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function statics, file globals and static variables) that a frame contains. The StackFrame objects can give out ValueObjects instances for each variable which allows us to track when a variable changes and doesn't depend on variable names when getting value objects. StackFrame::GetVariableList now takes a boolean to indicate if we want to get the frame compile unit globals and static variables. The value objects in the stack frames can now correctly track when they have been modified. There are a few more tweaks needed to complete this work. The biggest issue is when stepping creates partial stacks (just frame zero usually) and causes previous stack frames not to match up with the current stack frames because the previous frames only has frame zero. We don't really want to require that all previous frames be complete since stepping often must check stack frames to complete their jobs. I will fix this issue tomorrow. llvm-svn: 112800
678 lines
23 KiB
C++
678 lines
23 KiB
C++
//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrame.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/Disassembler.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Core/ValueObjectVariable.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/VariableList.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb;
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using namespace lldb_private;
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// The first bits in the flags are reserved for the SymbolContext::Scope bits
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// so we know if we have tried to look up information in our internal symbol
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// context (m_sc) already.
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#define RESOLVED_FRAME_CODE_ADDR (uint32_t(eSymbolContextEverything + 1))
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#define RESOLVED_FRAME_ID_START_ADDR (RESOLVED_FRAME_CODE_ADDR << 1)
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#define RESOLVED_FRAME_ID_SYMBOL_SCOPE (RESOLVED_FRAME_ID_START_ADDR << 1)
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#define GOT_FRAME_BASE (RESOLVED_FRAME_ID_SYMBOL_SCOPE << 1)
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#define RESOLVED_VARIABLES (GOT_FRAME_BASE << 1)
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t unwind_frame_index,
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Thread &thread,
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lldb::addr_t cfa,
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lldb::addr_t pc,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_unwind_frame_index (unwind_frame_index),
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m_thread (thread),
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m_reg_context_sp (),
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m_id (LLDB_INVALID_ADDRESS, cfa, NULL),
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m_frame_code_addr (NULL, pc),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_variable_list_value_objects ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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}
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t unwind_frame_index,
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Thread &thread,
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const RegisterContextSP ®_context_sp,
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lldb::addr_t cfa,
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lldb::addr_t pc,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_unwind_frame_index (unwind_frame_index),
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m_thread (thread),
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m_reg_context_sp (reg_context_sp),
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m_id (LLDB_INVALID_ADDRESS, cfa, NULL),
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m_frame_code_addr (NULL, pc),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_variable_list_value_objects ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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if (reg_context_sp && !m_sc.target_sp)
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{
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m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
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m_flags.Set (eSymbolContextTarget);
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}
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}
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t unwind_frame_index,
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Thread &thread,
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const RegisterContextSP ®_context_sp,
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lldb::addr_t cfa,
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const Address& pc_addr,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_unwind_frame_index (unwind_frame_index),
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m_thread (thread),
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m_reg_context_sp (reg_context_sp),
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m_id (LLDB_INVALID_ADDRESS, cfa, NULL),
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m_frame_code_addr (pc_addr),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_variable_list_value_objects ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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if (m_sc.target_sp.get() == NULL && reg_context_sp)
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{
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m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
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m_flags.Set (eSymbolContextTarget);
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}
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if (m_sc.module_sp.get() == NULL && pc_addr.GetSection())
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{
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Module *pc_module = pc_addr.GetSection()->GetModule();
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if (pc_module)
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{
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m_sc.module_sp = pc_module->GetSP();
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m_flags.Set (eSymbolContextModule);
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}
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}
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StackFrame::~StackFrame()
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{
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}
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StackID&
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StackFrame::GetStackID()
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{
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// Make sure we have resolved our stack ID's start PC before we give
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// it out to any external clients. This allows us to not have to lookup
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// this information if it is never asked for.
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if (m_flags.IsClear(RESOLVED_FRAME_ID_START_ADDR))
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{
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m_flags.Set (RESOLVED_FRAME_ID_START_ADDR);
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if (m_id.GetStartAddress() == LLDB_INVALID_ADDRESS)
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{
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs.
