llvm-project/lldb/source/Target/StackFrame.cpp
Greg Clayton 2cad65a595 Fixed the StackFrame to correctly resolve the StackID's SymbolContextScope.
Added extra logging for stepping.

Fixed an issue where cached stack frame data could be lost between runs when
the thread plans read a stack frame.

llvm-svn: 112973
2010-09-03 17:10:42 +00:00

656 lines
22 KiB
C++

//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Target/StackFrame.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Module.h"
#include "lldb/Core/Disassembler.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObjectVariable.h"
#include "lldb/Symbol/Function.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb;
using namespace lldb_private;
// The first bits in the flags are reserved for the SymbolContext::Scope bits
// so we know if we have tried to look up information in our internal symbol
// context (m_sc) already.
#define RESOLVED_FRAME_CODE_ADDR (uint32_t(eSymbolContextEverything + 1))
#define RESOLVED_FRAME_ID_SYMBOL_SCOPE (RESOLVED_FRAME_CODE_ADDR << 1)
#define GOT_FRAME_BASE (RESOLVED_FRAME_ID_SYMBOL_SCOPE << 1)
#define RESOLVED_VARIABLES (GOT_FRAME_BASE << 1)
StackFrame::StackFrame
(
lldb::user_id_t frame_idx,
lldb::user_id_t unwind_frame_index,
Thread &thread,
lldb::addr_t cfa,
lldb::addr_t pc,
const SymbolContext *sc_ptr
) :
m_frame_index (frame_idx),
m_unwind_frame_index (unwind_frame_index),
m_thread (thread),
m_reg_context_sp (),
m_id (pc, cfa, NULL),
m_frame_code_addr (NULL, pc),
m_sc (),
m_flags (),
m_frame_base (),
m_frame_base_error (),
m_variable_list_sp (),
m_variable_list_value_objects ()
{
if (sc_ptr != NULL)
{
m_sc = *sc_ptr;
m_flags.Set(m_sc.GetResolvedMask ());
}
}
StackFrame::StackFrame
(
lldb::user_id_t frame_idx,
lldb::user_id_t unwind_frame_index,
Thread &thread,
const RegisterContextSP &reg_context_sp,
lldb::addr_t cfa,
lldb::addr_t pc,
const SymbolContext *sc_ptr
) :
m_frame_index (frame_idx),
m_unwind_frame_index (unwind_frame_index),
m_thread (thread),
m_reg_context_sp (reg_context_sp),
m_id (pc, cfa, NULL),
m_frame_code_addr (NULL, pc),
m_sc (),
m_flags (),
m_frame_base (),
m_frame_base_error (),
m_variable_list_sp (),
m_variable_list_value_objects ()
{
if (sc_ptr != NULL)
{
m_sc = *sc_ptr;
m_flags.Set(m_sc.GetResolvedMask ());
}
if (reg_context_sp && !m_sc.target_sp)
{
m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
m_flags.Set (eSymbolContextTarget);
}
}
StackFrame::StackFrame
(
lldb::user_id_t frame_idx,
lldb::user_id_t unwind_frame_index,
Thread &thread,
const RegisterContextSP &reg_context_sp,
lldb::addr_t cfa,
const Address& pc_addr,
const SymbolContext *sc_ptr
) :
m_frame_index (frame_idx),
m_unwind_frame_index (unwind_frame_index),
m_thread (thread),
m_reg_context_sp (reg_context_sp),
m_id (pc_addr.GetLoadAddress (&thread.GetProcess()), cfa, NULL),
m_frame_code_addr (pc_addr),
m_sc (),
m_flags (),
m_frame_base (),
m_frame_base_error (),
m_variable_list_sp (),
m_variable_list_value_objects ()
{
if (sc_ptr != NULL)
{
m_sc = *sc_ptr;
m_flags.Set(m_sc.GetResolvedMask ());
}
if (m_sc.target_sp.get() == NULL && reg_context_sp)
{
m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
m_flags.Set (eSymbolContextTarget);
}
if (m_sc.module_sp.get() == NULL && pc_addr.GetSection())
{
Module *pc_module = pc_addr.GetSection()->GetModule();
if (pc_module)
{
m_sc.module_sp = pc_module->GetSP();
m_flags.Set (eSymbolContextModule);
}
}
}
//----------------------------------------------------------------------
// Destructor
//----------------------------------------------------------------------
StackFrame::~StackFrame()
{
}
StackID&
StackFrame::GetStackID()
{
// Make sure we have resolved the StackID object's symbol context scope if
// we already haven't looked it up.
