llvm-project/lldb/source/API/SBQueue.cpp
Alex Langford 41714c959d [lldb] Guarantee the lifetimes of all strings returned from SBAPI
LLDB should guarantee that the strings returned by SBAPI methods
live forever. I went through every method that returns a string and made
sure that it was added to the ConstString StringPool before returning if
it wasn't obvious that it was already doing so.
I've also updated the docs to document this behavior.

Differential Revision: https://reviews.llvm.org/D150804
2023-05-18 15:13:36 -07:00

319 lines
7.6 KiB
C++

//===-- SBQueue.cpp -------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include <cinttypes>
#include "lldb/API/SBQueue.h"
#include "lldb/Utility/Instrumentation.h"
#include "lldb/API/SBProcess.h"
#include "lldb/API/SBQueueItem.h"
#include "lldb/API/SBThread.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Queue.h"
#include "lldb/Target/QueueItem.h"
#include "lldb/Target/Thread.h"
using namespace lldb;
using namespace lldb_private;
namespace lldb_private {
class QueueImpl {
public:
QueueImpl() = default;
QueueImpl(const lldb::QueueSP &queue_sp) { m_queue_wp = queue_sp; }
QueueImpl(const QueueImpl &rhs) {
if (&rhs == this)
return;
m_queue_wp = rhs.m_queue_wp;
m_threads = rhs.m_threads;
m_thread_list_fetched = rhs.m_thread_list_fetched;
m_pending_items = rhs.m_pending_items;
m_pending_items_fetched = rhs.m_pending_items_fetched;
}
~QueueImpl() = default;
bool IsValid() { return m_queue_wp.lock() != nullptr; }
void Clear() {
m_queue_wp.reset();
m_thread_list_fetched = false;
m_threads.clear();
m_pending_items_fetched = false;
m_pending_items.clear();
}
void SetQueue(const lldb::QueueSP &queue_sp) {
Clear();
m_queue_wp = queue_sp;
}
lldb::queue_id_t GetQueueID() const {
lldb::queue_id_t result = LLDB_INVALID_QUEUE_ID;
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp) {
result = queue_sp->GetID();
}
return result;
}
uint32_t GetIndexID() const {
uint32_t result = LLDB_INVALID_INDEX32;
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp) {
result = queue_sp->GetIndexID();
}
return result;
}
const char *GetName() const {
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (!queue_sp)
return nullptr;
return ConstString(queue_sp->GetName()).GetCString();
}
void FetchThreads() {
if (!m_thread_list_fetched) {
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp) {
Process::StopLocker stop_locker;
if (stop_locker.TryLock(&queue_sp->GetProcess()->GetRunLock())) {
const std::vector<ThreadSP> thread_list(queue_sp->GetThreads());
m_thread_list_fetched = true;
const uint32_t num_threads = thread_list.size();
for (uint32_t idx = 0; idx < num_threads; ++idx) {
ThreadSP thread_sp = thread_list[idx];
if (thread_sp && thread_sp->IsValid()) {
m_threads.push_back(thread_sp);
}
}
}
}
}
}
void FetchItems() {
if (!m_pending_items_fetched) {
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp) {
Process::StopLocker stop_locker;
if (stop_locker.TryLock(&queue_sp->GetProcess()->GetRunLock())) {
const std::vector<QueueItemSP> queue_items(
queue_sp->GetPendingItems());
m_pending_items_fetched = true;
const uint32_t num_pending_items = queue_items.size();
for (uint32_t idx = 0; idx < num_pending_items; ++idx) {
QueueItemSP item = queue_items[idx];
if (item && item->IsValid()) {
m_pending_items.push_back(item);
}
}
}
}
}
}
uint32_t GetNumThreads() {
uint32_t result = 0;
FetchThreads();
if (m_thread_list_fetched) {
result = m_threads.size();
}
return result;
}
lldb::SBThread GetThreadAtIndex(uint32_t idx) {
FetchThreads();
SBThread sb_thread;
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp && idx < m_threads.size()) {
