llvm-project/clang/test/SemaHLSL/entry_shader.hlsl
Justin Bogner 43a9b92d79 [Sema][HLSL] Fix naming of anyhit/closesthit shaders
Also test all shader types and be a bit more careful to make shaders
reasonably valid in these tests.

Differential Revision: https://reviews.llvm.org/D158820
2023-08-25 13:08:36 -07:00

9 lines
378 B
HLSL

// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry foo -o - %s -DSHADER='"mesh"' -verify
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry foo -o - %s -DSHADER='"compute"'
// expected-error@+1 {{'shader' attribute on entry function does not match the target profile}}
[numthreads(1,1,1), shader(SHADER)]
void foo() {
}