Artem Dergachev 14e9eb3d7c [analyzer] Assign truly stable identifiers to exploded nodes.
ExplodedGraph nodes will now have a numeric identifier stored in them
which will keep track of the order in which the nodes were created
and it will be fully deterministic both accross runs and across machines.

This is extremely useful for debugging as it allows reliably setting
conditional breakpoints by node IDs.

llvm-svn: 375186
2019-10-17 23:10:09 +00:00

543 lines
18 KiB
C++

//===- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
#include "clang/AST/Expr.h"
#include "clang/AST/ExprObjC.h"
#include "clang/AST/ParentMap.h"
#include "clang/AST/Stmt.h"
#include "clang/Analysis/CFGStmtMap.h"
#include "clang/Analysis/ProgramPoint.h"
#include "clang/Analysis/Support/BumpVector.h"
#include "clang/Basic/LLVM.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/PointerUnion.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Casting.h"
#include <cassert>
#include <memory>
using namespace clang;
using namespace ento;
//===----------------------------------------------------------------------===//
// Cleanup.
//===----------------------------------------------------------------------===//
ExplodedGraph::ExplodedGraph() = default;
ExplodedGraph::~ExplodedGraph() = default;
//===----------------------------------------------------------------------===//
// Node reclamation.
//===----------------------------------------------------------------------===//
bool ExplodedGraph::isInterestingLValueExpr(const Expr *Ex) {
if (!Ex->isLValue())
return false;
return isa<DeclRefExpr>(Ex) ||
isa<MemberExpr>(Ex) ||
isa<ObjCIvarRefExpr>(Ex);
}
bool ExplodedGraph::shouldCollect(const ExplodedNode *node) {
// First, we only consider nodes for reclamation of the following
// conditions apply:
//
// (1) 1 predecessor (that has one successor)
// (2) 1 successor (that has one predecessor)
//
// If a node has no successor it is on the "frontier", while a node
// with no predecessor is a root.
//
// After these prerequisites, we discard all "filler" nodes that
// are used only for intermediate processing, and are not essential
// for analyzer history:
//
// (a) PreStmtPurgeDeadSymbols
//
// We then discard all other nodes where *all* of the following conditions
// apply:
//
// (3) The ProgramPoint is for a PostStmt, but not a PostStore.
// (4) There is no 'tag' for the ProgramPoint.
// (5) The 'store' is the same as the predecessor.
// (6) The 'GDM' is the same as the predecessor.
// (7) The LocationContext is the same as the predecessor.
// (8) Expressions that are *not* lvalue expressions.
// (9) The PostStmt isn't for a non-consumed Stmt or Expr.
// (10) The successor is neither a CallExpr StmtPoint nor a CallEnter or
// PreImplicitCall (so that we would be able to find it when retrying a
// call with no inlining).
// FIXME: It may be safe to reclaim PreCall and PostCall nodes as well.
// Conditions 1 and 2.
if (node->pred_size() != 1 || node->succ_size() != 1)
return false;
const ExplodedNode *pred = *(node->pred_begin());
if (pred->succ_size() != 1)
return false;
const ExplodedNode *succ = *(node->succ_begin());
if (succ->pred_size() != 1)
return false;
// Now reclaim any nodes that are (by definition) not essential to
// analysis history and are not consulted by any client code.
ProgramPoint progPoint = node->getLocation();
if (progPoint.getAs<PreStmtPurgeDeadSymbols>())
return !progPoint.getTag();
// Condition 3.
if (!progPoint.getAs<PostStmt>() || progPoint.getAs<PostStore>())
return false;
// Condition 4.
if (progPoint.getTag())
return false;
// Conditions 5, 6, and 7.
ProgramStateRef state = node->getState();
ProgramStateRef pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
return false;
// All further checks require expressions. As per #3, we know that we have
// a PostStmt.
const Expr *Ex = dyn_cast<Expr>(progPoint.castAs<PostStmt>().getStmt());
if (!Ex)
return false;
// Condition 8.
// Do not collect nodes for "interesting" lvalue expressions since they are
// used extensively for generating path diagnostics.
if (isInterestingLValueExpr(Ex))
return false;
// Condition 9.
