
auto *SplatStartIdx = Builder.CreateVectorSplat(State.VF, StartIdx0);
auto *InitVec = Builder.CreateAdd(SplatStartIdx, UnitStepVec);
if (BaseIVTy->isFloatingPointTy())
InitVec = Builder.CreateSIToFP(InitVec, VecIVTy);
auto *Mul = Builder.CreateBinOp(MulOp, InitVec, SplatStep);
auto *Add = Builder.CreateBinOp(AddOp, SplatIV, Mul);
State.set(this, Add, Part);
// It's useful to record the lane values too for the known minimum number
// of elements so we do those below. This improves the code quality when
// trying to extract the first element, for example.
}
if (BaseIVTy->isFloatingPointTy())
StartIdx0 = Builder.CreateSIToFP(StartIdx0, BaseIVTy);
for (unsigned Lane = StartLane; Lane < EndLane; ++Lane) {
Value *StartIdx = Builder.CreateBinOp(
AddOp, StartIdx0, getSignedIntOrFpConstant(BaseIVTy, Lane));
// The step returned by `createStepForVF` is a runtime-evaluated value
// when VF is scalable. Otherwise, it should be folded into a Constant.
assert((State.VF.isScalable() || isa<Constant>(StartIdx)) &&
"Expected StartIdx to be folded to a constant when VF is not "
"scalable");
auto *Mul = Builder.CreateBinOp(MulOp, StartIdx, Step);
auto *Add = Builder.CreateBinOp(AddOp, BaseIV, Mul);
State.set(this, Add, VPIteration(Part, Lane));
}
}
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void VPScalarIVStepsRecipe::print(raw_ostream &O, const Twine &Indent,
VPSlotTracker &SlotTracker) const {