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There is a discrepancy between how clangd processes CDB loaded from JSON file on disk and pushed via LSP. Thus the same CDB pushed via LSP protocol may not work as expected. Some difference between these two paths is expected but we still need to insert driver mode and target from binary name and expand response files. Test Plan: check-clang-tools Differential Revision: https://reviews.llvm.org/D143436
822 lines
29 KiB
C++
822 lines
29 KiB
C++
//===--- GlobalCompilationDatabase.cpp ---------------------------*- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "GlobalCompilationDatabase.h"
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#include "Config.h"
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#include "FS.h"
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#include "SourceCode.h"
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#include "support/Logger.h"
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#include "support/Path.h"
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#include "support/Threading.h"
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#include "support/ThreadsafeFS.h"
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#include "clang/Tooling/ArgumentsAdjusters.h"
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#include "clang/Tooling/CompilationDatabase.h"
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#include "clang/Tooling/CompilationDatabasePluginRegistry.h"
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#include "clang/Tooling/JSONCompilationDatabase.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/ScopeExit.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/Support/Path.h"
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#include "llvm/Support/VirtualFileSystem.h"
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <vector>
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namespace clang {
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namespace clangd {
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namespace {
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// Runs the given action on all parent directories of filename, starting from
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// deepest directory and going up to root. Stops whenever action succeeds.
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void actOnAllParentDirectories(PathRef FileName,
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llvm::function_ref<bool(PathRef)> Action) {
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for (auto Path = absoluteParent(FileName); !Path.empty() && !Action(Path);
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Path = absoluteParent(Path))
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;
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}
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} // namespace
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tooling::CompileCommand
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GlobalCompilationDatabase::getFallbackCommand(PathRef File) const {
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std::vector<std::string> Argv = {"clang"};
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// Clang treats .h files as C by default and files without extension as linker
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// input, resulting in unhelpful diagnostics.
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// Parsing as Objective C++ is friendly to more cases.
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auto FileExtension = llvm::sys::path::extension(File);
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if (FileExtension.empty() || FileExtension == ".h")
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Argv.push_back("-xobjective-c++-header");
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Argv.push_back(std::string(File));
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tooling::CompileCommand Cmd(llvm::sys::path::parent_path(File),
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llvm::sys::path::filename(File), std::move(Argv),
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/*Output=*/"");
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Cmd.Heuristic = "clangd fallback";
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return Cmd;
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}
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// Loads and caches the CDB from a single directory.
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//
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// This class is threadsafe, which is to say we have independent locks for each
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// directory we're searching for a CDB.
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// Loading is deferred until first access.
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//
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// The DirectoryBasedCDB keeps a map from path => DirectoryCache.
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// Typical usage is to:
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// - 1) determine all the paths that might be searched
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// - 2) acquire the map lock and get-or-create all the DirectoryCache entries
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// - 3) release the map lock and query the caches as desired
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class DirectoryBasedGlobalCompilationDatabase::DirectoryCache {
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using stopwatch = std::chrono::steady_clock;
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// CachedFile is used to read a CDB file on disk (e.g. compile_commands.json).
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// It specializes in being able to quickly bail out if the file is unchanged,
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// which is the common case.
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// Internally, it stores file metadata so a stat() can verify it's unchanged.
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// We don't actually cache the content as it's not needed - if the file is
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// unchanged then the previous CDB is valid.
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struct CachedFile {
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CachedFile(llvm::StringRef Parent, llvm::StringRef Rel) {
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llvm::SmallString<256> Path = Parent;
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llvm::sys::path::append(Path, Rel);
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this->Path = Path.str().str();
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}
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std::string Path;
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size_t Size = NoFileCached;
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llvm::sys::TimePoint<> ModifiedTime;
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FileDigest ContentHash;
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static constexpr size_t NoFileCached = -1;
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struct LoadResult {
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enum {
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FileNotFound,
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TransientError,
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FoundSameData,
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FoundNewData,
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} Result;
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std::unique_ptr<llvm::MemoryBuffer> Buffer; // Set only if FoundNewData
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};
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LoadResult load(llvm::vfs::FileSystem &FS, bool HasOldData);
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};
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// If we've looked for a CDB here and found none, the time when that happened.
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// (Atomics make it possible for get() to return without taking a lock)
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std::atomic<stopwatch::rep> NoCDBAt = {
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stopwatch::time_point::min().time_since_epoch().count()};
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// Guards the following cache state.
