This was done as a test for D137302 and it makes sense to push these changes
Reviewed By: dblaikie
Differential Revision: https://reviews.llvm.org/D137493
Given a TypeIndex or CVType return its size in bytes. Basically it
is the inverse to 'CodeViewDebug::lowerTypeBasic', that returns a
TypeIndex based in a size.
Reviewed By: rnk, djtodoro
Differential Revision: https://reviews.llvm.org/D129846
(Reapply after revert in e9ce1a588030d8d4004f5d7e443afe46245e9a92 due to
Fuchsia test failures. Removed changes in lib/ExecutionEngine/ other
than error categories, to be checked in more detail and reapplied
separately.)
Bulk remove many of the more trivial uses of ManagedStatic in the llvm
directory, either by defining a new getter function or, in many cases,
moving the static variable directly into the only function that uses it.
Differential Revision: https://reviews.llvm.org/D129120
Bulk remove many of the more trivial uses of ManagedStatic in the llvm
directory, either by defining a new getter function or, in many cases,
moving the static variable directly into the only function that uses it.
Differential Revision: https://reviews.llvm.org/D129120
Add proper CodeView encoding for positive constant integer values greater than
127. In addition, use the two byte encoding form for positive values less
than LF_NUMERIC.
Differential Revision: https://reviews.llvm.org/D126968
Right now, if we want to dump symbol at specified offset, we need to use `grep`.
And it can only show surrounding symbols in layout (not in lexical scope sense).
This adds similar options to `dump` command as `llvm-dwarfdump` to allow users
to dump symbol record at specified offset and its parents or children with
spcified depth.
`--symbol-offset=` must be used with `--modi` to dump only one symbol at given
offset.
`--show-parents`/`--show-children` must be used with `--symbol-offset` to
dump all symbols that are parents/children of the symbol at given offset.
`--parent-recurse-depth`/`--children-recurse-depth` must be used with
`--show-parents`/`--show-children` to specify the max up/down depth.
Reviewed By: rnk
Differential Revision: https://reviews.llvm.org/D124317
Returning `std::array<uint8_t, N>` is better ergonomics for the hashing functions usage, instead of a `StringRef`:
* When returning `StringRef`, client code is "jumping through hoops" to do string manipulations instead of dealing with fixed array of bytes directly, which is more natural
* Returning `std::array<uint8_t, N>` avoids the need for the hasher classes to keep a field just for the purpose of wrapping it and returning it as a `StringRef`
As part of this patch also:
* Introduce `TruncatedBLAKE3` which is useful for using BLAKE3 as the hasher type for `HashBuilder` with non-default hash sizes.
* Make `MD5Result` inherit from `std::array<uint8_t, 16>` which improves & simplifies its API.
Differential Revision: https://reviews.llvm.org/D123100
Major user-facing changes:
Many headers in llvm/DebugInfo/CodeView no longer include
llvm/Support/BinaryStreamReader.h or llvm/Support/BinaryStreamWriter.h,
those headers may need to be included manually.
Several headers in llvm/DebugInfo/CodeView no longer include
llvm/DebugInfo/CodeView/EnumTables.h or llvm/DebugInfo/CodeView/CodeView.h,
those headers may need to be included manually.
Some statistics:
$ clang++ -E -Iinclude -I../llvm/include ../llvm/lib/DebugInfo/CodeView/*.cpp -std=c++14 -fno-rtti -fno-exceptions | wc -l
after: 2794466
before: 2832765
Discourse thread on the topic: https://discourse.llvm.org/t/include-what-you-use-include-cleanup/
Differential Revision: https://reviews.llvm.org/D119092
This fixes an assert firing when compiling code which involves 128 bit
integrals.
This would trigger runtime checks similar to this:
```
Assertion failed: getMinSignedBits() <= 64 && "Too many bits for int64_t", file llvm/include/llvm/ADT/APInt.h, line 1646
```
To get around this, we just saturate those big values.
Reviewed By: rnk
Differential Revision: https://reviews.llvm.org/D105320
At most these use the StringRef/Twine wrappers and don't have any implicit uses of std::string.