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR))
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GetFrameCodeAddress();
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if (GetSymbolContext (eSymbolContextFunction).function)
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{
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m_id.SetStartAddress (m_sc.function->GetAddressRange().GetBaseAddress().GetLoadAddress (&m_thread.GetProcess()));
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}
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else if (GetSymbolContext (eSymbolContextSymbol).symbol)
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{
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AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRangePtr();
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if (symbol_range_ptr)
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m_id.SetStartAddress(symbol_range_ptr->GetBaseAddress().GetLoadAddress (&m_thread.GetProcess()));
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}
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// We didn't find a function or symbol, just use the frame code address
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// which will be the same as the PC in the frame.
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if (m_id.GetStartAddress() == LLDB_INVALID_ADDRESS)
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m_id.SetStartAddress (m_frame_code_addr.GetLoadAddress (&m_thread.GetProcess()));
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}
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}
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if (m_flags.IsClear (RESOLVED_FRAME_ID_SYMBOL_SCOPE))
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{
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if (m_id.GetSymbolContextScope ())
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{
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m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
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}
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else
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{
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GetSymbolContext (eSymbolContextFunction | eSymbolContextBlock);
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if (m_sc.block)
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{
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Block *inline_block = m_sc.block->GetContainingInlinedBlock();
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if (inline_block)
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{
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// Use the block with the inlined function info
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// as the symbol context since we want this frame
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// to have only the variables for the inlined function
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SetSymbolContextScope (inline_block);
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}
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else
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{
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// This block is not inlined with means it has no
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// inlined parents either, so we want to use the top
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// most function block.
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SetSymbolContextScope (&m_sc.function->GetBlock(false));
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}
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}
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else
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{
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// The current stack frame doesn't have a block. Check to see
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// if it has a symbol. If it does we will use this as the
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// symbol scope. It is ok if "m_sc.symbol" is NULL below as
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// it will set the symbol context to NULL and set the
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// RESOLVED_FRAME_ID_SYMBOL_SCOPE flag bit.
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GetSymbolContext (eSymbolContextSymbol);
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SetSymbolContextScope (m_sc.symbol);
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}
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}
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}
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return m_id;
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}
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void
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StackFrame::SetSymbolContextScope (SymbolContextScope *symbol_scope)
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{
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m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
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m_id.SetSymbolContextScope (symbol_scope);
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}
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Address&
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StackFrame::GetFrameCodeAddress()
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{
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if (m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR) && !m_frame_code_addr.IsSectionOffset())
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{
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m_flags.Set (RESOLVED_FRAME_CODE_ADDR);
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// Resolve the PC into a temporary address because if ResolveLoadAddress
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// fails to resolve the address, it will clear the address object...
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Address resolved_pc;
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if (m_thread.GetProcess().ResolveLoadAddress(m_frame_code_addr.GetOffset(), resolved_pc))
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{
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m_frame_code_addr = resolved_pc;
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const Section *section = m_frame_code_addr.GetSection();
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if (section)
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{
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Module *module = section->GetModule();
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if (module)
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{
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m_sc.module_sp = module->GetSP();
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if (m_sc.module_sp)
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m_flags.Set(eSymbolContextModule);
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}
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}
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}
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}
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return m_frame_code_addr;
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}
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void
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StackFrame::ChangePC (addr_t pc)
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{
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m_frame_code_addr.SetOffset(pc);
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m_frame_code_addr.SetSection(NULL);
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m_sc.Clear();
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m_flags.SetAllFlagBits(0);
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m_thread.ClearStackFrames ();
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}
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const char *
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StackFrame::Disassemble ()
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{
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if (m_disassembly.GetSize() == 0)
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{
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ExecutionContext exe_ctx;
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Calculate(exe_ctx);
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Target &target = m_thread.GetProcess().GetTarget();
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Disassembler::Disassemble (target.GetDebugger(),
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target.GetArchitecture(),
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exe_ctx,
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0,
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false,
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m_disassembly);
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if (m_disassembly.GetSize() == 0)
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return NULL;
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}
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return m_disassembly.GetData();
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}
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//----------------------------------------------------------------------
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// Get the symbol context if we already haven't done so by resolving the
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// PC address as much as possible. This way when we pass around a
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// StackFrame object, everyone will have as much information as
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// possible and no one will ever have to look things up manually.
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//----------------------------------------------------------------------
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const SymbolContext&
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StackFrame::GetSymbolContext (uint32_t resolve_scope)
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{
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// Copy our internal symbol context into "sc".