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std::mutex Mu;
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// When was the cache last known to be in sync with disk state?
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stopwatch::time_point CachePopulatedAt = stopwatch::time_point::min();
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// Whether a new CDB has been loaded but not broadcast yet.
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bool NeedsBroadcast = false;
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// Last loaded CDB, meaningful if CachePopulatedAt was ever set.
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// shared_ptr so we can overwrite this when callers are still using the CDB.
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std::shared_ptr<tooling::CompilationDatabase> CDB;
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// File metadata for the CDB files we support tracking directly.
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CachedFile CompileCommandsJson;
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CachedFile BuildCompileCommandsJson;
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CachedFile CompileFlagsTxt;
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// CachedFile member corresponding to CDB.
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// CDB | ACF | Scenario
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// null | null | no CDB found, or initial empty cache
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// set | null | CDB was loaded via generic plugin interface
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// null | set | found known CDB file, but parsing it failed
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// set | set | CDB was parsed from a known file
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CachedFile *ActiveCachedFile = nullptr;
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public:
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DirectoryCache(llvm::StringRef Path)
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: CompileCommandsJson(Path, "compile_commands.json"),
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BuildCompileCommandsJson(Path, "build/compile_commands.json"),
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CompileFlagsTxt(Path, "compile_flags.txt"), Path(Path) {
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assert(llvm::sys::path::is_absolute(Path));
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}
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// Absolute canonical path that we're the cache for. (Not case-folded).
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const std::string Path;
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// Get the CDB associated with this directory.
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// ShouldBroadcast:
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// - as input, signals whether the caller is willing to broadcast a
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// newly-discovered CDB. (e.g. to trigger background indexing)
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// - as output, signals whether the caller should do so.
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// (If a new CDB is discovered and ShouldBroadcast is false, we mark the
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// CDB as needing broadcast, and broadcast it next time we can).
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std::shared_ptr<const tooling::CompilationDatabase>
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get(const ThreadsafeFS &TFS, bool &ShouldBroadcast,
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stopwatch::time_point FreshTime, stopwatch::time_point FreshTimeMissing) {
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// Fast path for common case without taking lock.
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if (stopwatch::time_point(stopwatch::duration(NoCDBAt.load())) >
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FreshTimeMissing) {
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ShouldBroadcast = false;
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return nullptr;
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}
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std::lock_guard<std::mutex> Lock(Mu);
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auto RequestBroadcast = llvm::make_scope_exit([&, OldCDB(CDB.get())] {
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// If we loaded a new CDB, it should be broadcast at some point.
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if (CDB != nullptr && CDB.get() != OldCDB)
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NeedsBroadcast = true;
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else if (CDB == nullptr) // nothing to broadcast anymore!
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NeedsBroadcast = false;
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// If we have something to broadcast, then do so iff allowed.
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if (!ShouldBroadcast)
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return;
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ShouldBroadcast = NeedsBroadcast;
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NeedsBroadcast = false;
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});
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// If our cache is valid, serve from it.
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if (CachePopulatedAt > FreshTime)
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return CDB;
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if (/*MayCache=*/load(*TFS.view(/*CWD=*/std::nullopt))) {
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// Use new timestamp, as loading may be slow.
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CachePopulatedAt = stopwatch::now();
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NoCDBAt.store((CDB ? stopwatch::time_point::min() : CachePopulatedAt)
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.time_since_epoch()
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.count());
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}
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return CDB;
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}
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private:
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// Updates `CDB` from disk state. Returns false on failure.
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bool load(llvm::vfs::FileSystem &FS);
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};
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DirectoryBasedGlobalCompilationDatabase::DirectoryCache::CachedFile::LoadResult
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DirectoryBasedGlobalCompilationDatabase::DirectoryCache::CachedFile::load(
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llvm::vfs::FileSystem &FS, bool HasOldData) {
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auto Stat = FS.status(Path);
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if (!Stat || !Stat->isRegularFile()) {
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Size = NoFileCached;
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ContentHash = {};
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return {LoadResult::FileNotFound, nullptr};
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}
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// If both the size and mtime match, presume unchanged without reading.
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if (HasOldData && Stat->getLastModificationTime() == ModifiedTime &&
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Stat->getSize() == Size)
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return {LoadResult::FoundSameData, nullptr};
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auto Buf = FS.getBufferForFile(Path);
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if (!Buf || (*Buf)->getBufferSize() != Stat->getSize()) {
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// Don't clear the cache - possible we're seeing inconsistent size as the
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// file is being recreated. If it ends up identical later, great!
