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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
439 lines
12 KiB
C++
439 lines
12 KiB
C++
//===-- SWIG Interface for SBDebugger ---------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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namespace lldb {
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%feature("docstring",
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"SBDebugger is the primordial object that creates SBTargets and provides
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access to them. It also manages the overall debugging experiences.
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For example (from example/disasm.py),
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import lldb
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import os
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import sys
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def disassemble_instructions (insts):
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for i in insts:
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print i
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...
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# Create a new debugger instance
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debugger = lldb.SBDebugger.Create()
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# When we step or continue, don't return from the function until the process
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# stops. We do this by setting the async mode to false.
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debugger.SetAsync (False)
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# Create a target from a file and arch
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print('Creating a target for \'%s\'' % exe)
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target = debugger.CreateTargetWithFileAndArch (exe, lldb.LLDB_ARCH_DEFAULT)
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if target:
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# If the target is valid set a breakpoint at main
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main_bp = target.BreakpointCreateByName (fname, target.GetExecutable().GetFilename());
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print main_bp
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# Launch the process. Since we specified synchronous mode, we won't return
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# from this function until we hit the breakpoint at main
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process = target.LaunchSimple (None, None, os.getcwd())
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# Make sure the launch went ok
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if process:
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# Print some simple process info
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state = process.GetState ()
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print process
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if state == lldb.eStateStopped:
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# Get the first thread
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thread = process.GetThreadAtIndex (0)
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if thread:
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# Print some simple thread info
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print thread
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# Get the first frame
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frame = thread.GetFrameAtIndex (0)
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if frame:
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# Print some simple frame info
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print frame
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function = frame.GetFunction()
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# See if we have debug info (a function)
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if function:
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# We do have a function, print some info for the function
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print function
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# Now get all instructions for this function and print them
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insts = function.GetInstructions(target)
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disassemble_instructions (insts)
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else:
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# See if we have a symbol in the symbol table for where we stopped
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symbol = frame.GetSymbol();
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if symbol:
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# We do have a symbol, print some info for the symbol
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print symbol
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# Now get all instructions for this symbol and print them
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insts = symbol.GetInstructions(target)
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disassemble_instructions (insts)
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registerList = frame.GetRegisters()
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print('Frame registers (size of register set = %d):' % registerList.GetSize())
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for value in registerList:
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#print value
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print('%s (number of children = %d):' % (value.GetName(), value.GetNumChildren()))
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for child in value:
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print('Name: ', child.GetName(), ' Value: ', child.GetValue())
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print('Hit the breakpoint at main, enter to continue and wait for program to exit or \'Ctrl-D\'/\'quit\' to terminate the program')
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next = sys.stdin.readline()
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if not next or next.rstrip('\n') == 'quit':
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print('Terminating the inferior process...')
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process.Kill()
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else:
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# Now continue to the program exit
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process.Continue()
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# When we return from the above function we will hopefully be at the
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# program exit. Print out some process info
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print process
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elif state == lldb.eStateExited:
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print('Didn\'t hit the breakpoint at main, program has exited...')
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else:
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print('Unexpected process state: %s, killing process...' % debugger.StateAsCString (state))
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process.Kill()
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Sometimes you need to create an empty target that will get filled in later. The most common use for this
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is to attach to a process by name or pid where you don't know the executable up front. The most convenient way
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to do this is:
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target = debugger.CreateTarget('')
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error = lldb.SBError()
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process = target.AttachToProcessWithName(debugger.GetListener(), 'PROCESS_NAME', False, error)
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or the equivalent arguments for AttachToProcessWithID.
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") SBDebugger;
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class SBDebugger
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{
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public:
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static void
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Initialize();
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static void
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Initialize(lldb::SBInitializerOptions& options);
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static void
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Terminate();
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static lldb::SBDebugger
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Create();
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static lldb::SBDebugger
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Create(bool source_init_files);
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static lldb::SBDebugger
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Create(bool source_init_files, lldb::LogOutputCallback log_callback, void *baton);
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static void
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Destroy (lldb::SBDebugger &debugger);
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static void
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MemoryPressureDetected();
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SBDebugger();
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SBDebugger(const lldb::SBDebugger &rhs);
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~SBDebugger();
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bool
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IsValid() const;
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void
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Clear ();
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void
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SetAsync (bool b);
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bool
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GetAsync ();
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void
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SkipLLDBInitFiles (bool b);
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void
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SetInputFileHandle (FILE *f, bool transfer_ownership);
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void
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SetOutputFileHandle (FILE *f, bool transfer_ownership);
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void
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SetErrorFileHandle (FILE *f, bool transfer_ownership);
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FILE *
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GetInputFileHandle ();
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FILE *
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GetOutputFileHandle ();
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FILE *
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GetErrorFileHandle ();
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lldb::SBCommandInterpreter
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GetCommandInterpreter ();
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void
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HandleCommand (const char *command);
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lldb::SBListener
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GetListener ();
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void
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HandleProcessEvent (const lldb::SBProcess &process,
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const lldb::SBEvent &event,
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FILE *out,
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FILE *err);
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lldb::SBTarget
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CreateTarget (const char *filename,
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const char *target_triple,
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const char *platform_name,
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bool add_dependent_modules,
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lldb::SBError& sb_error);
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lldb::SBTarget
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CreateTargetWithFileAndTargetTriple (const char *filename,
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const char *target_triple);
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lldb::SBTarget
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CreateTargetWithFileAndArch (const char *filename,
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const char *archname);
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lldb::SBTarget
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CreateTarget (const char *filename);
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%feature("docstring",
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"The dummy target holds breakpoints and breakpoint names that will prime newly created targets."