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if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope)
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{
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR))
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GetFrameCodeAddress();
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// If this is not frame zero, then we need to subtract 1 from the PC
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// value when doing address lookups since the PC will be on the
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// instruction following the function call instruction...
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Address lookup_addr(GetFrameCodeAddress());
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if (m_frame_index > 0 && lookup_addr.IsValid())
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{
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addr_t offset = lookup_addr.GetOffset();
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if (offset > 0)
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lookup_addr.SetOffset(offset - 1);
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}
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uint32_t resolved = 0;
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if (m_sc.module_sp)
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{
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// We have something in our stack frame symbol context, lets check
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// if we haven't already tried to lookup one of those things. If we
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// haven't then we will do the query.
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uint32_t actual_resolve_scope = 0;
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if (resolve_scope & eSymbolContextCompUnit)
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{
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if (m_flags.IsClear (eSymbolContextCompUnit))
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{
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if (m_sc.comp_unit)
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resolved |= eSymbolContextCompUnit;
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else
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actual_resolve_scope |= eSymbolContextCompUnit;
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}
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}
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if (resolve_scope & eSymbolContextFunction)
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{
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if (m_flags.IsClear (eSymbolContextFunction))
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{
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if (m_sc.function)
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resolved |= eSymbolContextFunction;
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else
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actual_resolve_scope |= eSymbolContextFunction;
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}
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}
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if (resolve_scope & eSymbolContextBlock)
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{
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if (m_flags.IsClear (eSymbolContextBlock))
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{
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if (m_sc.block)
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resolved |= eSymbolContextBlock;
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else
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actual_resolve_scope |= eSymbolContextBlock;
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}
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}
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if (resolve_scope & eSymbolContextSymbol)
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{
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if (m_flags.IsClear (eSymbolContextSymbol))
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{
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if (m_sc.symbol)
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resolved |= eSymbolContextSymbol;
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else
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actual_resolve_scope |= eSymbolContextSymbol;
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}
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}
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if (resolve_scope & eSymbolContextLineEntry)
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{
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if (m_flags.IsClear (eSymbolContextLineEntry))
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{
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if (m_sc.line_entry.IsValid())
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resolved |= eSymbolContextLineEntry;
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else
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actual_resolve_scope |= eSymbolContextLineEntry;
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}
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}
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if (actual_resolve_scope)
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{
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// We might be resolving less information than what is already
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// in our current symbol context so resolve into a temporary
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// symbol context "sc" so we don't clear out data we have
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// already found in "m_sc"
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SymbolContext sc;
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// Set flags that indicate what we have tried to resolve
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resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc);
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// Only replace what we didn't already have as we may have
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// information for an inlined function scope that won't match
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// what a standard lookup by address would match
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if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL)
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m_sc.comp_unit = sc.comp_unit;
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if ((resolved & eSymbolContextFunction) && m_sc.function == NULL)
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m_sc.function = sc.function;
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if ((resolved & eSymbolContextBlock) && m_sc.block == NULL)
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m_sc.block = sc.block;
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if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL)
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m_sc.symbol = sc.symbol;
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if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid())
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m_sc.line_entry = sc.line_entry;
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}
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}
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else
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{
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// If we don't have a module, then we can't have the compile unit,
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// function, block, line entry or symbol, so we can safely call
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// ResolveSymbolContextForAddress with our symbol context member m_sc.
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resolved |= m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
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}
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// If the target was requested add that:
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if (m_sc.target_sp.get() == NULL)
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{
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m_sc.target_sp = CalculateProcess()->GetTarget().GetSP();
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if (m_sc.target_sp)
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resolved |= eSymbolContextTarget;
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}
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// Update our internal flags so we remember what we have tried to locate so
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// we don't have to keep trying when more calls to this function are made.
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// We might have dug up more information that was requested (for example
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// if we were asked to only get the block, we will have gotten the
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// compile unit, and function) so set any additional bits that we resolved
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m_flags.Set (resolve_scope | resolved);
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}
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// Return the symbol context with everything that was possible to resolve
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// resolved.
