llvm-project/clang/test/AST/const-fpfeatures.c
Jakub Ficek fda0e63e73
[clang] handle fp options in __builtin_convertvector (#125522)
This patch allows using fpfeatures pragmas with __builtin_convertvector:
- added TrailingObjects with FPOptionsOverride and methods for handling
it to ConvertVectorExpr
- added support for codegen, node dumping, and serialization of
fpfeatures contained in ConvertVectorExpr
2025-02-19 09:03:18 -08:00

55 lines
1.9 KiB
C

// RUN: %clang_cc1 -emit-llvm -triple i386-linux -Wno-unknown-pragmas %s -o - | FileCheck %s
// nextUp(1.F) == 0x1.000002p0F
const double _Complex C0 = 0x1.000001p0 + 0x1.000001p0I;
#pragma STDC FENV_ROUND FE_UPWARD
float F1u = 1.0F + 0x0.000002p0F;
float F2u = 1.0F + 0x0.000001p0F;
float F3u = 0x1.000001p0;
// CHECK: @F1u = {{.*}} float 0x3FF0000020000000
// CHECK: @F2u = {{.*}} float 0x3FF0000020000000
// CHECK: @F3u = {{.*}} float 0x3FF0000020000000
float FI1u = 0xFFFFFFFFU;
// CHECK: @FI1u = {{.*}} float 0x41F0000000000000
float _Complex C1u = C0;
// CHECK: @C1u = {{.*}} { float, float } { float 0x3FF0000020000000, float 0x3FF0000020000000 }
float FLu = 0.1F;
// CHECK: @FLu = {{.*}} float 0x3FB99999A0000000
typedef float vector2float __attribute__((__vector_size__(8)));
typedef double vector2double __attribute__((__vector_size__(16)));
const vector2float V2Fu = {1.0F + 0x0.000001p0F, 1.0F + 0x0.000002p0F};
vector2double V2Du = __builtin_convertvector(V2Fu, vector2double);
// CHECK: @V2Fu = {{.*}} <2 x float> splat (float 0x3FF0000020000000)
// CHECK: @V2Du = {{.*}} <2 x double> splat (double 0x3FF0000020000000)
#pragma STDC FENV_ROUND FE_DOWNWARD
float F1d = 1.0F + 0x0.000002p0F;
float F2d = 1.0F + 0x0.000001p0F;
float F3d = 0x1.000001p0;
// CHECK: @F1d = {{.*}} float 0x3FF0000020000000
// CHECK: @F2d = {{.*}} float 1.000000e+00
// CHECK: @F3d = {{.*}} float 1.000000e+00
float FI1d = 0xFFFFFFFFU;
// CHECK: @FI1d = {{.*}} float 0x41EFFFFFE0000000
float _Complex C1d = C0;
// CHECK: @C1d = {{.*}} { float, float } { float 1.000000e+00, float 1.000000e+00 }
float FLd = 0.1F;
// CHECK: @FLd = {{.*}} float 0x3FB9999980000000
const vector2float V2Fd = {1.0F + 0x0.000001p0F, 1.0F + 0x0.000002p0F};
vector2double V2Dd = __builtin_convertvector(V2Fd, vector2double);
// CHECK: @V2Fd = {{.*}} <2 x float> <float 1.000000e+00, float 0x3FF0000020000000>
// CHECK: @V2Dd = {{.*}} <2 x double> <double 1.000000e+00, double 0x3FF0000020000000>