David Peixotto 2026873fb8
Add enable/disable api for SystemRuntime plugins (#133794)
This commit adds support for enabling and disabling plugins by name. The
changes are made generically in the `PluginInstances` class, but
currently we only expose the ability to SystemRuntime plugins. Other
plugins types can be added easily.

We had a few design goals for how disabled plugins should work

1. Plugins that are disabled should still be visible to the system. This
allows us to dynamically enable and disable plugins and report their
state to the user.
2. Plugin order should be stable across disable and enable changes. We
want avoid changing the order of plugin lookup. When a plugin is
re-enabled it should return to its original slot in the creation order.
3. Disabled plugins should not appear in PluginManager operations.
Clients should be able to assume that only enabled plugins will be
returned from the PluginManager.

For the implementation we modify the plugin instance to maintain a bool
of its enabled state. Existing clients external to the Instances class
expect to iterate over only enabled instance so we skip over disabed
instances in the query and snapshot apis. This way the client does not
have to manually check which instances are enabled.
2025-04-02 13:15:31 -07:00
2025-01-28 19:48:43 -08:00
2025-02-13 17:49:48 +00:00

The LLVM Compiler Infrastructure

OpenSSF Scorecard OpenSSF Best Practices libc++

Welcome to the LLVM project!

This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

Consult the Getting Started with LLVM page for information on building and running LLVM.

For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting in touch

Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.

Description
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Readme 5 GiB
Languages
LLVM 39.9%
C++ 32.5%
C 13.5%
Assembly 9.4%
MLIR 1.4%
Other 2.8%