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return m_sc;
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}
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VariableList *
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StackFrame::GetVariableList (bool get_file_globals)
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{
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if (m_flags.IsClear(RESOLVED_VARIABLES))
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{
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m_flags.Set(RESOLVED_VARIABLES);
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GetSymbolContext (eSymbolContextCompUnit |
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eSymbolContextFunction |
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eSymbolContextBlock);
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if (m_sc.block)
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{
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bool get_child_variables = true;
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bool can_create = true;
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m_variable_list_sp = m_sc.function->GetBlock (can_create).GetVariableList (get_child_variables, can_create);
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}
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if (get_file_globals && m_sc.comp_unit)
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{
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VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true));
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if (m_variable_list_sp)
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m_variable_list_sp->AddVariables (global_variable_list_sp.get());
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else
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m_variable_list_sp = global_variable_list_sp;
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}
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}
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return m_variable_list_sp.get();
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}
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bool
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StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
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{
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if (m_flags.IsClear(GOT_FRAME_BASE))
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{
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if (m_sc.function)
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{
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m_frame_base.Clear();
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m_frame_base_error.Clear();
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m_flags.Set(GOT_FRAME_BASE);
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ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this);
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Value expr_value;
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if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0)
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{
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// We should really have an error if evaluate returns, but in case
|
|
// we don't, lets set the error to something at least.
|
|
if (m_frame_base_error.Success())
|
|
m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
|
|
}
|
|
else
|
|
{
|
|
m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_frame_base_error.SetErrorString ("No function in symbol context.");
|
|
}
|
|
}
|
|
|
|
if (m_frame_base_error.Success())
|
|
frame_base = m_frame_base;
|
|
|
|
if (error_ptr)
|
|
*error_ptr = m_frame_base_error;
|
|
return m_frame_base_error.Success();
|
|
}
|
|
|
|
RegisterContext *
|
|
StackFrame::GetRegisterContext ()
|
|
{
|
|
if (m_reg_context_sp.get() == NULL)
|
|
m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this));
|
|
return m_reg_context_sp.get();
|
|
}
|
|
|
|
bool
|
|
StackFrame::HasDebugInformation ()
|
|
{
|
|
GetSymbolContext (eSymbolContextLineEntry);
|
|
return m_sc.line_entry.IsValid();
|
|
}
|
|
|
|
|
|
ValueObjectSP
|
|
StackFrame::GetValueObjectForFrameVariable (const VariableSP &variable_sp)
|
|
{
|
|
ValueObjectSP valobj_sp;
|
|
VariableList *var_list = GetVariableList (true);
|
|
if (var_list)
|
|
{
|
|
// Make sure the variable is a frame variable
|
|
const uint32_t var_idx = var_list->FindIndexForVariable (variable_sp.get());
|
|
const uint32_t num_variables = var_list->GetSize();
|
|
if (var_idx < num_variables)
|
|
{
|
|
valobj_sp = m_variable_list_value_objects.GetValueObjectAtIndex (var_idx);
|
|
if (valobj_sp.get() == NULL)
|
|
{
|
|
if (m_variable_list_value_objects.GetSize() < num_variables)
|
|
m_variable_list_value_objects.Resize(num_variables);
|
|
valobj_sp.reset (new ValueObjectVariable (variable_sp));
|
|
m_variable_list_value_objects.SetValueObjectAtIndex (var_idx, valobj_sp);
|
|
}
|
|
}
|
|
}
|
|
return valobj_sp;
|
|
}
|
|
|
|
ValueObjectSP
|
|
StackFrame::TrackGlobalVariable (const VariableSP &variable_sp)
|
|
{
|
|
// Check to make sure we aren't already tracking this variable?