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//
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// This isn't a complete solution: if we see a partial file but stat/read
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// agree on its size, we're ultimately going to have spurious CDB reloads.
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// May be worth fixing if generators don't write atomically (CMake does).
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elog("Failed to read {0}: {1}", Path,
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Buf ? "size changed" : Buf.getError().message());
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return {LoadResult::TransientError, nullptr};
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}
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FileDigest NewContentHash = digest((*Buf)->getBuffer());
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if (HasOldData && NewContentHash == ContentHash) {
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// mtime changed but data is the same: avoid rebuilding the CDB.
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ModifiedTime = Stat->getLastModificationTime();
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return {LoadResult::FoundSameData, nullptr};
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}
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Size = (*Buf)->getBufferSize();
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ModifiedTime = Stat->getLastModificationTime();
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ContentHash = NewContentHash;
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return {LoadResult::FoundNewData, std::move(*Buf)};
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}
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// Adapt CDB-loading functions to a common interface for DirectoryCache::load().
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static std::unique_ptr<tooling::CompilationDatabase>
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parseJSON(PathRef Path, llvm::StringRef Data, std::string &Error) {
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if (auto CDB = tooling::JSONCompilationDatabase::loadFromBuffer(
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Data, Error, tooling::JSONCommandLineSyntax::AutoDetect)) {
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return tooling::inferMissingCompileCommands(std::move(CDB));
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}
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return nullptr;
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}
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static std::unique_ptr<tooling::CompilationDatabase>
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parseFixed(PathRef Path, llvm::StringRef Data, std::string &Error) {
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return tooling::FixedCompilationDatabase::loadFromBuffer(
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llvm::sys::path::parent_path(Path), Data, Error);
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}
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bool DirectoryBasedGlobalCompilationDatabase::DirectoryCache::load(
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llvm::vfs::FileSystem &FS) {
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dlog("Probing directory {0}", Path);
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std::string Error;
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// Load from the specially-supported compilation databases (JSON + Fixed).
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// For these, we know the files they read and cache their metadata so we can
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// cheaply validate whether they've changed, and hot-reload if they have.
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// (As a bonus, these are also VFS-clean)!
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struct CDBFile {
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CachedFile *File;
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// Wrapper for {Fixed,JSON}CompilationDatabase::loadFromBuffer.
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std::unique_ptr<tooling::CompilationDatabase> (*Parser)(
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PathRef,
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/*Data*/ llvm::StringRef,
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/*ErrorMsg*/ std::string &);
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};
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for (const auto &Entry : {CDBFile{&CompileCommandsJson, parseJSON},
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CDBFile{&BuildCompileCommandsJson, parseJSON},
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CDBFile{&CompileFlagsTxt, parseFixed}}) {
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bool Active = ActiveCachedFile == Entry.File;
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auto Loaded = Entry.File->load(FS, Active);
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switch (Loaded.Result) {
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case CachedFile::LoadResult::FileNotFound:
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if (Active) {
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log("Unloaded compilation database from {0}", Entry.File->Path);
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ActiveCachedFile = nullptr;
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CDB = nullptr;
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}
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// Continue looking at other candidates.
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break;
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case CachedFile::LoadResult::TransientError:
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// File existed but we couldn't read it. Reuse the cache, retry later.
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return false; // Load again next time.
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case CachedFile::LoadResult::FoundSameData:
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assert(Active && "CachedFile may not return 'same data' if !HasOldData");
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// This is the critical file, and it hasn't changed.
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return true;
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case CachedFile::LoadResult::FoundNewData:
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// We have a new CDB!
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CDB = Entry.Parser(Entry.File->Path, Loaded.Buffer->getBuffer(), Error);
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if (CDB)
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log("{0} compilation database from {1}", Active ? "Reloaded" : "Loaded",
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Entry.File->Path);
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else
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elog("Failed to load compilation database from {0}: {1}",
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Entry.File->Path, Error);
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ActiveCachedFile = Entry.File;
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return true;
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}
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}
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// Fall back to generic handling of compilation databases.
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// We don't know what files they read, so can't efficiently check whether
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// they need to be reloaded. So we never do that.
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// FIXME: the interface doesn't provide a way to virtualize FS access.
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// Don't try these more than once. If we've scanned before, we're done.
