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Change "negative" into "invalid" and put "invalid" at the beginning of the file name, following the bulk of the invalid tests in the SemaOpenCL directory. Use the "invalid-" prefix only for tests that contain only invalid constructs. Drop the "valid" suffix for CodeGen tests, as inputs in this directory are supposed to be valid anyway.
66 lines
4.0 KiB
Common Lisp
66 lines
4.0 KiB
Common Lisp
// RUN: %clang_cc1 -emit-llvm %s -o - -O0 | FileCheck %s
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// RUN: %clang_cc1 -emit-llvm %s -o - -cl-std=clc++ -O0 | FileCheck %s
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typedef __attribute__((ext_vector_type(2))) int int2;
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typedef __attribute__((ext_vector_type(3))) int int3;
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typedef __attribute__((ext_vector_type(4))) int int4;
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typedef __attribute__((ext_vector_type(8))) int int8;
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typedef __attribute__((ext_vector_type(4))) float float4;
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__constant const int4 c1 = (int4)(1, 2, ((int2)(3)));
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// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 3>
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__constant const int4 c2 = (int4)(1, 2, ((int2)(3, 4)));
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// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 4>
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void vector_literals_valid() {
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//CHECK: insertelement <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, i32 %{{.+}}, i32 2
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 %{{.+}}, i32 3
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int4 a_1_1_1_1 = (int4)(1, 2, c1.s2, c2.s3);
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//CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 3, i32 2
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3
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int4 a_2_1_1 = (int4)((int2)(1, 2), 3, 4);
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//CHECK: store <2 x i32> <i32 2, i32 3>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
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//CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3
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int4 a_1_2_1 = (int4)(1, (int2)(2, 3), 4);
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//CHECK: store <2 x i32> <i32 3, i32 4>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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int4 a_1_1_2 = (int4)(1, 2, (int2)(3, 4));
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//CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>*
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> <i32 3, i32 3, i32 undef, i32 undef>, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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int4 a_2_2 = (int4)((int2)(1, 2), (int2)(3));
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//CHECK: store <4 x i32> <i32 2, i32 3, i32 4, i32 undef>, <4 x i32>*
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//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>
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//CHECK: shufflevector <3 x i32> %{{.+}}, <3 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
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//CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 6>
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int4 a_1_3 = (int4)(1, (int3)(2, 3, 4));
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//CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>, <4 x i32>* %a
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int4 a = (int4)(1);
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//CHECK: load <4 x i32>, <4 x i32>* %a
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//CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> poison, <2 x i32> <i32 0, i32 1>
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//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
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//CHECK: shufflevector <8 x i32> <i32 1, i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef>
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//CHECK: load <4 x i32>, <4 x i32>* %a
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//CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
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//CHECK: shufflevector <8 x i32> %{{.+}}, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
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int8 b = (int8)(1, 2, a.xy, a);
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//CHECK: store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float>* %V2
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float4 V2 = (float4)(1);
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}
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