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This changes both the bottom-up and top-down propagation so that globals and other external objects do not have to appear in every function, but only in functions in which they are referenced or they can be used to access something else that is referenced. llvm-svn: 3170
242 lines
9.2 KiB
C++
242 lines
9.2 KiB
C++
//===- BottomUpClosure.cpp - Compute the bottom up interprocedure closure -===//
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//
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// This file implements the BUDataStructures class, which represents the
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// Bottom-Up Interprocedural closure of the data structure graph over the
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// program. This is useful for applications like pool allocation, but **not**
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// applications like pointer analysis.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "Support/StatisticReporter.h"
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#include <set>
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using std::map;
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static RegisterAnalysis<BUDataStructures>
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X("budatastructure", "Bottom-up Data Structure Analysis Closure");
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AnalysisID BUDataStructures::ID = X;
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// releaseMemory - If the pass pipeline is done with this pass, we can release
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// our memory... here...
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//
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void BUDataStructures::releaseMemory() {
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for (map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
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E = DSInfo.end(); I != E; ++I)
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delete I->second;
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// Empty map so next time memory is released, data structures are not
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// re-deleted.
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DSInfo.clear();
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}
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// run - Calculate the bottom up data structure graphs for each function in the
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// program.
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//
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bool BUDataStructures::run(Module &M) {
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// Simply calculate the graphs for each function...
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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if (!I->isExternal())
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calculateGraph(*I);
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return false;
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}
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// ResolveArguments - Resolve the formal and actual arguments for a function
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// call.
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//
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static void ResolveArguments(std::vector<DSNodeHandle> &Call, Function &F,
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map<Value*, DSNodeHandle> &ValueMap) {
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// Resolve all of the function arguments...
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Function::aiterator AI = F.abegin();
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for (unsigned i = 2, e = Call.size(); i != e; ++i) {
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// Advance the argument iterator to the first pointer argument...
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while (!isa<PointerType>(AI->getType())) ++AI;
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// Add the link from the argument scalar to the provided value
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DSNode *NN = ValueMap[AI];
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NN->addEdgeTo(Call[i]);
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++AI;
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}
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}
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// MergeGlobalNodes - Merge all existing global nodes with globals
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// inlined from the callee or with globals from the GlobalsGraph.
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//
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static void MergeGlobalNodes(DSGraph& Graph,
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map<Value*, DSNodeHandle> &OldValMap) {
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map<Value*, DSNodeHandle> &ValMap = Graph.getValueMap();
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for (map<Value*, DSNodeHandle>::iterator I = ValMap.begin(), E = ValMap.end();
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I != E; ++I)
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if (GlobalValue* GV = dyn_cast<GlobalValue>(I->first)) {
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map<Value*, DSNodeHandle>:: iterator NHI = OldValMap.find(GV);
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if (NHI != OldValMap.end()) // was it inlined from the callee?
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I->second->mergeWith(NHI->second);
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else // get it from the GlobalsGraph
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I->second->mergeWith(Graph.cloneGlobalInto(GV));
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}
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// Add unused inlined global nodes into the value map
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for (map<Value*, DSNodeHandle>::iterator I = OldValMap.begin(),
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E = OldValMap.end(); I != E; ++I)
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if (isa<GlobalValue>(I->first)) {
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DSNodeHandle &NH = ValMap[I->first]; // If global is not in ValMap...
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if (NH == 0)
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NH = I->second; // Add the one just inlined.
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}
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}
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DSGraph &BUDataStructures::calculateGraph(Function &F) {
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// Make sure this graph has not already been calculated, or that we don't get
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// into an infinite loop with mutually recursive functions.
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//
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DSGraph *&Graph = DSInfo[&F];
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if (Graph) return *Graph;
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// Copy the local version into DSInfo...
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Graph = new DSGraph(getAnalysis<LocalDataStructures>().getDSGraph(F));
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// Populate the GlobalsGraph with globals from this one.
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Graph->GlobalsGraph->cloneGlobals(*Graph, /*cloneCalls*/ false);
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// Save a copy of the original call nodes for the top-down pass
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Graph->saveOrigFunctionCalls();
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// Start resolving calls...
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std::vector<std::vector<DSNodeHandle> > &FCs = Graph->getFunctionCalls();
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DEBUG(std::cerr << " [BU] Inlining: " << F.getName() << "\n");
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// Add F to the PendingCallers list of each direct callee for use in the
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// top-down pass so we don't have to compute this again. We don't want
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// to do it for indirect callees inlined later, so remember which calls
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// are in the original FCs set.
