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Remove dead code. We no longer need it because now we treat the first element
region and its base region as the same binding key. llvm-svn: 111732
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@ -922,29 +922,6 @@ Optional<SVal> RegionStoreManager::getDefaultBinding(RegionBindings B,
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return Optional<SVal>();
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}
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static bool IsReinterpreted(QualType RTy, QualType UsedTy, ASTContext &Ctx) {
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RTy = Ctx.getCanonicalType(RTy);
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UsedTy = Ctx.getCanonicalType(UsedTy);
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if (RTy == UsedTy)
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return false;
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// Recursively check the types. We basically want to see if a pointer value
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// is ever reinterpreted as a non-pointer, e.g. void** and intptr_t*
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// represents a reinterpretation.
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if (Loc::IsLocType(RTy) && Loc::IsLocType(UsedTy)) {
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const PointerType *PRTy = RTy->getAs<PointerType>();
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const PointerType *PUsedTy = UsedTy->getAs<PointerType>();
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return PUsedTy && PRTy &&
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IsReinterpreted(PRTy->getPointeeType(),
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PUsedTy->getPointeeType(), Ctx);
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}
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return true;
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}
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SVal RegionStoreManager::Retrieve(Store store, Loc L, QualType T) {
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assert(!isa<UnknownVal>(L) && "location unknown");
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assert(!isa<UndefinedVal>(L) && "location undefined");
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@ -983,17 +960,6 @@ SVal RegionStoreManager::Retrieve(Store store, Loc L, QualType T) {
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//
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// Such funny addressing will occur due to layering of regions.
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#if 0
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ASTContext &Ctx = getContext();
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if (!T.isNull() && IsReinterpreted(RTy, T, Ctx)) {
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SVal ZeroIdx = ValMgr.makeZeroArrayIndex();
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R = MRMgr.getElementRegion(T, ZeroIdx, R, Ctx);
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RTy = T;
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assert(Ctx.getCanonicalType(RTy) ==
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Ctx.getCanonicalType(R->getValueType(Ctx)));
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}
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#endif
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if (RTy->isStructureOrClassType())
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return RetrieveStruct(store, R);
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