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if (CachePopulatedAt > stopwatch::time_point::min())
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return true;
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for (const auto &Entry :
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tooling::CompilationDatabasePluginRegistry::entries()) {
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// Avoid duplicating the special cases handled above.
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if (Entry.getName() == "fixed-compilation-database" ||
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Entry.getName() == "json-compilation-database")
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continue;
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auto Plugin = Entry.instantiate();
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if (auto CDB = Plugin->loadFromDirectory(Path, Error)) {
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log("Loaded compilation database from {0} with plugin {1}", Path,
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Entry.getName());
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this->CDB = std::move(CDB);
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return true;
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}
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// Don't log Error here, it's usually just "couldn't find <file>".
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}
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dlog("No compilation database at {0}", Path);
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return true;
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}
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DirectoryBasedGlobalCompilationDatabase::
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DirectoryBasedGlobalCompilationDatabase(const Options &Opts)
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: Opts(Opts), Broadcaster(std::make_unique<BroadcastThread>(*this)) {
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if (!this->Opts.ContextProvider)
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this->Opts.ContextProvider = [](llvm::StringRef) {
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return Context::current().clone();
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};
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}
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DirectoryBasedGlobalCompilationDatabase::
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~DirectoryBasedGlobalCompilationDatabase() = default;
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std::optional<tooling::CompileCommand>
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DirectoryBasedGlobalCompilationDatabase::getCompileCommand(PathRef File) const {
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CDBLookupRequest Req;
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Req.FileName = File;
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Req.ShouldBroadcast = true;
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auto Now = std::chrono::steady_clock::now();
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Req.FreshTime = Now - Opts.RevalidateAfter;
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Req.FreshTimeMissing = Now - Opts.RevalidateMissingAfter;
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auto Res = lookupCDB(Req);
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if (!Res) {
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log("Failed to find compilation database for {0}", File);
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return std::nullopt;
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}
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auto Candidates = Res->CDB->getCompileCommands(File);
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if (!Candidates.empty())
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return std::move(Candidates.front());
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return std::nullopt;
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}
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std::vector<DirectoryBasedGlobalCompilationDatabase::DirectoryCache *>
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DirectoryBasedGlobalCompilationDatabase::getDirectoryCaches(
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llvm::ArrayRef<llvm::StringRef> Dirs) const {
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std::vector<std::string> FoldedDirs;
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FoldedDirs.reserve(Dirs.size());
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for (const auto &Dir : Dirs) {
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#ifndef NDEBUG
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if (!llvm::sys::path::is_absolute(Dir))
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elog("Trying to cache CDB for relative {0}");
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#endif
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FoldedDirs.push_back(maybeCaseFoldPath(Dir));
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}
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std::vector<DirectoryCache *> Ret;
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Ret.reserve(Dirs.size());
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std::lock_guard<std::mutex> Lock(DirCachesMutex);
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for (unsigned I = 0; I < Dirs.size(); ++I)
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Ret.push_back(&DirCaches.try_emplace(FoldedDirs[I], Dirs[I]).first->second);
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return Ret;
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}
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std::optional<DirectoryBasedGlobalCompilationDatabase::CDBLookupResult>
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DirectoryBasedGlobalCompilationDatabase::lookupCDB(
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CDBLookupRequest Request) const {
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assert(llvm::sys::path::is_absolute(Request.FileName) &&
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"path must be absolute");
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std::string Storage;
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std::vector<llvm::StringRef> SearchDirs;
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if (Opts.CompileCommandsDir) // FIXME: unify this case with config.
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SearchDirs = {*Opts.CompileCommandsDir};
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else {
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WithContext WithProvidedContext(Opts.ContextProvider(Request.FileName));
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const auto &Spec = Config::current().CompileFlags.CDBSearch;
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switch (Spec.Policy) {
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case Config::CDBSearchSpec::NoCDBSearch:
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return std::nullopt;
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case Config::CDBSearchSpec::FixedDir:
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Storage = *Spec.FixedCDBPath;
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SearchDirs = {Storage};
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break;
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case Config::CDBSearchSpec::Ancestors:
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// Traverse the canonical version to prevent false positives. i.e.:
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// src/build/../a.cc can detect a CDB in /src/build if not
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// canonicalized.
