
`libcxx std::basic_ios` uses `WEOF` to indicate the `fill` value is uninitialized. On some platforms (e.g AIX and zOS in 64-bit mode) `wchar_t` is 4 bytes `unsigned` and `wint_t` is also 4 bytes which means `WEOF` cannot be distinguished from `WCHAR_MAX` by `std::char_traits<wchar_t>::eq_int_type()`, meaning this valid character value cannot be stored on affected platforms (as the implementation triggers reinitialization to `widen(’ ’)`). This patch introduces a new helper class `_FillHelper` uses a boolean variable to indicate whether the fill character has been initialized, which is used by default in libcxx ABI version 2. The patch does not affect ABI version 1 except for targets AIX in 32- and 64-bit and z/OS in 64-bit (so that the layout of the implementation is compatible with the current IBM system provided libc++) This is a continuation of Phabricator patch [D124555](https://reviews.llvm.org/D124555). This patch uses a modified version of the [approach](https://reviews.llvm.org/D124555#3566746) suggested by @ldionne . --------- Co-authored-by: Louis Dionne <ldionne.2@gmail.com> Co-authored-by: David Tenty <daltenty.dev@gmail.com>
The LLVM Compiler Infrastructure
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting in touch
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.