
In #88217 a large set of matchers was changed to only accept poison values in splats, but not undef values. This is because we now use poison for non-demanded vector elements, and allowing undef can cause correctness issues. This patch covers the remaining matchers by changing the AllowUndef parameter of getSplatValue() to AllowPoison instead. We also carry out corresponding renames in matchers. As a followup, we may want to change the default for things like m_APInt to m_APIntAllowPoison (as this is much less risky when only allowing poison), but this change doesn't do that. There is one caveat here: We have a single place (X86FixupVectorConstants) which does require handling of vector splats with undefs. This is because this works on backend constant pool entries, which currently still use undef instead of poison for non-demanded elements (because SDAG as a whole does not have an explicit poison representation). As it's just the single use, I've open-coded a getSplatValueAllowUndef() helper there, to discourage use in any other places.
The LLVM Compiler Infrastructure
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting in touch
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.