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This is a (very) small move towards making the machine dominators more aligned with the IR dominators: * DominatorTree / MachineDomTree is the class holding the dominator tree * DominatorTreeWrapperPass / MachineDominatorTree is the corresponding (machine) function pass This alignment will be used by analyses that are designed as templates that work with LLVM IR as well as Machine IR. Reviewed By: critson Differential Revision: https://reviews.llvm.org/D112690
151 lines
4.9 KiB
C++
151 lines
4.9 KiB
C++
//===- MachineDominators.cpp - Machine Dominator Calculation --------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements simple dominator construction algorithms for finding
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// forward dominators on machine functions.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/ADT/SmallBitVector.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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namespace llvm {
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// Always verify dominfo if expensive checking is enabled.
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#ifdef EXPENSIVE_CHECKS
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bool VerifyMachineDomInfo = true;
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#else
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bool VerifyMachineDomInfo = false;
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#endif
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} // namespace llvm
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static cl::opt<bool, true> VerifyMachineDomInfoX(
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"verify-machine-dom-info", cl::location(VerifyMachineDomInfo), cl::Hidden,
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cl::desc("Verify machine dominator info (time consuming)"));
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namespace llvm {
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template class DomTreeNodeBase<MachineBasicBlock>;
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template class DominatorTreeBase<MachineBasicBlock, false>; // DomTreeBase
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}
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char MachineDominatorTree::ID = 0;
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INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
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"MachineDominator Tree Construction", true, true)
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char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
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void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
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calculate(F);
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return false;
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}
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void MachineDominatorTree::calculate(MachineFunction &F) {
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CriticalEdgesToSplit.clear();
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NewBBs.clear();
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DT.reset(new DomTreeBase<MachineBasicBlock>());
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DT->recalculate(F);
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}
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MachineDominatorTree::MachineDominatorTree()
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: MachineFunctionPass(ID) {
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initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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}
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void MachineDominatorTree::releaseMemory() {
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CriticalEdgesToSplit.clear();
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DT.reset(nullptr);
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}
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void MachineDominatorTree::verifyAnalysis() const {
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if (DT && VerifyMachineDomInfo)
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if (!DT->verify(MachineDomTree::VerificationLevel::Basic)) {
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errs() << "MachineDominatorTree verification failed\n";
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abort();
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}
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}
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void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
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if (DT)
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DT->print(OS);
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}
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void MachineDominatorTree::applySplitCriticalEdges() const {
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// Bail out early if there is nothing to do.
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if (CriticalEdgesToSplit.empty())
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return;
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// For each element in CriticalEdgesToSplit, remember whether or not element
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// is the new immediate domminator of its successor. The mapping is done by
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// index, i.e., the information for the ith element of CriticalEdgesToSplit is
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// the ith element of IsNewIDom.
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SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
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size_t Idx = 0;
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// Collect all the dominance properties info, before invalidating
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// the underlying DT.
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// Update dominator information.
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MachineBasicBlock *Succ = Edge.ToBB;
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MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
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for (MachineBasicBlock *PredBB : Succ->predecessors()) {
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if (PredBB == Edge.NewBB)
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continue;
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// If we are in this situation:
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// FromBB1 FromBB2
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// + +
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// + + + +
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// + + + +
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// ... Split1 Split2 ...
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// + +
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// + +
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// +
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// Succ
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// Instead of checking the domiance property with Split2, we check it with
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// FromBB2 since Split2 is still unknown of the underlying DT structure.
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if (NewBBs.count(PredBB)) {
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assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
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"critical edge split has more "
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"than one predecessor!");
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PredBB = *PredBB->pred_begin();
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}
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if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
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IsNewIDom[Idx] = false;
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break;
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}
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}
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++Idx;
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}
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// Now, update DT with the collected dominance properties info.
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Idx = 0;
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// We know FromBB dominates NewBB.
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MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
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// If all the other predecessors of "Succ" are dominated by "Succ" itself
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// then the new block is the new immediate dominator of "Succ". Otherwise,
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// the new block doesn't dominate anything.
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if (IsNewIDom[Idx])
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DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
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++Idx;
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}
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NewBBs.clear();
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CriticalEdgesToSplit.clear();
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}
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