// Do not collect nodes for non-consumed Stmt or Expr to ensure precise
// diagnostic generation; specifically, so that we could anchor arrows
// pointing to the beginning of statements (as written in code).
const ParentMap &PM = progPoint.getLocationContext()->getParentMap();
if (!PM.isConsumedExpr(Ex))
return false;
// Condition 10.
const ProgramPoint SuccLoc = succ->getLocation();
if (Optional<StmtPoint> SP = SuccLoc.getAs<StmtPoint>())
if (CallEvent::isCallStmt(SP->getStmt()))
return false;
// Condition 10, continuation.
if (SuccLoc.getAs<CallEnter>() || SuccLoc.getAs<PreImplicitCall>())
return false;
return true;
}
void ExplodedGraph::collectNode(ExplodedNode *node) {
// Removing a node means:
// (a) changing the predecessors successor to the successor of this node
// (b) changing the successors predecessor to the predecessor of this node
// (c) Putting 'node' onto freeNodes.
assert(node->pred_size() == 1 || node->succ_size() == 1);
ExplodedNode *pred = *(node->pred_begin());
ExplodedNode *succ = *(node->succ_begin());
pred->replaceSuccessor(succ);
succ->replacePredecessor(pred);
FreeNodes.push_back(node);
Nodes.RemoveNode(node);
--NumNodes;
node->~ExplodedNode();
}
void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
if (ChangedNodes.empty())
return;
// Only periodically reclaim nodes so that we can build up a set of
// nodes that meet the reclamation criteria. Freshly created nodes
// by definition have no successor, and thus cannot be reclaimed (see below).
assert(ReclaimCounter > 0);
if (--ReclaimCounter != 0)
return;
ReclaimCounter = ReclaimNodeInterval;
for (const auto node : ChangedNodes)
if (shouldCollect(node))
collectNode(node);
ChangedNodes.clear();
}
//===----------------------------------------------------------------------===//
// ExplodedNode.
//===----------------------------------------------------------------------===//
// An NodeGroup's storage type is actually very much like a TinyPtrVector:
// it can be either a pointer to a single ExplodedNode, or a pointer to a
// BumpVector allocated with the ExplodedGraph's allocator. This allows the
// common case of single-node NodeGroups to be implemented with no extra memory.
//
// Consequently, each of the NodeGroup methods have up to four cases to handle:
// 1. The flag is set and this group does not actually contain any nodes.
// 2. The group is empty, in which case the storage value is null.
// 3. The group contains a single node.
// 4. The group contains more than one node.
using ExplodedNodeVector = BumpVector<ExplodedNode *>;
using GroupStorage = llvm::PointerUnion<ExplodedNode *, ExplodedNodeVector *>;
void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) {
assert(!V->isSink());
Preds.addNode(V, G);
V->Succs.addNode(this, G);
}
void ExplodedNode::NodeGroup::replaceNode(ExplodedNode *node) {
assert(!getFlag());
GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
assert(Storage.is<ExplodedNode *>());
Storage = node;
assert(Storage.is<ExplodedNode *>());
}
void ExplodedNode::NodeGroup::addNode(ExplodedNode *N, ExplodedGraph &G) {
assert(!getFlag());
GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
if (Storage.isNull()) {
Storage = N;
assert(Storage.is<ExplodedNode *>());
return;
}
ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>();
if (!V) {
// Switch from single-node to multi-node representation.
ExplodedNode *Old = Storage.get<ExplodedNode *>();
BumpVectorContext &Ctx = G.getNodeAllocator();
V = G.getAllocator().Allocate<ExplodedNodeVector>();
new (V) ExplodedNodeVector(Ctx, 4);
V->push_back(Old, Ctx);
Storage = V;
assert(!getFlag());
assert(Storage.is<ExplodedNodeVector *>());
}
V->push_back(N, G.getNodeAllocator());
}
unsigned ExplodedNode::NodeGroup::size() const {
if (getFlag())
return 0;
const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
if (Storage.isNull())
return 0;
if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
return V->size();
return 1;
}
ExplodedNode * const *ExplodedNode::NodeGroup::begin() const {
if (getFlag())
return nullptr;
const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
if (Storage.isNull())
return nullptr;
if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
return V->begin();
return Storage.getAddrOfPtr1();
}
ExplodedNode * const *ExplodedNode::NodeGroup::end() const {
if (getFlag())
return nullptr;
const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
if (Storage.isNull())
return nullptr;
if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
return V->end();
return Storage.getAddrOfPtr1() + 1;
}
bool ExplodedNode::isTrivial() const {
return pred_size() == 1 && succ_size() == 1 &&
getFirstPred()->getState()->getID() == getState()->getID() &&
getFirstPred()->succ_size() == 1;
}
const CFGBlock *ExplodedNode::getCFGBlock() const {
ProgramPoint P = getLocation();
if (auto BEP = P.getAs<BlockEntrance>())
return BEP->getBlock();
// Find the node's current statement in the CFG.