if (m_flags.IsClear (RESOLVED_FRAME_ID_SYMBOL_SCOPE))
{
if (m_id.GetSymbolContextScope ())
{
m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
}
else
{
GetSymbolContext (eSymbolContextFunction | eSymbolContextBlock);
if (m_sc.block)
{
Block *inline_block = m_sc.block->GetContainingInlinedBlock();
if (inline_block)
{
// Use the block with the inlined function info
// as the symbol context since we want this frame
// to have only the variables for the inlined function
SetSymbolContextScope (inline_block);
}
else
{
// This block is not inlined with means it has no
// inlined parents either, so we want to use the top
// most function block.
SetSymbolContextScope (&m_sc.function->GetBlock(false));
}
}
else
{
// The current stack frame doesn't have a block. Check to see
// if it has a symbol. If it does we will use this as the
// symbol scope. It is ok if "m_sc.symbol" is NULL below as
// it will set the symbol context to NULL and set the
// RESOLVED_FRAME_ID_SYMBOL_SCOPE flag bit.
GetSymbolContext (eSymbolContextSymbol);
SetSymbolContextScope (m_sc.symbol);
}
}
}
return m_id;
}
void
StackFrame::SetSymbolContextScope (SymbolContextScope *symbol_scope)
{
m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE);
m_id.SetSymbolContextScope (symbol_scope);
}
Address&
StackFrame::GetFrameCodeAddress()
{
if (m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR) && !m_frame_code_addr.IsSectionOffset())
{
m_flags.Set (RESOLVED_FRAME_CODE_ADDR);
// Resolve the PC into a temporary address because if ResolveLoadAddress
// fails to resolve the address, it will clear the address object...
Address resolved_pc;
if (m_thread.GetProcess().ResolveLoadAddress(m_frame_code_addr.GetOffset(), resolved_pc))
{
m_frame_code_addr = resolved_pc;
const Section *section = m_frame_code_addr.GetSection();
if (section)
{
Module *module = section->GetModule();
if (module)
{
m_sc.module_sp = module->GetSP();
if (m_sc.module_sp)
m_flags.Set(eSymbolContextModule);
}
}
}
}
return m_frame_code_addr;
}
void
StackFrame::ChangePC (addr_t pc)
{
m_frame_code_addr.SetOffset(pc);
m_frame_code_addr.SetSection(NULL);
m_sc.Clear();
m_flags.SetAllFlagBits(0);
m_thread.ClearStackFrames ();
}
const char *
StackFrame::Disassemble ()
{
if (m_disassembly.GetSize() == 0)
{
ExecutionContext exe_ctx;
Calculate(exe_ctx);
Target &target = m_thread.GetProcess().GetTarget();
Disassembler::Disassemble (target.GetDebugger(),
target.GetArchitecture(),
exe_ctx,
0,
false,
m_disassembly);
if (m_disassembly.GetSize() == 0)
return NULL;
}
return m_disassembly.GetData();
}
//----------------------------------------------------------------------
// Get the symbol context if we already haven't done so by resolving the
// PC address as much as possible. This way when we pass around a
// StackFrame object, everyone will have as much information as
// possible and no one will ever have to look things up manually.
//----------------------------------------------------------------------
const SymbolContext&
StackFrame::GetSymbolContext (uint32_t resolve_scope)
{
// Copy our internal symbol context into "sc".
if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope)
{
// Resolve our PC to section offset if we haven't alreday done so
// and if we don't have a module. The resolved address section will
// contain the module to which it belongs
if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR))
GetFrameCodeAddress();
// If this is not frame zero, then we need to subtract 1 from the PC
// value when doing address lookups since the PC will be on the
// instruction following the function call instruction...
