llvm-project/clang/lib/AST/VTTBuilder.cpp
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

213 lines
7.3 KiB
C++

//===- VTTBuilder.cpp - C++ VTT layout builder ----------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This contains code dealing with generation of the layout of virtual table
// tables (VTT).
//
//===----------------------------------------------------------------------===//
#include "clang/AST/VTTBuilder.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/BaseSubobject.h"
#include "clang/AST/CharUnits.h"
#include "clang/AST/Decl.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/RecordLayout.h"
#include "clang/AST/Type.h"
#include "clang/Basic/LLVM.h"
#include "llvm/Support/Casting.h"
#include <cassert>
#include <cstdint>
using namespace clang;
#define DUMP_OVERRIDERS 0
VTTBuilder::VTTBuilder(ASTContext &Ctx,
const CXXRecordDecl *MostDerivedClass,
bool GenerateDefinition)
: Ctx(Ctx), MostDerivedClass(MostDerivedClass),
MostDerivedClassLayout(Ctx.getASTRecordLayout(MostDerivedClass)),
GenerateDefinition(GenerateDefinition) {
// Lay out this VTT.
LayoutVTT(BaseSubobject(MostDerivedClass, CharUnits::Zero()),
/*BaseIsVirtual=*/false);
}
void VTTBuilder::AddVTablePointer(BaseSubobject Base, uint64_t VTableIndex,
const CXXRecordDecl *VTableClass) {
// Store the vtable pointer index if we're generating the primary VTT.
if (VTableClass == MostDerivedClass) {
assert(!SecondaryVirtualPointerIndices.count(Base) &&
"A virtual pointer index already exists for this base subobject!");
SecondaryVirtualPointerIndices[Base] = VTTComponents.size();
}
if (!GenerateDefinition) {
VTTComponents.push_back(VTTComponent());
return;
}
VTTComponents.push_back(VTTComponent(VTableIndex, Base));
}
void VTTBuilder::LayoutSecondaryVTTs(BaseSubobject Base) {
const CXXRecordDecl *RD = Base.getBase();
for (const auto &I : RD->bases()) {
// Don't layout virtual bases.
if (I.isVirtual())
continue;
const CXXRecordDecl *BaseDecl =
cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
CharUnits BaseOffset = Base.getBaseOffset() +
Layout.getBaseClassOffset(BaseDecl);
// Layout the VTT for this base.
LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/false);
}
}
void
VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
bool BaseIsMorallyVirtual,
uint64_t VTableIndex,
const CXXRecordDecl *VTableClass,
VisitedVirtualBasesSetTy &VBases) {
const CXXRecordDecl *RD = Base.getBase();
// We're not interested in bases that don't have virtual bases, and not
// morally virtual bases.
if (!RD->getNumVBases() && !BaseIsMorallyVirtual)
return;
for (const auto &I : RD->bases()) {
const CXXRecordDecl *BaseDecl =
cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
// Itanium C++ ABI 2.6.2:
// Secondary virtual pointers are present for all bases with either
// virtual bases or virtual function declarations overridden along a
// virtual path.
//
// If the base class is not dynamic, we don't want to add it, nor any
// of its base classes.
if (!BaseDecl->isDynamicClass())
continue;
bool BaseDeclIsMorallyVirtual = BaseIsMorallyVirtual;
bool BaseDeclIsNonVirtualPrimaryBase = false;
CharUnits BaseOffset;
if (I.isVirtual()) {
// Ignore virtual bases that we've already visited.
if (!VBases.insert(BaseDecl).second)
continue;
BaseOffset = MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
BaseDeclIsMorallyVirtual = true;
} else {
const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
BaseOffset = Base.getBaseOffset() +
Layout.getBaseClassOffset(BaseDecl);
if (!Layout.isPrimaryBaseVirtual() &&
Layout.getPrimaryBase() == BaseDecl)
BaseDeclIsNonVirtualPrimaryBase = true;
}
// Itanium C++ ABI 2.6.2:
// Secondary virtual pointers: for each base class X which (a) has virtual
// bases or is reachable along a virtual path from D, and (b) is not a
// non-virtual primary base, the address of the virtual table for X-in-D
// or an appropriate construction virtual table.
if (!BaseDeclIsNonVirtualPrimaryBase &&
(BaseDecl->getNumVBases() || BaseDeclIsMorallyVirtual)) {
// Add the vtable pointer.
AddVTablePointer(BaseSubobject(BaseDecl, BaseOffset), VTableIndex,
VTableClass);
}
// And lay out the secondary virtual pointers for the base class.
LayoutSecondaryVirtualPointers(BaseSubobject(BaseDecl, BaseOffset),
BaseDeclIsMorallyVirtual, VTableIndex,
VTableClass, VBases);
}
}
void
VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
uint64_t VTableIndex) {
VisitedVirtualBasesSetTy VBases;
LayoutSecondaryVirtualPointers(Base, /*BaseIsMorallyVirtual=*/false,
VTableIndex, Base.getBase(), VBases);
}
void VTTBuilder::LayoutVirtualVTTs(const CXXRecordDecl *RD,
VisitedVirtualBasesSetTy &VBases) {
for (const auto &I : RD->bases()) {
const CXXRecordDecl *BaseDecl =
cast<CXXRecordDecl>(I.getType()->getAs<RecordType>()->getDecl());
// Check if this is a virtual base.
if (I.isVirtual()) {
// Check if we've seen this base before.
if (!VBases.insert(BaseDecl).second)
continue;
CharUnits BaseOffset =
MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/true);
}
// We only need to layout virtual VTTs for this base if it actually has
// virtual bases.
if (BaseDecl->getNumVBases())
LayoutVirtualVTTs(BaseDecl, VBases);
}
}
void VTTBuilder::LayoutVTT(BaseSubobject Base, bool BaseIsVirtual) {
const CXXRecordDecl *RD = Base.getBase();
// Itanium C++ ABI 2.6.2:
// An array of virtual table addresses, called the VTT, is declared for
// each class type that has indirect or direct virtual base classes.
if (RD->getNumVBases() == 0)
return;
bool IsPrimaryVTT = Base.getBase() == MostDerivedClass;
if (!IsPrimaryVTT) {
// Remember the sub-VTT index.
SubVTTIndicies[Base] = VTTComponents.size();
}
uint64_t VTableIndex = VTTVTables.size();
VTTVTables.push_back(VTTVTable(Base, BaseIsVirtual));
// Add the primary vtable pointer.
AddVTablePointer(Base, VTableIndex, RD);
// Add the secondary VTTs.
LayoutSecondaryVTTs(Base);
// Add the secondary virtual pointers.
LayoutSecondaryVirtualPointers(Base, VTableIndex);
// If this is the primary VTT, we want to lay out virtual VTTs as well.
if (IsPrimaryVTT) {
VisitedVirtualBasesSetTy VBases;
LayoutVirtualVTTs(Base.getBase(), VBases);
}
}