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First step for support WaveSize attribute in https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html and https://microsoft.github.io/hlsl-specs/proposals/0013-wave-size-range.html A new attribute HLSLWaveSizeAttr was supported in the AST. Implement both the wave size and the wave size range, rather than separately which might require more work. For #70118
112 lines
3.1 KiB
HLSL
112 lines
3.1 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.8-library -x hlsl %s -verify
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 1}}
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[WaveSize(1)]
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void e0() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 2}}
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[WaveSize(4, 2)]
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void e1() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 7}}
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[WaveSize(4, 8, 7)]
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void e2() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute argument is invalid: min must not be greater than max}}
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[WaveSize(16, 8)]
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void e3() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 16 and 128 inclusive; provided argument was 8}}
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[WaveSize(16, 128, 8)]
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void e4() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 8 and 16 inclusive; provided argument was 32}}
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[WaveSize(8, 16, 32)]
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void e5() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 0}}
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[WaveSize(4, 0)]
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void e6() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 0}}
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[WaveSize(4, 4, 0)]
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void e7() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute minimum and maximum arguments are equal}}
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[WaveSize(16, 16)]
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void e8() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 0}}
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[WaveSize(0)]
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void e9() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute requires an integer argument which is a constant power of two between 4 and 128 inclusive; provided argument was 4294967292}}
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[WaveSize(-4)]
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void e10() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute takes no more than 3 arguments}}
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[WaveSize(16, 128, 64, 64)]
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void e11() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute takes at least 1 argument}}
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[WaveSize()]
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void e12() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute takes at least 1 argument}}
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[WaveSize]
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void e13() {
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}
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[shader("compute")]
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[numthreads(1,1,1)]
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// expected-error@+1 {{'WaveSize' attribute parameters do not match the previous declaration}}
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[WaveSize(8)]
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// expected-note@+1 {{conflicting attribute is here}}
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[WaveSize(16)]
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void e14() {
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}
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