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std::set<const DSNode*> directCallees;
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for (unsigned i = 0; i < FCs.size(); ++i)
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directCallees.insert(FCs[i][1]); // ptr to function node
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bool Inlined;
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do {
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Inlined = false;
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for (unsigned i = 0; i != FCs.size(); ++i) {
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// Copy the call, because inlining graphs may invalidate the FCs vector.
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std::vector<DSNodeHandle> Call = FCs[i];
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// If the function list is not incomplete...
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if ((Call[1]->NodeType & DSNode::Incomplete) == 0) {
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// Start inlining all of the functions we can... some may not be
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// inlinable if they are external...
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//
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std::vector<GlobalValue*> Callees(Call[1]->getGlobals());
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// Loop over the functions, inlining whatever we can...
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for (unsigned c = 0; c != Callees.size(); ++c) {
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// Must be a function type, so this cast MUST succeed.
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Function &FI = cast<Function>(*Callees[c]);
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if (&FI == &F) {
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// Self recursion... simply link up the formal arguments with the
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// actual arguments...
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DEBUG(std::cerr << "\t[BU] Self Inlining: " << F.getName() << "\n");
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if (Call[0]) // Handle the return value if present...
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Graph->RetNode->mergeWith(Call[0]);
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// Resolve the arguments in the call to the actual values...
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ResolveArguments(Call, F, Graph->getValueMap());
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// Erase the entry in the callees vector
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Callees.erase(Callees.begin()+c--);
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} else if (!FI.isExternal()) {
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DEBUG(std::cerr << "\t[BU] In " << F.getName() << " inlining: "
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<< FI.getName() << "\n");
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// Get the data structure graph for the called function, closing it
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// if possible (which is only impossible in the case of mutual
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// recursion...
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//
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DSGraph &GI = calculateGraph(FI); // Graph to inline
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DEBUG(std::cerr << "\t\t[BU] Got graph for " << FI.getName()
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<< " in: " << F.getName() << "\n");
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// Clone the callee's graph into the current graph, keeping
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// track of where scalars in the old graph _used_ to point,
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// and of the new nodes matching nodes of the old graph.
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std::map<Value*, DSNodeHandle> OldValMap;
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std::map<const DSNode*, DSNode*> OldNodeMap;
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// The clone call may invalidate any of the vectors in the data
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// structure graph. Strip locals and don't copy the list of callers
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DSNode *RetVal = Graph->cloneInto(GI, OldValMap, OldNodeMap,
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/*StripScalars*/ true,
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/*StripAllocas*/ true,
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/*CopyCallers*/ false,
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/*CopyOrigCalls*/ false);
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ResolveArguments(Call, FI, OldValMap);
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if (Call[0]) // Handle the return value if present
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RetVal->mergeWith(Call[0]);
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// Merge global value nodes in the inlined graph with the global
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// value nodes in the current graph if there are duplicates.
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//
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MergeGlobalNodes(*Graph, OldValMap);
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// If this was an original call, add F to the PendingCallers list
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if (directCallees.find(Call[1]) != directCallees.end())
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GI.addCaller(F);
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// Erase the entry in the Callees vector
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Callees.erase(Callees.begin()+c--);
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} else if (FI.getName() == "printf" || FI.getName() == "sscanf" ||
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FI.getName() == "fprintf" || FI.getName() == "open" ||
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FI.getName() == "sprintf") {
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// Erase the entry in the globals vector
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Callees.erase(Callees.begin()+c--);
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}
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}
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if (Callees.empty()) { // Inlined all of the function calls?
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// Erase the call if it is resolvable...
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FCs.erase(FCs.begin()+i--); // Don't skip a the next call...
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Inlined = true;
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} else if (Callees.size() != Call[1]->getGlobals().size()) {
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// Was able to inline SOME, but not all of the functions. Construct a
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// new global node here.
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//
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assert(0 && "Unimpl!");
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Inlined = true;
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}
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}
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}
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// Recompute the Incomplete markers. If there are any function calls left
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// now that are complete, we must loop!
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if (Inlined) {
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Graph->maskIncompleteMarkers();
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Graph->markIncompleteNodes();
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Graph->removeDeadNodes(/*KeepAllGlobals*/ false, /*KeepCalls*/ true);
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}
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} while (Inlined && !FCs.empty());
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// Copy any unresolved call nodes into the Globals graph and
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// filter out unresolved call nodes inlined from the callee.
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if (!FCs.empty())
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Graph->GlobalsGraph->cloneCalls(*Graph);
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Graph->maskIncompleteMarkers();
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Graph->markIncompleteNodes();
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Graph->removeDeadNodes(/*KeepAllGlobals*/ false, /*KeepCalls*/ false);
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DEBUG(cerr << " [BU] Done inlining: " << F.getName() << "\n");
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return *Graph;
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}
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