Address lookup_addr(GetFrameCodeAddress());
if (m_frame_index > 0 && lookup_addr.IsValid())
{
addr_t offset = lookup_addr.GetOffset();
if (offset > 0)
lookup_addr.SetOffset(offset - 1);
}
uint32_t resolved = 0;
if (m_sc.module_sp)
{
// We have something in our stack frame symbol context, lets check
// if we haven't already tried to lookup one of those things. If we
// haven't then we will do the query.
uint32_t actual_resolve_scope = 0;
if (resolve_scope & eSymbolContextCompUnit)
{
if (m_flags.IsClear (eSymbolContextCompUnit))
{
if (m_sc.comp_unit)
resolved |= eSymbolContextCompUnit;
else
actual_resolve_scope |= eSymbolContextCompUnit;
}
}
if (resolve_scope & eSymbolContextFunction)
{
if (m_flags.IsClear (eSymbolContextFunction))
{
if (m_sc.function)
resolved |= eSymbolContextFunction;
else
actual_resolve_scope |= eSymbolContextFunction;
}
}
if (resolve_scope & eSymbolContextBlock)
{
if (m_flags.IsClear (eSymbolContextBlock))
{
if (m_sc.block)
resolved |= eSymbolContextBlock;
else
actual_resolve_scope |= eSymbolContextBlock;
}
}
if (resolve_scope & eSymbolContextSymbol)
{
if (m_flags.IsClear (eSymbolContextSymbol))
{
if (m_sc.symbol)
resolved |= eSymbolContextSymbol;
else
actual_resolve_scope |= eSymbolContextSymbol;
}
}
if (resolve_scope & eSymbolContextLineEntry)
{
if (m_flags.IsClear (eSymbolContextLineEntry))
{
if (m_sc.line_entry.IsValid())
resolved |= eSymbolContextLineEntry;
else
actual_resolve_scope |= eSymbolContextLineEntry;
}
}
if (actual_resolve_scope)
{
// We might be resolving less information than what is already
// in our current symbol context so resolve into a temporary
// symbol context "sc" so we don't clear out data we have
// already found in "m_sc"
SymbolContext sc;
// Set flags that indicate what we have tried to resolve
resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc);
// Only replace what we didn't already have as we may have
// information for an inlined function scope that won't match
// what a standard lookup by address would match
if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL)
m_sc.comp_unit = sc.comp_unit;
if ((resolved & eSymbolContextFunction) && m_sc.function == NULL)
m_sc.function = sc.function;
if ((resolved & eSymbolContextBlock) && m_sc.block == NULL)
m_sc.block = sc.block;
if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL)
m_sc.symbol = sc.symbol;
if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid())
m_sc.line_entry = sc.line_entry;
}
}
else
{
// If we don't have a module, then we can't have the compile unit,
// function, block, line entry or symbol, so we can safely call
// ResolveSymbolContextForAddress with our symbol context member m_sc.
resolved |= m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
}
// If the target was requested add that:
if (m_sc.target_sp.get() == NULL)
{
m_sc.target_sp = CalculateProcess()->GetTarget().GetSP();
if (m_sc.target_sp)
resolved |= eSymbolContextTarget;
}
// Update our internal flags so we remember what we have tried to locate so
// we don't have to keep trying when more calls to this function are made.
// We might have dug up more information that was requested (for example
// if we were asked to only get the block, we will have gotten the
// compile unit, and function) so set any additional bits that we resolved
m_flags.Set (resolve_scope | resolved);
}
// Return the symbol context with everything that was possible to resolve
// resolved.