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) GetDummyTarget;
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lldb::SBTarget GetDummyTarget();
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%feature("docstring",
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"Return true if target is deleted from the target list of the debugger."
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) DeleteTarget;
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bool
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DeleteTarget (lldb::SBTarget &target);
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lldb::SBTarget
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GetTargetAtIndex (uint32_t idx);
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uint32_t
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GetIndexOfTarget (lldb::SBTarget target);
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lldb::SBTarget
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FindTargetWithProcessID (pid_t pid);
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lldb::SBTarget
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FindTargetWithFileAndArch (const char *filename,
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const char *arch);
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uint32_t
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GetNumTargets ();
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lldb::SBTarget
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GetSelectedTarget ();
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void
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SetSelectedTarget (lldb::SBTarget &target);
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lldb::SBPlatform
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GetSelectedPlatform();
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void
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SetSelectedPlatform(lldb::SBPlatform &platform);
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%feature("docstring",
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"Get the number of currently active platforms."
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) GetNumPlatforms;
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uint32_t
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GetNumPlatforms ();
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%feature("docstring",
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"Get one of the currently active platforms."
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) GetPlatformAtIndex;
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lldb::SBPlatform
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GetPlatformAtIndex (uint32_t idx);
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%feature("docstring",
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"Get the number of available platforms."
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) GetNumAvailablePlatforms;
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uint32_t
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GetNumAvailablePlatforms ();
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%feature("docstring", "
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Get the name and description of one of the available platforms.
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@param idx Zero-based index of the platform for which info should be
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retrieved, must be less than the value returned by
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GetNumAvailablePlatforms().
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") GetAvailablePlatformInfoAtIndex;
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lldb::SBStructuredData
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GetAvailablePlatformInfoAtIndex (uint32_t idx);
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lldb::SBSourceManager
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GetSourceManager ();
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// REMOVE: just for a quick fix, need to expose platforms through
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// SBPlatform from this class.
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lldb::SBError
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SetCurrentPlatform (const char *platform_name);
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bool
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SetCurrentPlatformSDKRoot (const char *sysroot);
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// FIXME: Once we get the set show stuff in place, the driver won't need
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// an interface to the Set/Get UseExternalEditor.
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bool
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SetUseExternalEditor (bool input);
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bool
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GetUseExternalEditor ();
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bool
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SetUseColor (bool use_color);
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bool
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GetUseColor () const;
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static bool
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GetDefaultArchitecture (char *arch_name, size_t arch_name_len);
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static bool
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SetDefaultArchitecture (const char *arch_name);
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lldb::ScriptLanguage
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GetScriptingLanguage (const char *script_language_name);
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static const char *
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GetVersionString ();
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static const char *
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StateAsCString (lldb::StateType state);
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static SBStructuredData GetBuildConfiguration();
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static bool
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StateIsRunningState (lldb::StateType state);
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static bool
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StateIsStoppedState (lldb::StateType state);
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bool
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EnableLog (const char *channel, const char ** types);
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void
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SetLoggingCallback (lldb::LogOutputCallback log_callback, void *baton);
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void
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DispatchInput (const void *data, size_t data_len);
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void
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DispatchInputInterrupt ();
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void
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DispatchInputEndOfFile ();
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const char *
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GetInstanceName ();
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static SBDebugger
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FindDebuggerWithID (int id);
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static lldb::SBError
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SetInternalVariable (const char *var_name, const char *value, const char *debugger_instance_name);
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static lldb::SBStringList
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GetInternalVariableValue (const char *var_name, const char *debugger_instance_name);
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bool
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GetDescription (lldb::SBStream &description);
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uint32_t
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GetTerminalWidth () const;
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void
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SetTerminalWidth (uint32_t term_width);
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lldb::user_id_t
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GetID ();
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const char *
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GetPrompt() const;
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void
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SetPrompt (const char *prompt);
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const char *
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GetReproducerPath() const;
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lldb::ScriptLanguage
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GetScriptLanguage() const;
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void
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SetScriptLanguage (lldb::ScriptLanguage script_lang);
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bool
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GetCloseInputOnEOF () const;
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void
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SetCloseInputOnEOF (bool b);
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lldb::SBTypeCategory
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GetCategory (const char* category_name);
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SBTypeCategory
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GetCategory (lldb::LanguageType lang_type);
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lldb::SBTypeCategory
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CreateCategory (const char* category_name);
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bool
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DeleteCategory (const char* category_name);
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uint32_t
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GetNumCategories ();
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lldb::SBTypeCategory
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GetCategoryAtIndex (uint32_t);
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lldb::SBTypeCategory
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GetDefaultCategory();
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lldb::SBTypeFormat
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GetFormatForType (lldb::SBTypeNameSpecifier);
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lldb::SBTypeSummary
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GetSummaryForType (lldb::SBTypeNameSpecifier);
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lldb::SBTypeFilter
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GetFilterForType (lldb::SBTypeNameSpecifier);
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lldb::SBTypeSynthetic
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GetSyntheticForType (lldb::SBTypeNameSpecifier);
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void
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RunCommandInterpreter (bool auto_handle_events,
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bool spawn_thread,
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SBCommandInterpreterRunOptions &options,
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int &num_errors,
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bool &quit_requested,
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bool &stopped_for_crash);
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lldb::SBError
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RunREPL (lldb::LanguageType language, const char *repl_options);
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}; // class SBDebugger
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} // namespace lldb
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