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Storage = removeDots(Request.FileName);
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actOnAllParentDirectories(Storage, [&](llvm::StringRef Dir) {
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SearchDirs.push_back(Dir);
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return false;
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});
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}
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}
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std::shared_ptr<const tooling::CompilationDatabase> CDB = nullptr;
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bool ShouldBroadcast = false;
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DirectoryCache *DirCache = nullptr;
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for (DirectoryCache *Candidate : getDirectoryCaches(SearchDirs)) {
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bool CandidateShouldBroadcast = Request.ShouldBroadcast;
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if ((CDB = Candidate->get(Opts.TFS, CandidateShouldBroadcast,
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Request.FreshTime, Request.FreshTimeMissing))) {
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DirCache = Candidate;
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ShouldBroadcast = CandidateShouldBroadcast;
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break;
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}
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}
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if (!CDB)
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return std::nullopt;
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CDBLookupResult Result;
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Result.CDB = std::move(CDB);
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Result.PI.SourceRoot = DirCache->Path;
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if (ShouldBroadcast)
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broadcastCDB(Result);
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return Result;
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}
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// The broadcast thread announces files with new compile commands to the world.
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// Primarily this is used to enqueue them for background indexing.
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//
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// It's on a separate thread because:
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// - otherwise it would block the first parse of the initial file
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// - we need to enumerate all files in the CDB, of which there are many
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// - we (will) have to evaluate config for every file in the CDB, which is slow
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class DirectoryBasedGlobalCompilationDatabase::BroadcastThread {
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class Filter;
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DirectoryBasedGlobalCompilationDatabase &Parent;
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std::mutex Mu;
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std::condition_variable CV;
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// Shutdown flag (CV is notified after writing).
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// This is atomic so that broadcasts can also observe it and abort early.
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std::atomic<bool> ShouldStop = {false};
|
|
struct Task {
|
|
CDBLookupResult Lookup;
|
|
Context Ctx;
|
|
};
|
|
std::deque<Task> Queue;
|
|
std::optional<Task> ActiveTask;
|
|
std::thread Thread; // Must be last member.
|
|
|
|
// Thread body: this is just the basic queue procesing boilerplate.
|
|
void run() {
|
|
std::unique_lock<std::mutex> Lock(Mu);
|
|
while (true) {
|
|
bool Stopping = false;
|
|
CV.wait(Lock, [&] {
|
|
return (Stopping = ShouldStop.load(std::memory_order_acquire)) ||
|
|
!Queue.empty();
|
|
});
|
|
if (Stopping) {
|
|
Queue.clear();
|
|
CV.notify_all();
|
|
return;
|
|
}
|
|
ActiveTask = std::move(Queue.front());
|
|
Queue.pop_front();
|
|
|
|
Lock.unlock();
|
|
{
|
|
WithContext WithCtx(std::move(ActiveTask->Ctx));
|
|
process(ActiveTask->Lookup);
|
|
}
|
|
Lock.lock();
|
|
ActiveTask.reset();
|
|
CV.notify_all();
|
|
}
|
|
}
|
|
|
|
// Inspects a new CDB and broadcasts the files it owns.
|
|
void process(const CDBLookupResult &T);
|
|
|
|
public:
|
|
BroadcastThread(DirectoryBasedGlobalCompilationDatabase &Parent)
|
|
: Parent(Parent), Thread([this] { run(); }) {}
|
|
|
|
void enqueue(CDBLookupResult Lookup) {
|
|
{
|
|
assert(!Lookup.PI.SourceRoot.empty());
|
|
std::lock_guard<std::mutex> Lock(Mu);
|
|
// New CDB takes precedence over any queued one for the same directory.
|
|
llvm::erase_if(Queue, [&](const Task &T) {
|
|
return T.Lookup.PI.SourceRoot == Lookup.PI.SourceRoot;
|
|
});
|
|
Queue.push_back({std::move(Lookup), Context::current().clone()});
|
|
}
|
|
CV.notify_all();
|
|
}
|
|
|
|
bool blockUntilIdle(Deadline Timeout) {
|
|
std::unique_lock<std::mutex> Lock(Mu);
|
|
return wait(Lock, CV, Timeout,
|
|
[&] { return Queue.empty() && !ActiveTask; });
|
|
}
|
|
|
|
~BroadcastThread() {
|
|
{
|
|
std::lock_guard<std::mutex> Lock(Mu);
|
|
ShouldStop.store(true, std::memory_order_release);
|
|
}
|
|
CV.notify_all();
|
|
Thread.join();
|
|
}
|
|
};
|
|
|
|
// The DirBasedCDB associates each file with a specific CDB.
|
|
// When a CDB is discovered, it may claim to describe files that we associate
|
|
// with a different CDB. We do not want to broadcast discovery of these, and
|
|
// trigger background indexing of them.
