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- add degrees builtin - link degrees api in hlsl_intrinsics.h - add degrees intrinsic to IntrinsicsDirectX.td - add degrees intrinsic to IntrinsicsSPIRV.td - add lowering from clang builtin to dx/spv intrinsics in CGBuiltin.cpp - add semantic checks to SemaHLSL.cpp - add expansion of directx intrinsic to llvm fmul for DirectX in DXILIntrinsicExpansion.cpp - add mapping to spir-v intrinsic in SPIRVInstructionSelector.cpp - add test coverage: - degrees.hlsl -> check hlsl lowering to dx/spv degrees intrinsics - degrees-errors.hlsl/half-float-only-errors -> check semantic warnings - hlsl-intrinsics/degrees.ll -> check lowering of spir-v degrees intrinsic to SPIR-V backend - DirectX/degrees.ll -> check expansion and scalarization of directx degrees intrinsic to fmul Resolves #99104
55 lines
2.4 KiB
LLVM
55 lines
2.4 KiB
LLVM
; RUN: opt -S -dxil-intrinsic-expansion -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
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; Make sure dxil op function calls for degrees are expanded and lowered as fmul for float and half.
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define noundef half @degrees_half(half noundef %a) {
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; CHECK-LABEL: define noundef half @degrees_half(
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; CHECK-SAME: half noundef [[A:%.*]]) {
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; CHECK-NEXT: [[ENTRY:.*:]]
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; CHECK-NEXT: [[DX_DEGREES1:%.*]] = fmul half [[A]], 0xH5329
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; CHECK-NEXT: ret half [[DX_DEGREES1]]
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;
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entry:
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%dx.degrees = call half @llvm.dx.degrees.f16(half %a)
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ret half %dx.degrees
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}
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define noundef float @degrees_float(float noundef %a) #0 {
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; CHECK-LABEL: define noundef float @degrees_float(
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; CHECK-SAME: float noundef [[A:%.*]]) {
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[DEGREES:%.*]] = fmul float [[A]], 0x404CA5DC20000000
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; CHECK-NEXT: ret float [[DEGREES]]
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;
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entry:
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%dx.degrees = call float @llvm.dx.degrees.f32(float %a)
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ret float %dx.degrees
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}
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define noundef <4 x float> @degrees_float4(<4 x float> noundef %a) #0 {
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; CHECK-LABEL: define noundef <4 x float> @degrees_float4(
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; CHECK-SAME: <4 x float> noundef [[A:%.*]]) {
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[A0:%.*]] = extractelement <4 x float> [[A]], i64 0
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; CHECK-NEXT: [[DEGREES_A0:%.*]] = fmul float [[A0]], 0x404CA5DC20000000
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; CHECK-NEXT: [[A1:%.*]] = extractelement <4 x float> [[A]], i64 1
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; CHECK-NEXT: [[DEGREES_A1:%.*]] = fmul float [[A1]], 0x404CA5DC20000000
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; CHECK-NEXT: [[A2:%.*]] = extractelement <4 x float> [[A]], i64 2
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; CHECK-NEXT: [[DEGREES_A2:%.*]] = fmul float [[A2]], 0x404CA5DC20000000
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; CHECK-NEXT: [[A3:%.*]] = extractelement <4 x float> [[A]], i64 3
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; CHECK-NEXT: [[DEGREES_A3:%.*]] = fmul float [[A3]], 0x404CA5DC20000000
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; CHECK-NEXT: [[INSERT_0:%.*]] = insertelement <4 x float> poison, float [[DEGREES_A0]], i64 0
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; CHECK-NEXT: [[INSERT_1:%.*]] = insertelement <4 x float> [[INSERT_0]], float [[DEGREES_A1]], i64 1
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; CHECK-NEXT: [[INSERT_2:%.*]] = insertelement <4 x float> [[INSERT_1]], float [[DEGREES_A2]], i64 2
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; CHECK-NEXT: [[RES:%.*]] = insertelement <4 x float> [[INSERT_2]], float [[DEGREES_A3]], i64 3
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; CHECK-NEXT: ret <4 x float> [[RES]]
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;
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entry:
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%2 = call <4 x float> @llvm.dx.degrees.v4f32(<4 x float> %a)
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ret <4 x float> %2
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}
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declare half @llvm.dx.degrees.f16(half)
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declare float @llvm.dx.degrees.f32(float)
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declare <4 x float> @llvm.dx.degrees.v4f32(<4 x float>)
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