|
|
ValueObjectSP valobj_sp (GetValueObjectForFrameVariable (variable_sp));
|
|
if (!valobj_sp)
|
|
{
|
|
// We aren't already tracking this global
|
|
VariableList *var_list = GetVariableList (true);
|
|
// If this frame has no variables, create a new list
|
|
if (var_list == NULL)
|
|
m_variable_list_sp.reset (new VariableList());
|
|
|
|
// Add the global/static variable to this frame
|
|
m_variable_list_sp->AddVariable (variable_sp);
|
|
|
|
// Now make a value object for it so we can track its changes
|
|
valobj_sp = GetValueObjectForFrameVariable (variable_sp);
|
|
}
|
|
return valobj_sp;
|
|
}
|
|
|
|
bool
|
|
StackFrame::IsInlined ()
|
|
{
|
|
if (m_sc.block == NULL)
|
|
GetSymbolContext (eSymbolContextBlock);
|
|
if (m_sc.block)
|
|
return m_sc.block->GetContainingInlinedBlock() != NULL;
|
|
return false;
|
|
}
|
|
|
|
Target *
|
|
StackFrame::CalculateTarget ()
|
|
{
|
|
return m_thread.CalculateTarget();
|
|
}
|
|
|
|
Process *
|
|
StackFrame::CalculateProcess ()
|
|
{
|
|
return m_thread.CalculateProcess();
|
|
}
|
|
|
|
Thread *
|
|
StackFrame::CalculateThread ()
|
|
{
|
|
return &m_thread;
|
|
}
|
|
|
|
StackFrame *
|
|
StackFrame::CalculateStackFrame ()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
void
|
|
StackFrame::Calculate (ExecutionContext &exe_ctx)
|
|
{
|
|
m_thread.Calculate (exe_ctx);
|
|
exe_ctx.frame = this;
|
|
}
|
|
|
|
void
|
|
StackFrame::Dump (Stream *strm, bool show_frame_index)
|
|
{
|
|
if (strm == NULL)
|
|
return;
|
|
|
|
if (show_frame_index)
|
|
strm->Printf("frame #%u: ", m_frame_index);
|
|
strm->Printf("0x%0*llx", m_thread.GetProcess().GetAddressByteSize() * 2, GetFrameCodeAddress().GetLoadAddress(&m_thread.GetProcess()));
|
|
GetSymbolContext(eSymbolContextEverything);
|
|
strm->PutCString(", where = ");
|
|
// TODO: need to get the
|
|
const bool show_module = true;
|
|
const bool show_inline = true;
|
|
m_sc.DumpStopContext(strm, &m_thread.GetProcess(), GetFrameCodeAddress(), show_module, show_inline);
|
|
}
|
|
|
|
void
|
|
StackFrame::UpdateCurrentFrameFromPreviousFrame (StackFrame &prev_frame)
|
|
{
|
|
assert (GetStackID() == prev_frame.GetStackID()); // TODO: remove this after some testing
|
|
m_variable_list_sp = prev_frame.m_variable_list_sp;
|
|
m_variable_list_value_objects.Swap (prev_frame.m_variable_list_value_objects);
|
|
if (!m_disassembly.GetString().empty())
|
|
m_disassembly.GetString().swap (m_disassembly.GetString());
|
|
}
|
|
|
|
|
|
void
|
|
StackFrame::UpdatePreviousFrameFromCurrentFrame (StackFrame &curr_frame)
|
|
{
|
|
assert (GetStackID() == curr_frame.GetStackID()); // TODO: remove this after some testing
|
|
assert (&m_thread == &curr_frame.m_thread);
|
|
m_frame_index = curr_frame.m_frame_index;
|
|
m_unwind_frame_index = curr_frame.m_unwind_frame_index;
|
|
m_reg_context_sp = curr_frame.m_reg_context_sp;
|
|
m_frame_code_addr = curr_frame.m_frame_code_addr;
|
|
assert (m_sc.target_sp.get() == NULL || curr_frame.m_sc.target_sp.get() == NULL || m_sc.target_sp.get() == curr_frame.m_sc.target_sp.get());
|
|
assert (m_sc.module_sp.get() == NULL || curr_frame.m_sc.module_sp.get() == NULL || m_sc.module_sp.get() == curr_frame.m_sc.module_sp.get());
|
|
assert (m_sc.comp_unit == NULL || curr_frame.m_sc.comp_unit == NULL || m_sc.comp_unit == curr_frame.m_sc.comp_unit);
|
|
assert (m_sc.function == NULL || curr_frame.m_sc.function == NULL || m_sc.function == curr_frame.m_sc.function);
|
|
m_sc = curr_frame.m_sc;
|
|
m_flags.Clear(GOT_FRAME_BASE | eSymbolContextEverything);
|
|
m_flags.Set (m_sc.GetResolvedMask());
|
|
m_frame_base.Clear();
|
|
m_frame_base_error.Clear();
|
|
}
|
|
|
|
|