// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s --enable-var-scope // CHECK-LABEL: define void {{.*}}arr_assign1 // CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false) // CHECK-NEXT: ret void void arr_assign1() { int Arr[2] = {0, 1}; int Arr2[2] = {0, 0}; Arr = Arr2; } // CHECK-LABEL: define void {{.*}}arr_assign2 // CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Arr3:%.*]] = alloca [2 x i32], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr2]], ptr align 4 [[Arr3]], i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false) // CHECK-NEXT: ret void void arr_assign2() { int Arr[2] = {0, 1}; int Arr2[2] = {0, 0}; int Arr3[2] = {3, 4}; Arr = Arr2 = Arr3; } // CHECK-LABEL: define void {{.*}}arr_assign3 // CHECK: [[Arr3:%.*]] = alloca [2 x [2 x i32]], align 4 // CHECK-NEXT: [[Arr4:%.*]] = alloca [2 x [2 x i32]], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 16, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr4]], ptr align 4 {{@.*}}, i32 16, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 [[Arr4]], i32 16, i1 false) // CHECK-NEXT: ret void void arr_assign3() { int Arr2[2][2] = {{0, 0}, {1, 1}}; int Arr3[2][2] = {{1, 1}, {0, 0}}; Arr2 = Arr3; } // CHECK-LABEL: define void {{.*}}arr_assign4 // CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false) // CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x i32], ptr [[Arr]], i32 0, i32 0 // CHECK-NEXT: store i32 6, ptr [[Idx]], align 4 // CHECK-NEXT: ret void void arr_assign4() { int Arr[2] = {0, 1}; int Arr2[2] = {0, 0}; (Arr = Arr2)[0] = 6; } // CHECK-LABEL: define void {{.*}}arr_assign5 // CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[Arr3:%.*]] = alloca [2 x i32], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr2]], ptr align 4 [[Arr3]], i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false) // CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x i32], ptr [[Arr]], i32 0, i32 0 // CHECK-NEXT: store i32 6, ptr [[Idx]], align 4 // CHECK-NEXT: ret void void arr_assign5() { int Arr[2] = {0, 1}; int Arr2[2] = {0, 0}; int Arr3[2] = {3, 4}; (Arr = Arr2 = Arr3)[0] = 6; } // CHECK-LABEL: define void {{.*}}arr_assign6 // CHECK: [[Arr3:%.*]] = alloca [2 x [2 x i32]], align 4 // CHECK-NEXT: [[Arr4:%.*]] = alloca [2 x [2 x i32]], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 16, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr4]], ptr align 4 {{@.*}}, i32 16, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 [[Arr4]], i32 16, i1 false) // CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x [2 x i32]], ptr [[Arr3]], i32 0, i32 0 // CHECK-NEXT: [[Idx2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Idx]], i32 0, i32 0 // CHECK-NEXT: store i32 6, ptr [[Idx2]], align 4 // CHECK-NEXT: ret void void arr_assign6() { int Arr[2][2] = {{0, 0}, {1, 1}}; int Arr2[2][2] = {{1, 1}, {0, 0}}; (Arr = Arr2)[0][0] = 6; } // CHECK-LABEL: define void {{.*}}arr_assign7 // CHECK: [[Arr:%.*]] = alloca [2 x [2 x i32]], align 4 // CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x [2 x i32]], align 4 // CHECK-NOT: alloca // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 16, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr2]], ptr align 4 {{@.*}}, i32 16, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 16, i1 false) // CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x [2 x i32]], ptr [[Arr]], i32 0, i32 0 // CHECK-NEXT: store i32 6, ptr [[Idx]], align 4 // CHECK-NEXT: [[Idx2:%.*]] = getelementptr inbounds i32, ptr %arrayidx, i32 1 // CHECK-NEXT: store i32 6, ptr [[Idx2]], align 4 // CHECK-NEXT: ret void void arr_assign7() { int Arr[2][2] = {{0, 1}, {2, 3}}; int Arr2[2][2] = {{0, 0}, {1, 1}}; (Arr = Arr2)[0] = {6, 6}; }