|
|
//
|
|
// We must filter the list, and check whether they are associated with this CDB.
|
|
// This class attempts to do so efficiently.
|
|
//
|
|
// Roughly, it:
|
|
// - loads the config for each file, and determines the relevant search path
|
|
// - gathers all directories that are part of any search path
|
|
// - (lazily) checks for a CDB in each such directory at most once
|
|
// - walks the search path for each file and determines whether to include it.
|
|
class DirectoryBasedGlobalCompilationDatabase::BroadcastThread::Filter {
|
|
llvm::StringRef ThisDir;
|
|
DirectoryBasedGlobalCompilationDatabase &Parent;
|
|
|
|
// Keep track of all directories we might check for CDBs.
|
|
struct DirInfo {
|
|
DirectoryCache *Cache = nullptr;
|
|
enum { Unknown, Missing, TargetCDB, OtherCDB } State = Unknown;
|
|
DirInfo *Parent = nullptr;
|
|
};
|
|
llvm::StringMap<DirInfo> Dirs;
|
|
|
|
// A search path starts at a directory, and either includes ancestors or not.
|
|
using SearchPath = llvm::PointerIntPair<DirInfo *, 1>;
|
|
|
|
// Add all ancestor directories of FilePath to the tracked set.
|
|
// Returns the immediate parent of the file.
|
|
DirInfo *addParents(llvm::StringRef FilePath) {
|
|
DirInfo *Leaf = nullptr;
|
|
DirInfo *Child = nullptr;
|
|
actOnAllParentDirectories(FilePath, [&](llvm::StringRef Dir) {
|
|
auto &Info = Dirs[Dir];
|
|
// If this is the first iteration, then this node is the overall result.
|
|
if (!Leaf)
|
|
Leaf = &Info;
|
|
// Fill in the parent link from the previous iteration to this parent.
|
|
if (Child)
|
|
Child->Parent = &Info;
|
|
// Keep walking, whether we inserted or not, if parent link is missing.
|
|
// (If it's present, parent links must be present up to the root, so stop)
|
|
Child = &Info;
|
|
return Info.Parent != nullptr;
|
|
});
|
|
return Leaf;
|
|
}
|
|
|
|
// Populates DirInfo::Cache (and State, if it is TargetCDB).
|
|
void grabCaches() {
|
|
// Fast path out if there were no files, or CDB loading is off.
|
|
if (Dirs.empty())
|
|
return;
|
|
|
|
std::vector<llvm::StringRef> DirKeys;
|
|
std::vector<DirInfo *> DirValues;
|
|
DirKeys.reserve(Dirs.size() + 1);
|
|
DirValues.reserve(Dirs.size());
|
|
for (auto &E : Dirs) {
|
|
DirKeys.push_back(E.first());
|
|
DirValues.push_back(&E.second);
|
|
}
|
|
|
|
// Also look up the cache entry for the CDB we're broadcasting.
|
|
// Comparing DirectoryCache pointers is more robust than checking string
|
|
// equality, e.g. reuses the case-sensitivity handling.
|
|
DirKeys.push_back(ThisDir);
|
|
auto DirCaches = Parent.getDirectoryCaches(DirKeys);
|
|
const DirectoryCache *ThisCache = DirCaches.back();
|
|
DirCaches.pop_back();
|
|
DirKeys.pop_back();
|
|
|
|
for (unsigned I = 0; I < DirKeys.size(); ++I) {
|
|
DirValues[I]->Cache = DirCaches[I];
|
|
if (DirCaches[I] == ThisCache)
|
|
DirValues[I]->State = DirInfo::TargetCDB;
|
|
}
|
|
}
|
|
|
|
// Should we include a file from this search path?
|
|
bool shouldInclude(SearchPath P) {
|
|
DirInfo *Info = P.getPointer();
|
|
if (!Info)
|
|
return false;
|
|
if (Info->State == DirInfo::Unknown) {
|
|
assert(Info->Cache && "grabCaches() should have filled this");
|
|
// Given that we know that CDBs have been moved/generated, don't trust
|
|
// caches. (This should be rare, so it's OK to add a little latency).
|
|
constexpr auto IgnoreCache = std::chrono::steady_clock::time_point::max();
|
|
// Don't broadcast CDBs discovered while broadcasting!
