Added keyword, LangAS and TypeAttrbute for groupshared.
Tanslate it to LangAS with asHLSLLangAS.
Make sure it translated into address space 3 for DirectX target.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D135060
This is first part for support cbuffer/tbuffer.
The format for cbuffer/tbuffer is
BufferType [Name] [: register(b#)] { VariableDeclaration [: packoffset(c#.xyzw)]; ... };
More details at https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-constants
New keyword 'cbuffer' and 'tbuffer' are added.
New AST node HLSLBufferDecl is added.
Build AST for simple cbuffer/tbuffer without attribute support.
The special thing is variables declared inside cbuffer is exposed into global scope.
So isTransparentContext should return true for HLSLBuffer.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D129883
HLSL doesn't support access specifiers. This change has two components:
1) Make default access for classes public
2) Diagnose the use of access specifiers as a clang HLSL extension
As long as the default behavior for access specifiers matches HLSL,
allowing them to be used doesn't cause sourece incompatability with
valid code. As such enabling them as a clang extension seems like a
reasonable approach.
Fixes#55124
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D124487
HLSL has a language feature called Semantics which get attached to
declarations like attributes and are used in a variety of ways.
One example of semantic use is here with the `SV_GroupIndex` semantic
which, when applied to an input for a compute shader is pre-populated
by the driver with a flattened thread index.
Differential Revision: https://reviews.llvm.org/D122699
# Conflicts:
# clang/include/clang/Basic/Attr.td
# clang/include/clang/Basic/AttrDocs.td