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Targets implement a single global Target structure which will live in a new <Target>/TargetInfo library; this will be present in any image which the target is usable in. - Optional target specific classes can then be registered and attached to the Target description. - Registration for normal Targets will be done via the initialization functions instead of using static constructors. - This allows clients to use a single interface to obtain target data, without requiring the code generator be linked in. It also provides a natural extension point for adding new optional target data (assembler parser, disassembler, etc.). - This also provides a new entry point for obtaining a target for a particular triple (without a module). - Not yet used, however this should eventually replace the TargetMachineRegistry. llvm-svn: 75739
137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
//===--- TargetRegistry.cpp - Target registration -------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Target/TargetRegistry.h"
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#include <cassert>
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using namespace llvm;
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// FIXME: Worry about locking? In general everything should be registered at
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// startup.
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static Target *FirstTarget = 0;
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const Target *
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TargetRegistry::getClosestStaticTargetForTriple(const std::string &TT,
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std::string &Error) {
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Target *Best = 0, *EquallyBest = 0;
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unsigned BestQuality = 0;
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// FIXME: Use iterator.
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for (Target *i = FirstTarget; i; i = i->Next) {
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if (unsigned Qual = i->TripleMatchQualityFn(TT)) {
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if (!Best || Qual > BestQuality) {
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Best = i;
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EquallyBest = 0;
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BestQuality = Qual;
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} else if (Qual == BestQuality)
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EquallyBest = i;
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}
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}
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if (!Best) {
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Error = "No available targets are compatible with this module";
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return 0;
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}
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// Otherwise, take the best target, but make sure we don't have two equally
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// good best targets.
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if (EquallyBest) {
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Error = std::string("Cannot choose between targets \"") +
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Best->Name + "\" and \"" + EquallyBest->Name + "\"";
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return 0;
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}
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return Best;
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}
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const Target *
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TargetRegistry::getClosestStaticTargetForModule(const Module &M,
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std::string &Error) {
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Target *Best = 0, *EquallyBest = 0;
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unsigned BestQuality = 0;
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// FIXME: Use iterator.
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for (Target *i = FirstTarget; i; i = i->Next) {
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if (unsigned Qual = i->ModuleMatchQualityFn(M)) {
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if (!Best || Qual > BestQuality) {
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Best = i;
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EquallyBest = 0;
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BestQuality = Qual;
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} else if (Qual == BestQuality)
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EquallyBest = i;
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}
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}
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if (!Best) {
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Error = "No available targets are compatible with this module";
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return 0;
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}
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// Otherwise, take the best target, but make sure we don't have two equally
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// good best targets.
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if (EquallyBest) {
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Error = std::string("Cannot choose between targets \"") +
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Best->Name + "\" and \"" + EquallyBest->Name + "\"";
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return 0;
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}
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return Best;
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}
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const Target *
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TargetRegistry::getClosestTargetForJIT(std::string &Error) {
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Target *Best = 0, *EquallyBest = 0;
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unsigned BestQuality = 0;
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// FIXME: Use iterator.
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for (Target *i = FirstTarget; i; i = i->Next) {
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if (unsigned Qual = i->JITMatchQualityFn()) {
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if (!Best || Qual > BestQuality) {
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Best = i;
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EquallyBest = 0;
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BestQuality = Qual;
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} else if (Qual == BestQuality)
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EquallyBest = i;
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}
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}
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if (!Best) {
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Error = "No JIT is available for this host";
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return 0;
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}
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// Return the best, ignoring ties.
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return Best;
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}
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void TargetRegistry::RegisterTarget(Target &T,
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const char *Name,
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const char *ShortDesc,
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Target::TripleMatchQualityFnTy TQualityFn,
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Target::ModuleMatchQualityFnTy MQualityFn,
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Target::JITMatchQualityFnTy JITQualityFn) {
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// Note that we don't require the constructor functions already be defined, in
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// case a module happens to initialize the optional functionality before the
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// target.
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assert(!T.Next && !T.Name && !T.ShortDesc && !T.TripleMatchQualityFn &&
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!T.ModuleMatchQualityFn && !T.JITMatchQualityFn &&
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"This Target already registered!");
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assert(Name && ShortDesc && TQualityFn && MQualityFn && JITQualityFn &&
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"Missing required target information!");
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// Add to the list of targets.
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T.Next = FirstTarget;
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FirstTarget = T.Next;
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T.Name = Name;
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T.ShortDesc = ShortDesc;
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T.TripleMatchQualityFn = TQualityFn;
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T.ModuleMatchQualityFn = MQualityFn;
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T.JITMatchQualityFn = JITQualityFn;
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}
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