|
|
bool ShouldBroadcast = false;
|
|
bool Exists =
|
|
nullptr != Info->Cache->get(Parent.Opts.TFS, ShouldBroadcast,
|
|
/*FreshTime=*/IgnoreCache,
|
|
/*FreshTimeMissing=*/IgnoreCache);
|
|
Info->State = Exists ? DirInfo::OtherCDB : DirInfo::Missing;
|
|
}
|
|
// If we have a CDB, include the file if it's the target CDB only.
|
|
if (Info->State != DirInfo::Missing)
|
|
return Info->State == DirInfo::TargetCDB;
|
|
// If we have no CDB and no relevant parent, don't include the file.
|
|
if (!P.getInt() || !Info->Parent)
|
|
return false;
|
|
// Walk up to the next parent.
|
|
return shouldInclude(SearchPath(Info->Parent, 1));
|
|
}
|
|
|
|
public:
|
|
Filter(llvm::StringRef ThisDir,
|
|
DirectoryBasedGlobalCompilationDatabase &Parent)
|
|
: ThisDir(ThisDir), Parent(Parent) {}
|
|
|
|
std::vector<std::string> filter(std::vector<std::string> AllFiles,
|
|
std::atomic<bool> &ShouldStop) {
|
|
std::vector<std::string> Filtered;
|
|
// Allow for clean early-exit of the slow parts.
|
|
auto ExitEarly = [&] {
|
|
if (ShouldStop.load(std::memory_order_acquire)) {
|
|
log("Giving up on broadcasting CDB, as we're shutting down");
|
|
Filtered.clear();
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
// Compute search path for each file.
|
|
std::vector<SearchPath> SearchPaths(AllFiles.size());
|
|
for (unsigned I = 0; I < AllFiles.size(); ++I) {
|
|
if (Parent.Opts.CompileCommandsDir) { // FIXME: unify with config
|
|
SearchPaths[I].setPointer(&Dirs[*Parent.Opts.CompileCommandsDir]);
|
|
continue;
|
|
}
|
|
if (ExitEarly()) // loading config may be slow
|
|
return Filtered;
|
|
WithContext WithProvidedContent(Parent.Opts.ContextProvider(AllFiles[I]));
|
|
const Config::CDBSearchSpec &Spec =
|
|
Config::current().CompileFlags.CDBSearch;
|
|
switch (Spec.Policy) {
|
|
case Config::CDBSearchSpec::NoCDBSearch:
|
|
break;
|
|
case Config::CDBSearchSpec::Ancestors:
|
|
SearchPaths[I].setInt(/*Recursive=*/1);
|
|
SearchPaths[I].setPointer(addParents(AllFiles[I]));
|
|
break;
|
|
case Config::CDBSearchSpec::FixedDir:
|
|
SearchPaths[I].setPointer(&Dirs[*Spec.FixedCDBPath]);
|
|
break;
|
|
}
|
|
}
|
|
// Get the CDB cache for each dir on the search path, but don't load yet.
|
|
grabCaches();
|
|
// Now work out which files we want to keep, loading CDBs where needed.
|
|
for (unsigned I = 0; I < AllFiles.size(); ++I) {
|
|
if (ExitEarly()) // loading CDBs may be slow
|
|
return Filtered;
|
|
if (shouldInclude(SearchPaths[I]))
|
|
Filtered.push_back(std::move(AllFiles[I]));
|
|
}
|
|
return Filtered;
|
|
}
|
|
};
|
|
|
|
void DirectoryBasedGlobalCompilationDatabase::BroadcastThread::process(
|
|
const CDBLookupResult &T) {
|
|
vlog("Broadcasting compilation database from {0}", T.PI.SourceRoot);
|
|
std::vector<std::string> GovernedFiles =
|
|
Filter(T.PI.SourceRoot, Parent).filter(T.CDB->getAllFiles(), ShouldStop);
|
|
if (!GovernedFiles.empty())
|
|
Parent.OnCommandChanged.broadcast(std::move(GovernedFiles));
|
|
}
|
|
|
|
void DirectoryBasedGlobalCompilationDatabase::broadcastCDB(
|
|
CDBLookupResult Result) const {
|
|
assert(Result.CDB && "Trying to broadcast an invalid CDB!");
|
|
Broadcaster->enqueue(Result);
|
|
}
|
|
|
|
bool DirectoryBasedGlobalCompilationDatabase::blockUntilIdle(
|
|
Deadline Timeout) const {
|
|