Move the include down to any cpp implementation where std::string is actually used.
This patch is to address https://bugs.llvm.org/show_bug.cgi?id=50459.
YAML:455:28: error: GUID strings are 38 characters long
The valid format for a GUID is {XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX}
where X is a hex digit (0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F).
The length of the individual components must be: 8, 4, 4, 4, 12.
For some cases, the converted string generated by obj2yaml, does not
comply with those lengths. yaml2obj checks that the GUID string must
be 38 characters including the dashes and braces.
Reviewed By: amccarth
Differential Revision: https://reviews.llvm.org/D103089
The LINK_COMPONENTS dependency between DebugInfoCodeView and
DebugInfoMSF is unnecessary. Breaking them would allow a more
fine-controlled distribution.
Patch By: dangyi
Differential Revision: https://reviews.llvm.org/D98465
No longer rely on an external tool to build the llvm component layout.
Instead, leverage the existing `add_llvm_componentlibrary` cmake function and
introduce `add_llvm_component_group` to accurately describe component behavior.
These function store extra properties in the created targets. These properties
are processed once all components are defined to resolve library dependencies
and produce the header expected by llvm-config.
Differential Revision: https://reviews.llvm.org/D90848
We used to only emit static const data members in CodeView as
S_CONSTANTS when they were used; this patch makes it so they are always emitted.
This changes CodeViewDebug.cpp to find the static const members from the
class debug info instead of creating DIGlobalVariables in the IR
whenever a static const data member is used.
Bug: https://bugs.llvm.org/show_bug.cgi?id=47580
Differential Revision: https://reviews.llvm.org/D89072
This reverts commit 504615353f31136dd6bf7a971b6c236fd70582be.
We used to only emit static const data members in CodeView as
S_CONSTANTS when they were used; this patch makes it so they are always emitted.
I changed CodeViewDebug.cpp to find the static const members from the
class debug info instead of creating DIGlobalVariables in the IR
whenever a static const data member is used.
Bug: https://bugs.llvm.org/show_bug.cgi?id=47580
Differential Revision: https://reviews.llvm.org/D89072
Create the LLVM / CodeView register mappings for the 32-bit ARM Window targets.
Reviewed By: compnerd
Differential Revision: https://reviews.llvm.org/D89622
Stored Error objects have to be checked, even if they are success
values.
This reverts commit 8d250ac3cd48d0f17f9314685a85e77895c05351.
Relands commit 49b3459930655d879b2dc190ff8fe11c38a8be5f..
Original commit message:
-----------------------------------------
This makes type merging much faster (-24% on chrome.dll) when multiple
threads are available, but it slightly increases the time to link (+10%)
when /threads:1 is passed. With only one more thread, the new type
merging is faster (-11%). The output PDB should be identical to what it
was before this change.
To give an idea, here is the /time output placed side by side:
BEFORE | AFTER
Input File Reading: 956 ms | 968 ms
Code Layout: 258 ms | 190 ms
Commit Output File: 6 ms | 7 ms
PDB Emission (Cumulative): 6691 ms | 4253 ms
Add Objects: 4341 ms | 2927 ms
Type Merging: 2814 ms | 1269 ms -55%!
Symbol Merging: 1509 ms | 1645 ms
Publics Stream Layout: 111 ms | 112 ms
TPI Stream Layout: 764 ms | 26 ms trivial
Commit to Disk: 1322 ms | 1036 ms -300ms
----------------------------------------- --------
Total Link Time: 8416 ms 5882 ms -30% overall
The main source of the additional overhead in the single-threaded case
is the need to iterate all .debug$T sections up front to check which
type records should go in the IPI stream. See fillIsItemIndexFromDebugT.
With changes to the .debug$H section, we could pre-calculate this info
and eliminate the need to do this walk up front. That should restore
single-threaded performance back to what it was before this change.
This change will cause LLD to be much more parallel than it used to, and
for users who do multiple links in parallel, it could regress
performance. However, when the user is only doing one link, it's a huge
improvement. In the future, we can use NT worker threads to avoid
oversaturating the machine with work, but for now, this is such an
improvement for the single-link use case that I think we should land
this as is.