// FIXME: getStmtForDiagnostics() does nasty things in order to provide
// a valid statement for body farms, do we need this behavior here?
if (const Stmt *S = getStmtForDiagnostics())
return getLocationContext()
->getAnalysisDeclContext()
->getCFGStmtMap()
->getBlock(S);
return nullptr;
}
static const LocationContext *
findTopAutosynthesizedParentContext(const LocationContext *LC) {
assert(LC->getAnalysisDeclContext()->isBodyAutosynthesized());
const LocationContext *ParentLC = LC->getParent();
assert(ParentLC && "We don't start analysis from autosynthesized code");
while (ParentLC->getAnalysisDeclContext()->isBodyAutosynthesized()) {
LC = ParentLC;
ParentLC = LC->getParent();
assert(ParentLC && "We don't start analysis from autosynthesized code");
}
return LC;
}
const Stmt *ExplodedNode::getStmtForDiagnostics() const {
// We cannot place diagnostics on autosynthesized code.
// Put them onto the call site through which we jumped into autosynthesized
// code for the first time.
const LocationContext *LC = getLocationContext();
if (LC->getAnalysisDeclContext()->isBodyAutosynthesized()) {
// It must be a stack frame because we only autosynthesize functions.
return cast<StackFrameContext>(findTopAutosynthesizedParentContext(LC))
->getCallSite();
}
// Otherwise, see if the node's program point directly points to a statement.
// FIXME: Refactor into a ProgramPoint method?
ProgramPoint P = getLocation();
if (auto SP = P.getAs<StmtPoint>())
return SP->getStmt();
if (auto BE = P.getAs<BlockEdge>())
return BE->getSrc()->getTerminatorStmt();
if (auto CE = P.getAs<CallEnter>())
return CE->getCallExpr();
if (auto CEE = P.getAs<CallExitEnd>())
return CEE->getCalleeContext()->getCallSite();
if (auto PIPP = P.getAs<PostInitializer>())
return PIPP->getInitializer()->getInit();
if (auto CEB = P.getAs<CallExitBegin>())
return CEB->getReturnStmt();
if (auto FEP = P.getAs<FunctionExitPoint>())
return FEP->getStmt();
return nullptr;
}
const Stmt *ExplodedNode::getNextStmtForDiagnostics() const {
for (const ExplodedNode *N = getFirstSucc(); N; N = N->getFirstSucc()) {
if (const Stmt *S = N->getStmtForDiagnostics()) {
// Check if the statement is '?' or '&&'/'||'. These are "merges",
// not actual statement points.
switch (S->getStmtClass()) {
case Stmt::ChooseExprClass:
case Stmt::BinaryConditionalOperatorClass:
case Stmt::ConditionalOperatorClass:
continue;
case Stmt::BinaryOperatorClass: {
BinaryOperatorKind Op = cast<BinaryOperator>(S)->getOpcode();
if (Op == BO_LAnd || Op == BO_LOr)
continue;
break;
}
default:
break;
}
// We found the statement, so return it.
return S;
}
}
return nullptr;
}
const Stmt *ExplodedNode::getPreviousStmtForDiagnostics() const {
for (const ExplodedNode *N = getFirstPred(); N; N = N->getFirstPred())
if (const Stmt *S = N->getStmtForDiagnostics())
return S;
return nullptr;
}
const Stmt *ExplodedNode::getCurrentOrPreviousStmtForDiagnostics() const {
if (const Stmt *S = getStmtForDiagnostics())
return S;
return getPreviousStmtForDiagnostics();
}
ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
ProgramStateRef State,
bool IsSink,
bool* IsNew) {
// Profile 'State' to determine if we already have an existing node.
llvm::FoldingSetNodeID profile;
void *InsertPos = nullptr;
NodeTy::Profile(profile, L, State, IsSink);
NodeTy* V = Nodes.FindNodeOrInsertPos(profile, InsertPos);
if (!V) {
if (!FreeNodes.empty()) {
V = FreeNodes.back();
FreeNodes.pop_back();
}
else {
// Allocate a new node.
