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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
//===-- SBExecutionContext.cpp ------------------------------------*- C++
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//-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/API/SBExecutionContext.h"
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#include "lldb/API/SBFrame.h"
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#include "lldb/API/SBProcess.h"
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#include "lldb/API/SBTarget.h"
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#include "lldb/API/SBThread.h"
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#include "lldb/Target/ExecutionContext.h"
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using namespace lldb;
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using namespace lldb_private;
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SBExecutionContext::SBExecutionContext() : m_exe_ctx_sp() {}
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SBExecutionContext::SBExecutionContext(const lldb::SBExecutionContext &rhs)
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: m_exe_ctx_sp(rhs.m_exe_ctx_sp) {}
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SBExecutionContext::SBExecutionContext(
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lldb::ExecutionContextRefSP exe_ctx_ref_sp)
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: m_exe_ctx_sp(exe_ctx_ref_sp) {}
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SBExecutionContext::SBExecutionContext(const lldb::SBTarget &target)
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: m_exe_ctx_sp(new ExecutionContextRef()) {
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m_exe_ctx_sp->SetTargetSP(target.GetSP());
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}
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SBExecutionContext::SBExecutionContext(const lldb::SBProcess &process)
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: m_exe_ctx_sp(new ExecutionContextRef()) {
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m_exe_ctx_sp->SetProcessSP(process.GetSP());
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}
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SBExecutionContext::SBExecutionContext(lldb::SBThread thread)
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: m_exe_ctx_sp(new ExecutionContextRef()) {
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m_exe_ctx_sp->SetThreadPtr(thread.get());
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}
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SBExecutionContext::SBExecutionContext(const lldb::SBFrame &frame)
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: m_exe_ctx_sp(new ExecutionContextRef()) {
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m_exe_ctx_sp->SetFrameSP(frame.GetFrameSP());
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}
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SBExecutionContext::~SBExecutionContext() {}
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const SBExecutionContext &SBExecutionContext::
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operator=(const lldb::SBExecutionContext &rhs) {
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m_exe_ctx_sp = rhs.m_exe_ctx_sp;
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return *this;
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}
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ExecutionContextRef *SBExecutionContext::get() const {
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return m_exe_ctx_sp.get();
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}
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SBTarget SBExecutionContext::GetTarget() const {
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SBTarget sb_target;
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if (m_exe_ctx_sp) {
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TargetSP target_sp(m_exe_ctx_sp->GetTargetSP());
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if (target_sp)
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sb_target.SetSP(target_sp);
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}
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return sb_target;
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}
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SBProcess SBExecutionContext::GetProcess() const {
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SBProcess sb_process;
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if (m_exe_ctx_sp) {
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ProcessSP process_sp(m_exe_ctx_sp->GetProcessSP());
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if (process_sp)
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sb_process.SetSP(process_sp);
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}
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return sb_process;
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}
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SBThread SBExecutionContext::GetThread() const {
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SBThread sb_thread;
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if (m_exe_ctx_sp) {
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ThreadSP thread_sp(m_exe_ctx_sp->GetThreadSP());
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if (thread_sp)
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sb_thread.SetThread(thread_sp);
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}
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return sb_thread;
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}
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SBFrame SBExecutionContext::GetFrame() const {
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SBFrame sb_frame;
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if (m_exe_ctx_sp) {
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StackFrameSP frame_sp(m_exe_ctx_sp->GetFrameSP());
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if (frame_sp)
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sb_frame.SetFrameSP(frame_sp);
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}
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return sb_frame;
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}
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