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This patch allows using fpfeatures pragmas with __builtin_convertvector: - added TrailingObjects with FPOptionsOverride and methods for handling it to ConvertVectorExpr - added support for codegen, node dumping, and serialization of fpfeatures contained in ConvertVectorExpr
55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
// RUN: %clang_cc1 -emit-llvm -triple i386-linux -Wno-unknown-pragmas %s -o - | FileCheck %s
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// nextUp(1.F) == 0x1.000002p0F
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const double _Complex C0 = 0x1.000001p0 + 0x1.000001p0I;
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#pragma STDC FENV_ROUND FE_UPWARD
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float F1u = 1.0F + 0x0.000002p0F;
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float F2u = 1.0F + 0x0.000001p0F;
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float F3u = 0x1.000001p0;
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// CHECK: @F1u = {{.*}} float 0x3FF0000020000000
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// CHECK: @F2u = {{.*}} float 0x3FF0000020000000
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// CHECK: @F3u = {{.*}} float 0x3FF0000020000000
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float FI1u = 0xFFFFFFFFU;
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// CHECK: @FI1u = {{.*}} float 0x41F0000000000000
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float _Complex C1u = C0;
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// CHECK: @C1u = {{.*}} { float, float } { float 0x3FF0000020000000, float 0x3FF0000020000000 }
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float FLu = 0.1F;
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// CHECK: @FLu = {{.*}} float 0x3FB99999A0000000
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typedef float vector2float __attribute__((__vector_size__(8)));
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typedef double vector2double __attribute__((__vector_size__(16)));
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const vector2float V2Fu = {1.0F + 0x0.000001p0F, 1.0F + 0x0.000002p0F};
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vector2double V2Du = __builtin_convertvector(V2Fu, vector2double);
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// CHECK: @V2Fu = {{.*}} <2 x float> splat (float 0x3FF0000020000000)
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// CHECK: @V2Du = {{.*}} <2 x double> splat (double 0x3FF0000020000000)
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#pragma STDC FENV_ROUND FE_DOWNWARD
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float F1d = 1.0F + 0x0.000002p0F;
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float F2d = 1.0F + 0x0.000001p0F;
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float F3d = 0x1.000001p0;
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// CHECK: @F1d = {{.*}} float 0x3FF0000020000000
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// CHECK: @F2d = {{.*}} float 1.000000e+00
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// CHECK: @F3d = {{.*}} float 1.000000e+00
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float FI1d = 0xFFFFFFFFU;
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// CHECK: @FI1d = {{.*}} float 0x41EFFFFFE0000000
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float _Complex C1d = C0;
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// CHECK: @C1d = {{.*}} { float, float } { float 1.000000e+00, float 1.000000e+00 }
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float FLd = 0.1F;
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// CHECK: @FLd = {{.*}} float 0x3FB9999980000000
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const vector2float V2Fd = {1.0F + 0x0.000001p0F, 1.0F + 0x0.000002p0F};
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vector2double V2Dd = __builtin_convertvector(V2Fd, vector2double);
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// CHECK: @V2Fd = {{.*}} <2 x float> <float 1.000000e+00, float 0x3FF0000020000000>
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// CHECK: @V2Dd = {{.*}} <2 x double> <double 1.000000e+00, double 0x3FF0000020000000>
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