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Conversion of floating-point literal to binary representation must be made using constant rounding mode, which can be changed using pragma FENV_ROUND. For example, the literal "0.1F" should be representes by either 0.099999994 or 0.100000001 depending on the rounding direction.
187 lines
4.8 KiB
C++
187 lines
4.8 KiB
C++
// RUN: %clang_cc1 -emit-llvm -triple i386-linux -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s
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// nextUp(1.F) == 0x1.000002p0F
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constexpr float add_round_down(float x, float y) {
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#pragma STDC FENV_ROUND FE_DOWNWARD
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float res = x;
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res += y;
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return res;
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}
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constexpr float add_round_up(float x, float y) {
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#pragma STDC FENV_ROUND FE_UPWARD
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float res = x;
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res += y;
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return res;
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}
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float V1 = add_round_down(1.0F, 0x0.000001p0F);
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float V2 = add_round_up(1.0F, 0x0.000001p0F);
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// CHECK: @V1 = {{.*}} float 1.000000e+00
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// CHECK: @V2 = {{.*}} float 0x3FF0000020000000
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constexpr float add_cast_round_down(float x, double y) {
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#pragma STDC FENV_ROUND FE_DOWNWARD
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float res = x;
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res += y;
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return res;
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}
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constexpr float add_cast_round_up(float x, double y) {
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#pragma STDC FENV_ROUND FE_UPWARD
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float res = x;
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res += y;
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return res;
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}
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float V3 = add_cast_round_down(1.0F, 0x0.000001p0F);
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float V4 = add_cast_round_up(1.0F, 0x0.000001p0F);
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// CHECK: @V3 = {{.*}} float 1.000000e+00
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// CHECK: @V4 = {{.*}} float 0x3FF0000020000000
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// The next three variables use the same function as initializer, only rounding
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// modes differ.
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float V5 = []() -> float {
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return [](float x, float y)->float {
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#pragma STDC FENV_ROUND FE_UPWARD
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return x + y;
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}([](float x, float y) -> float {
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#pragma STDC FENV_ROUND FE_UPWARD
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return x + y;
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}(1.0F, 0x0.000001p0F),
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0x0.000001p0F);
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}();
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// CHECK: @V5 = {{.*}} float 0x3FF0000040000000
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float V6 = []() -> float {
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return [](float x, float y)->float {
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#pragma STDC FENV_ROUND FE_DOWNWARD
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return x + y;
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}([](float x, float y) -> float {
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#pragma STDC FENV_ROUND FE_UPWARD
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return x + y;
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}(1.0F, 0x0.000001p0F),
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0x0.000001p0F);
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}();
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// CHECK: @V6 = {{.*}} float 0x3FF0000020000000
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float V7 = []() -> float {
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return [](float x, float y)->float {
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#pragma STDC FENV_ROUND FE_DOWNWARD
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return x + y;
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}([](float x, float y) -> float {
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#pragma STDC FENV_ROUND FE_DOWNWARD
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return x + y;
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}(1.0F, 0x0.000001p0F),
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0x0.000001p0F);
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}();
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// CHECK: @V7 = {{.*}} float 1.000000e+00
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#pragma STDC FENV_ROUND FE_DYNAMIC
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template<float V> struct L {
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constexpr L() : value(V) {}
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float value;
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};
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#pragma STDC FENV_ROUND FE_DOWNWARD
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L<0.1F> val_d;
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// CHECK: @val_d = {{.*}} { float 0x3FB9999980000000 }
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#pragma STDC FENV_ROUND FE_UPWARD
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L<0.1F> val_u;
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// CHECK: @val_u = {{.*}} { float 0x3FB99999A0000000 }
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// Check literals in macros.
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#pragma STDC FENV_ROUND FE_DOWNWARD
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#define CONSTANT_0_1 0.1F
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#pragma STDC FENV_ROUND FE_UPWARD
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float C1_ru = CONSTANT_0_1;
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// CHECK: @C1_ru = {{.*}} float 0x3FB99999A0000000
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#pragma STDC FENV_ROUND FE_DOWNWARD
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float C1_rd = CONSTANT_0_1;
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// CHECK: @C1_rd = {{.*}} float 0x3FB9999980000000
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#pragma STDC FENV_ROUND FE_DOWNWARD
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#define PRAGMA(x) _Pragma(#x)
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#define CONSTANT_0_1_RM(v, rm) ([](){ PRAGMA(STDC FENV_ROUND rm); return v; }())
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#pragma STDC FENV_ROUND FE_UPWARD
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float C2_rd = CONSTANT_0_1_RM(0.1F, FE_DOWNWARD);
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float C2_ru = CONSTANT_0_1_RM(0.1F, FE_UPWARD);
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// CHECK: @C2_rd = {{.*}} float 0x3FB9999980000000
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// CHECK: @C2_ru = {{.*}} float 0x3FB99999A0000000
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#pragma STDC FENV_ROUND FE_DOWNWARD
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float C3_rd = CONSTANT_0_1_RM(0.1F, FE_DOWNWARD);
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float C3_ru = CONSTANT_0_1_RM(0.1F, FE_UPWARD);
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// CHECK: @C3_rd = {{.*}} float 0x3FB9999980000000
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// CHECK: @C3_ru = {{.*}} float 0x3FB99999A0000000
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// Check literals in template instantiations.
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#pragma STDC FENV_ROUND FE_DYNAMIC
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template<typename T, T C>
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constexpr T foo() {
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return C;
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}
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#pragma STDC FENV_ROUND FE_DOWNWARD
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float var_d = foo<float, 0.1F>();
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// CHECK: @var_d = {{.*}} float 0x3FB9999980000000
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#pragma STDC FENV_ROUND FE_UPWARD
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float var_u = foo<float, 0.1F>();
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// CHECK: @var_u = {{.*}} float 0x3FB99999A0000000
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#pragma STDC FENV_ROUND FE_DYNAMIC
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template<typename T, T f> void foo2() {
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T Val = f;
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}
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void func_01() {
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#pragma STDC FENV_ROUND FE_DOWNWARD
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foo2<float, 0.1f>();
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}
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void func_02() {
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#pragma STDC FENV_ROUND FE_UPWARD
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foo2<float, 0.1f>();
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}
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// CHECK-LABEL: define {{.*}} void @_Z4foo2IfTnT_Lf3dccccccEEvv()
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// CHECK: store float 0x3FB9999980000000, ptr
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// CHECK-LABEL: define {{.*}} void @_Z4foo2IfTnT_Lf3dcccccdEEvv()
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// CHECK: store float 0x3FB99999A0000000, ptr
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#pragma STDC FENV_ROUND FE_DOWNWARD
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template <int C>
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float tfunc_01() {
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return 0.1F; // Must be 0x3FB9999980000000 in all instantiations.
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}
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template float tfunc_01<0>();
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// CHECK-LABEL: define {{.*}} float @_Z8tfunc_01ILi0EEfv()
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// CHECK: ret float 0x3FB9999980000000
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#pragma STDC FENV_ROUND FE_UPWARD
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template float tfunc_01<1>();
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// CHECK-LABEL: define {{.*}} float @_Z8tfunc_01ILi1EEfv()
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// CHECK: ret float 0x3FB9999980000000
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template<> float tfunc_01<2>() {
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return 0.1F;
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}
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// CHECK-LABEL: define {{.*}} float @_Z8tfunc_01ILi2EEfv()
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// CHECK: ret float 0x3FB99999A0000000
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