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mirror of https://github.com/llvm/llvm-project.git synced 2025-04-22 04:46:50 +00:00
Johannes Doerfert 330d8983d2
[Offload] Move /openmp/libomptarget to /offload ()
In a nutshell, this moves our libomptarget code to populate the offload
subproject.

With this commit, users need to enable the new LLVM/Offload subproject
as a runtime in their cmake configuration.
No further changes are expected for downstream code.

Tests and other components still depend on OpenMP and have also not been
renamed. The results below are for a build in which OpenMP and Offload
are enabled runtimes. In addition to the pure `git mv`, we needed to
adjust some CMake files. Nothing is intended to change semantics.

```
ninja check-offload
```
Works with the X86 and AMDGPU offload tests

```
ninja check-openmp
```
Still works but doesn't build offload tests anymore.

```
ls install/lib
```
Shows all expected libraries, incl.
- `libomptarget.devicertl.a`
- `libomptarget-nvptx-sm_90.bc`
- `libomptarget.rtl.amdgpu.so` -> `libomptarget.rtl.amdgpu.so.18git`
- `libomptarget.so` -> `libomptarget.so.18git`

Fixes: https://github.com/llvm/llvm-project/issues/75124

---------

Co-authored-by: Saiyedul Islam <Saiyedul.Islam@amd.com>
2024-04-22 09:51:33 -07:00

102 lines
3.0 KiB
C++

//===---- ExclusiveAccess.h - Helper for exclusive access data structures -===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
//===----------------------------------------------------------------------===//
#ifndef OMPTARGET_EXCLUSIVE_ACCESS
#define OMPTARGET_EXCLUSIVE_ACCESS
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <mutex>
/// Forward declaration.
template <typename Ty> struct Accessor;
/// A protected object is a simple wrapper to allocate an object of type \p Ty
/// together with a mutex that guards accesses to the object. The only way to
/// access the object is through the "exclusive accessor" which will lock the
/// mutex accordingly.
template <typename Ty> struct ProtectedObj {
using AccessorTy = Accessor<Ty>;
/// Get an exclusive access Accessor object. \p DoNotGetAccess allows to
/// create an accessor that is not owning anything based on a boolean
/// condition.
AccessorTy getExclusiveAccessor(bool DoNotGetAccess = false);
private:
Ty Obj;
std::mutex Mtx;
friend struct Accessor<Ty>;
};
/// Helper to provide transparent exclusive access to protected objects.
template <typename Ty> struct Accessor {
/// Default constructor does not own anything and cannot access anything.
Accessor() : Ptr(nullptr) {}
/// Constructor to get exclusive access by locking the mutex protecting the
/// underlying object.
Accessor(ProtectedObj<Ty> &PO) : Ptr(&PO) { lock(); }
/// Constructor to get exclusive access by taking it from \p Other.
Accessor(Accessor<Ty> &&Other) : Ptr(Other.Ptr) { Other.Ptr = nullptr; }
Accessor(Accessor &Other) = delete;
/// If the object is still owned when the lifetime ends we give up access.
~Accessor() { unlock(); }
/// Give up access to the underlying object, virtually "destroying" the
/// accessor even if the object is still life.
void destroy() {
unlock();
Ptr = nullptr;
}
/// Provide transparent access to the underlying object.
Ty &operator*() {
assert(Ptr && "Trying to access an object through a non-owning (or "
"destroyed) accessor!");
return Ptr->Obj;
}
Ty *operator->() {
assert(Ptr && "Trying to access an object through a non-owning (or "
"destroyed) accessor!");
return &Ptr->Obj;
}
private:
/// Lock the underlying object if there is one.
void lock() {
if (Ptr)
Ptr->Mtx.lock();
}
/// Unlock the underlying object if there is one.
void unlock() {
if (Ptr)
Ptr->Mtx.unlock();
}
/// Pointer to the underlying object or null if the accessor lost access,
/// e.g., after a destroy call.
ProtectedObj<Ty> *Ptr;
};
template <typename Ty>
Accessor<Ty> ProtectedObj<Ty>::getExclusiveAccessor(bool DoNotGetAccess) {
if (DoNotGetAccess)
return Accessor<Ty>();
return Accessor<Ty>(*this);
}
#endif