Algorithm
----------
Before this change, we essentially used a
DenseMap<GloballyHashedType, TypeIndex> to check if a type has already
been seen, and if it hasn't been seen, insert it now and use the next
available type index for it in the destination type stream. DenseMap
does not support concurrent insertion, and even if it did, the linker
must be deterministic: it cannot produce different PDBs by using
different numbers of threads. The output type stream must be in the same
order regardless of the order of hash table insertions.
In order to create a hash table that supports concurrent insertion, the
table cells must be small enough that they can be updated atomically.
The algorithm I used for updating the table using linear probing is
described in this paper, "Concurrent Hash Tables: Fast and General(?)!":
https://dl.acm.org/doi/10.1145/3309206
The GHashCell in this change is essentially a pair of 32-bit integer
indices: <sourceIndex, typeIndex>. The sourceIndex is the index of the
TpiSource object, and it represents an input type stream. The typeIndex
is the index of the type in the stream. Together, we have something like
a ragged 2D array of ghashes, which can be looked up as:
tpiSources[tpiSrcIndex]->ghashes[typeIndex]
By using these side tables, we can omit the key data from the hash
table, and keep the table cell small. There is a cost to this: resolving
hash table collisions requires many more loads than simply looking at
the key in the same cache line as the insertion position. However, most
supported platforms should have a 64-bit CAS operation to update the
cell atomically.
To make the result of concurrent insertion deterministic, the cell
payloads must have a priority function. Defining one is pretty
straightforward: compare the two 32-bit numbers as a combined 64-bit
number. This means that types coming from inputs earlier on the command
line have a higher priority and are more likely to appear earlier in the
final PDB type stream than types from an input appearing later on the
link line.
After table insertion, the non-empty cells in the table can be copied
out of the main table and sorted by priority to determine the ordering
of the final type index stream. At this point, item and type records
must be separated, either by sorting or by splitting into two arrays,
and I chose sorting. This is why the GHashCell must contain the isItem
bit.
Once the final PDB TPI stream ordering is known, we need to compute a
mapping from source type index to PDB type index. To avoid starting over
from scratch and looking up every type again by its ghash, we save the
insertion position of every hash table insertion during the first
insertion phase. Because the table does not support rehashing, the
insertion position is stable. Using the array of insertion positions
indexed by source type index, we can replace the source type indices in
the ghash table cells with the PDB type indices.
Once the table cells have been updated to contain PDB type indices, the
mapping for each type source can be computed in parallel. Simply iterate
the list of cell positions and replace them with the PDB type index,
since the insertion positions are no longer needed.
Once we have a source to destination type index mapping for every type
source, there are no more data dependencies. We know which type records
are "unique" (not duplicates), and what their final type indices will
be. We can do the remapping in parallel, and accumulate type sizes and
type hashes in parallel by type source.
Lastly, TPI stream layout must be done serially. Accumulate all the type
records, sizes, and hashes, and add them to the PDB.
Differential Revision: https://reviews.llvm.org/D87805
This makes type merging much faster (-24% on chrome.dll) when multiple
threads are available, but it slightly increases the time to link (+10%)
when /threads:1 is passed. With only one more thread, the new type
merging is faster (-11%). The output PDB should be identical to what it
was before this change.
To give an idea, here is the /time output placed side by side:
BEFORE | AFTER
Input File Reading: 956 ms | 968 ms
Code Layout: 258 ms | 190 ms
Commit Output File: 6 ms | 7 ms
PDB Emission (Cumulative): 6691 ms | 4253 ms
Add Objects: 4341 ms | 2927 ms
Type Merging: 2814 ms | 1269 ms -55%!
Symbol Merging: 1509 ms | 1645 ms
Publics Stream Layout: 111 ms | 112 ms
TPI Stream Layout: 764 ms | 26 ms trivial
Commit to Disk: 1322 ms | 1036 ms -300ms
----------------------------------------- --------
Total Link Time: 8416 ms 5882 ms -30% overall
The main source of the additional overhead in the single-threaded case
is the need to iterate all .debug$T sections up front to check which
type records should go in the IPI stream. See fillIsItemIndexFromDebugT.