ProcessSP process_sp = queue_sp->GetProcess();
if (process_sp) {
ThreadSP thread_sp = m_threads[idx].lock();
if (thread_sp) {
sb_thread.SetThread(thread_sp);
}
}
}
return sb_thread;
}
uint32_t GetNumPendingItems() {
uint32_t result = 0;
QueueSP queue_sp = m_queue_wp.lock();
if (!m_pending_items_fetched && queue_sp) {
result = queue_sp->GetNumPendingWorkItems();
} else {
result = m_pending_items.size();
}
return result;
}
lldb::SBQueueItem GetPendingItemAtIndex(uint32_t idx) {
SBQueueItem result;
FetchItems();
if (m_pending_items_fetched && idx < m_pending_items.size()) {
result.SetQueueItem(m_pending_items[idx]);
}
return result;
}
uint32_t GetNumRunningItems() {
uint32_t result = 0;
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
result = queue_sp->GetNumRunningWorkItems();
return result;
}
lldb::SBProcess GetProcess() {
SBProcess result;
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp) {
result.SetSP(queue_sp->GetProcess());
}
return result;
}
lldb::QueueKind GetKind() {
lldb::QueueKind kind = eQueueKindUnknown;
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
kind = queue_sp->GetKind();
return kind;
}
private:
lldb::QueueWP m_queue_wp;
std::vector<lldb::ThreadWP>
m_threads; // threads currently executing this queue's items
bool m_thread_list_fetched =
false; // have we tried to fetch the threads list already?
std::vector<lldb::QueueItemSP> m_pending_items; // items currently enqueued
bool m_pending_items_fetched =
false; // have we tried to fetch the item list already?
};
}
SBQueue::SBQueue() : m_opaque_sp(new QueueImpl()) { LLDB_INSTRUMENT_VA(this); }
SBQueue::SBQueue(const QueueSP &queue_sp)
: m_opaque_sp(new QueueImpl(queue_sp)) {
LLDB_INSTRUMENT_VA(this, queue_sp);
}
SBQueue::SBQueue(const SBQueue &rhs) {
LLDB_INSTRUMENT_VA(this, rhs);
if (&rhs == this)
return;
m_opaque_sp = rhs.m_opaque_sp;
}
const lldb::SBQueue &SBQueue::operator=(const lldb::SBQueue &rhs) {
LLDB_INSTRUMENT_VA(this, rhs);
m_opaque_sp = rhs.m_opaque_sp;
return *this;
}
SBQueue::~SBQueue() = default;
bool SBQueue::IsValid() const {
LLDB_INSTRUMENT_VA(this);
return this->operator bool();
}
SBQueue::operator bool() const {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->IsValid();
}
void SBQueue::Clear() {
LLDB_INSTRUMENT_VA(this);
m_opaque_sp->Clear();
}
void SBQueue::SetQueue(const QueueSP &queue_sp) {
m_opaque_sp->SetQueue(queue_sp);
}
lldb::queue_id_t SBQueue::GetQueueID() const {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetQueueID();
}
uint32_t SBQueue::GetIndexID() const {
LLDB_INSTRUMENT_VA(this);
uint32_t index_id = m_opaque_sp->GetIndexID();
return index_id;
}
const char *SBQueue::GetName() const {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetName();
}
uint32_t SBQueue::GetNumThreads() {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetNumThreads();
}
SBThread SBQueue::GetThreadAtIndex(uint32_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
SBThread th = m_opaque_sp->GetThreadAtIndex(idx);
return th;
}
uint32_t SBQueue::GetNumPendingItems() {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetNumPendingItems();
}
SBQueueItem SBQueue::GetPendingItemAtIndex(uint32_t idx) {
LLDB_INSTRUMENT_VA(this, idx);
return m_opaque_sp->GetPendingItemAtIndex(idx);
}
uint32_t SBQueue::GetNumRunningItems() {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetNumRunningItems();
}
SBProcess SBQueue::GetProcess() {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetProcess();
}
lldb::QueueKind SBQueue::GetKind() {
LLDB_INSTRUMENT_VA(this);
return m_opaque_sp->GetKind();
}