V = (NodeTy*) getAllocator().Allocate<NodeTy>();
}
++NumNodes;
new (V) NodeTy(L, State, NumNodes, IsSink);
if (ReclaimNodeInterval)
ChangedNodes.push_back(V);
// Insert the node into the node set and return it.
Nodes.InsertNode(V, InsertPos);
if (IsNew) *IsNew = true;
}
else
if (IsNew) *IsNew = false;
return V;
}
ExplodedNode *ExplodedGraph::createUncachedNode(const ProgramPoint &L,
ProgramStateRef State,
int64_t Id,
bool IsSink) {
NodeTy *V = (NodeTy *) getAllocator().Allocate<NodeTy>();
new (V) NodeTy(L, State, Id, IsSink);
return V;
}
std::unique_ptr<ExplodedGraph>
ExplodedGraph::trim(ArrayRef<const NodeTy *> Sinks,
InterExplodedGraphMap *ForwardMap,
InterExplodedGraphMap *InverseMap) const {
if (Nodes.empty())
return nullptr;
using Pass1Ty = llvm::DenseSet<const ExplodedNode *>;
Pass1Ty Pass1;
using Pass2Ty = InterExplodedGraphMap;
InterExplodedGraphMap Pass2Scratch;
Pass2Ty &Pass2 = ForwardMap ? *ForwardMap : Pass2Scratch;
SmallVector<const ExplodedNode*, 10> WL1, WL2;
// ===- Pass 1 (reverse DFS) -===
for (const auto Sink : Sinks)
if (Sink)
WL1.push_back(Sink);
// Process the first worklist until it is empty.
while (!WL1.empty()) {
const ExplodedNode *N = WL1.pop_back_val();
// Have we already visited this node? If so, continue to the next one.
if (!Pass1.insert(N).second)
continue;
// If this is a root enqueue it to the second worklist.
if (N->Preds.empty()) {
WL2.push_back(N);
continue;
}
// Visit our predecessors and enqueue them.
WL1.append(N->Preds.begin(), N->Preds.end());
}
// We didn't hit a root? Return with a null pointer for the new graph.
if (WL2.empty())
return nullptr;
// Create an empty graph.
std::unique_ptr<ExplodedGraph> G = MakeEmptyGraph();
// ===- Pass 2 (forward DFS to construct the new graph) -===
while (!WL2.empty()) {
const ExplodedNode *N = WL2.pop_back_val();
// Skip this node if we have already processed it.
if (Pass2.find(N) != Pass2.end())
continue;
// Create the corresponding node in the new graph and record the mapping
// from the old node to the new node.
ExplodedNode *NewN = G->createUncachedNode(N->getLocation(), N->State,
N->getID(), N->isSink());
Pass2[N] = NewN;
// Also record the reverse mapping from the new node to the old node.
if (InverseMap) (*InverseMap)[NewN] = N;
// If this node is a root, designate it as such in the graph.
if (N->Preds.empty())
G->addRoot(NewN);
// In the case that some of the intended predecessors of NewN have already
// been created, we should hook them up as predecessors.
// Walk through the predecessors of 'N' and hook up their corresponding
// nodes in the new graph (if any) to the freshly created node.
for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
I != E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI == Pass2.end())
continue;
NewN->addPredecessor(const_cast<ExplodedNode *>(PI->second), *G);
}
// In the case that some of the intended successors of NewN have already
// been created, we should hook them up as successors. Otherwise, enqueue
// the new nodes from the original graph that should have nodes created
// in the new graph.
for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
I != E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI != Pass2.end()) {
const_cast<ExplodedNode *>(PI->second)->addPredecessor(NewN, *G);
continue;
}
// Enqueue nodes to the worklist that were marked during pass 1.
if (Pass1.count(*I))
WL2.push_back(*I);
}
}
return G;
}