With changes to the .debug$H section, we could pre-calculate this info
and eliminate the need to do this walk up front. That should restore
single-threaded performance back to what it was before this change.
This change will cause LLD to be much more parallel than it used to, and
for users who do multiple links in parallel, it could regress
performance. However, when the user is only doing one link, it's a huge
improvement. In the future, we can use NT worker threads to avoid
oversaturating the machine with work, but for now, this is such an
improvement for the single-link use case that I think we should land
this as is.
Algorithm
----------
Before this change, we essentially used a
DenseMap<GloballyHashedType, TypeIndex> to check if a type has already
been seen, and if it hasn't been seen, insert it now and use the next
available type index for it in the destination type stream. DenseMap
does not support concurrent insertion, and even if it did, the linker
must be deterministic: it cannot produce different PDBs by using
different numbers of threads. The output type stream must be in the same
order regardless of the order of hash table insertions.
In order to create a hash table that supports concurrent insertion, the
table cells must be small enough that they can be updated atomically.
The algorithm I used for updating the table using linear probing is
described in this paper, "Concurrent Hash Tables: Fast and General(?)!":
https://dl.acm.org/doi/10.1145/3309206
The GHashCell in this change is essentially a pair of 32-bit integer
indices: <sourceIndex, typeIndex>. The sourceIndex is the index of the
TpiSource object, and it represents an input type stream. The typeIndex
is the index of the type in the stream. Together, we have something like
a ragged 2D array of ghashes, which can be looked up as:
tpiSources[tpiSrcIndex]->ghashes[typeIndex]
By using these side tables, we can omit the key data from the hash
table, and keep the table cell small. There is a cost to this: resolving
hash table collisions requires many more loads than simply looking at
the key in the same cache line as the insertion position. However, most
supported platforms should have a 64-bit CAS operation to update the
cell atomically.
To make the result of concurrent insertion deterministic, the cell
payloads must have a priority function. Defining one is pretty
straightforward: compare the two 32-bit numbers as a combined 64-bit
number. This means that types coming from inputs earlier on the command
line have a higher priority and are more likely to appear earlier in the
final PDB type stream than types from an input appearing later on the
link line.
After table insertion, the non-empty cells in the table can be copied
out of the main table and sorted by priority to determine the ordering
of the final type index stream. At this point, item and type records
must be separated, either by sorting or by splitting into two arrays,
and I chose sorting. This is why the GHashCell must contain the isItem
bit.
Once the final PDB TPI stream ordering is known, we need to compute a
mapping from source type index to PDB type index. To avoid starting over
from scratch and looking up every type again by its ghash, we save the
insertion position of every hash table insertion during the first
insertion phase. Because the table does not support rehashing, the
insertion position is stable. Using the array of insertion positions
indexed by source type index, we can replace the source type indices in
the ghash table cells with the PDB type indices.
Once the table cells have been updated to contain PDB type indices, the
mapping for each type source can be computed in parallel. Simply iterate
the list of cell positions and replace them with the PDB type index,
since the insertion positions are no longer needed.
Once we have a source to destination type index mapping for every type
source, there are no more data dependencies. We know which type records
are "unique" (not duplicates), and what their final type indices will
be. We can do the remapping in parallel, and accumulate type sizes and
type hashes in parallel by type source.
Lastly, TPI stream layout must be done serially. Accumulate all the type
records, sizes, and hashes, and add them to the PDB.
Differential Revision: https://reviews.llvm.org/D87805
Most clients only need CVType and CVSymbol, not structs for every type
and symbol. Move CVSymbol and CVType to CVRecord.h to accomplish this.
Update some of the common headers that need CVSymbol and CVType to use
the new location.
This accounts for a large portion of the memory allocations in LLD.
This DebugSubsectionRecordBuilder object can be stored directly in
C13Builders, it mostly wraps other subsections.
Remove the container kind field from the object. It is always the same
for all elements in the vector, and we can pass it in during writing.