return Broadcaster->blockUntilIdle(Timeout);
|
|
}
|
|
|
|
std::optional<ProjectInfo>
|
|
DirectoryBasedGlobalCompilationDatabase::getProjectInfo(PathRef File) const {
|
|
CDBLookupRequest Req;
|
|
Req.FileName = File;
|
|
Req.ShouldBroadcast = false;
|
|
Req.FreshTime = Req.FreshTimeMissing =
|
|
std::chrono::steady_clock::time_point::min();
|
|
auto Res = lookupCDB(Req);
|
|
if (!Res)
|
|
return std::nullopt;
|
|
return Res->PI;
|
|
}
|
|
|
|
OverlayCDB::OverlayCDB(const GlobalCompilationDatabase *Base,
|
|
std::vector<std::string> FallbackFlags,
|
|
CommandMangler Mangler)
|
|
: DelegatingCDB(Base), Mangler(std::move(Mangler)),
|
|
FallbackFlags(std::move(FallbackFlags)) {}
|
|
|
|
std::optional<tooling::CompileCommand>
|
|
OverlayCDB::getCompileCommand(PathRef File) const {
|
|
std::optional<tooling::CompileCommand> Cmd;
|
|
{
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
auto It = Commands.find(removeDots(File));
|
|
if (It != Commands.end())
|
|
Cmd = It->second;
|
|
}
|
|
if (!Cmd)
|
|
Cmd = DelegatingCDB::getCompileCommand(File);
|
|
if (!Cmd)
|
|
return std::nullopt;
|
|
if (Mangler)
|
|
Mangler(*Cmd, File);
|
|
return Cmd;
|
|
}
|
|
|
|
tooling::CompileCommand OverlayCDB::getFallbackCommand(PathRef File) const {
|
|
auto Cmd = DelegatingCDB::getFallbackCommand(File);
|
|
std::lock_guard<std::mutex> Lock(Mutex);
|
|
Cmd.CommandLine.insert(Cmd.CommandLine.end(), FallbackFlags.begin(),
|
|
FallbackFlags.end());
|
|
if (Mangler)
|
|
Mangler(Cmd, File);
|
|
return Cmd;
|
|
}
|
|
|
|
void OverlayCDB::setCompileCommand(PathRef File,
|
|
std::optional<tooling::CompileCommand> Cmd) {
|
|
// We store a canonical version internally to prevent mismatches between set
|
|
// and get compile commands. Also it assures clients listening to broadcasts
|
|
// doesn't receive different names for the same file.
|
|
std::string CanonPath = removeDots(File);
|
|
{
|
|
std::unique_lock<std::mutex> Lock(Mutex);
|
|
if (Cmd)
|
|
Commands[CanonPath] = std::move(*Cmd);
|
|
else
|
|
Commands.erase(CanonPath);
|
|
}
|
|
OnCommandChanged.broadcast({CanonPath});
|
|
}
|
|
|
|
DelegatingCDB::DelegatingCDB(const GlobalCompilationDatabase *Base)
|
|
: Base(Base) {
|
|
if (Base)
|
|
BaseChanged = Base->watch([this](const std::vector<std::string> Changes) {
|
|
OnCommandChanged.broadcast(Changes);
|
|
});
|
|
}
|
|
|
|
DelegatingCDB::DelegatingCDB(std::unique_ptr<GlobalCompilationDatabase> Base)
|
|
: DelegatingCDB(Base.get()) {
|
|
BaseOwner = std::move(Base);
|
|
}
|
|
|
|
std::optional<tooling::CompileCommand>
|
|
DelegatingCDB::getCompileCommand(PathRef File) const {
|
|
if (!Base)
|
|
return std::nullopt;
|
|
return Base->getCompileCommand(File);
|
|
}
|
|
|
|
std::optional<ProjectInfo> DelegatingCDB::getProjectInfo(PathRef File) const {
|
|
if (!Base)
|
|
return std::nullopt;
|
|
return Base->getProjectInfo(File);
|
|
}
|
|
|
|
tooling::CompileCommand DelegatingCDB::getFallbackCommand(PathRef File) const {
|
|
if (!Base)
|
|
return GlobalCompilationDatabase::getFallbackCommand(File);
|
|
return Base->getFallbackCommand(File);
|
|
}
|
|
|
|
bool DelegatingCDB::blockUntilIdle(Deadline D) const {
|
|
if (!Base)
|
|
return true;
|
|
return Base->blockUntilIdle(D);
|
|
}
|
|
|
|
} // namespace clangd
|
|
} // namespace clang
|