return m_sc;
}
VariableList *
StackFrame::GetVariableList (bool get_file_globals)
{
if (m_flags.IsClear(RESOLVED_VARIABLES))
{
m_flags.Set(RESOLVED_VARIABLES);
GetSymbolContext (eSymbolContextCompUnit |
eSymbolContextFunction |
eSymbolContextBlock);
if (m_sc.block)
{
bool get_child_variables = true;
bool can_create = true;
m_variable_list_sp = m_sc.function->GetBlock (can_create).GetVariableList (get_child_variables, can_create);
}
if (get_file_globals && m_sc.comp_unit)
{
VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true));
if (m_variable_list_sp)
m_variable_list_sp->AddVariables (global_variable_list_sp.get());
else
m_variable_list_sp = global_variable_list_sp;
}
}
return m_variable_list_sp.get();
}
bool
StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
{
if (m_flags.IsClear(GOT_FRAME_BASE))
{
if (m_sc.function)
{
m_frame_base.Clear();
m_frame_base_error.Clear();
m_flags.Set(GOT_FRAME_BASE);
ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this);
Value expr_value;
if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0)
{
// We should really have an error if evaluate returns, but in case
// we don't, lets set the error to something at least.
if (m_frame_base_error.Success())
m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
}
else
{
m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL);
}
}
else
{
m_frame_base_error.SetErrorString ("No function in symbol context.");
}
}
if (m_frame_base_error.Success())
frame_base = m_frame_base;
if (error_ptr)
*error_ptr = m_frame_base_error;
return m_frame_base_error.Success();
}
RegisterContext *
StackFrame::GetRegisterContext ()
{
if (m_reg_context_sp.get() == NULL)
m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this));
return m_reg_context_sp.get();
}
bool
StackFrame::HasDebugInformation ()
{
GetSymbolContext (eSymbolContextLineEntry);
return m_sc.line_entry.IsValid();
}
ValueObjectSP
StackFrame::GetValueObjectForFrameVariable (const VariableSP &variable_sp)
{
ValueObjectSP valobj_sp;
VariableList *var_list = GetVariableList (true);
if (var_list)
{
// Make sure the variable is a frame variable
const uint32_t var_idx = var_list->FindIndexForVariable (variable_sp.get());
const uint32_t num_variables = var_list->GetSize();
if (var_idx < num_variables)
{
valobj_sp = m_variable_list_value_objects.GetValueObjectAtIndex (var_idx);
if (valobj_sp.get() == NULL)
{
if (m_variable_list_value_objects.GetSize() < num_variables)
m_variable_list_value_objects.Resize(num_variables);
valobj_sp.reset (new ValueObjectVariable (variable_sp));
m_variable_list_value_objects.SetValueObjectAtIndex (var_idx, valobj_sp);
}
}
}
return valobj_sp;
}
ValueObjectSP
StackFrame::TrackGlobalVariable (const VariableSP &variable_sp)
{
// Check to make sure we aren't already tracking this variable?
ValueObjectSP valobj_sp (GetValueObjectForFrameVariable (variable_sp));
if (!valobj_sp)
{
// We aren't already tracking this global
VariableList *var_list = GetVariableList (true);
// If this frame has no variables, create a new list
if (var_list == NULL)
m_variable_list_sp.reset (new VariableList());
// Add the global/static variable to this frame
m_variable_list_sp->AddVariable (variable_sp);
// Now make a value object for it so we can track its changes
valobj_sp = GetValueObjectForFrameVariable (variable_sp);
}
return valobj_sp;
}
bool
StackFrame::IsInlined ()
{
if (m_sc.block == NULL)
GetSymbolContext (eSymbolContextBlock);
if (m_sc.block)
return m_sc.block->GetContainingInlinedBlock() != NULL;
return false;
}
Target *
StackFrame::CalculateTarget ()
{
return m_thread.CalculateTarget();
}
Process *
StackFrame::CalculateProcess ()
{
return m_thread.CalculateProcess();
}
Thread *
StackFrame::CalculateThread ()
{
return &m_thread;
}
StackFrame *
StackFrame::CalculateStackFrame ()
{
return this;
}
void
StackFrame::Calculate (ExecutionContext &exe_ctx)
{
m_thread.Calculate (exe_ctx);
exe_ctx.frame = this;
}
void
StackFrame::Dump (Stream *strm, bool show_frame_index, bool show_fullpaths)
{
if (strm == NULL)
return;
if (show_frame_index)
strm->Printf("frame #%u: ", m_frame_index);
strm->Printf("0x%0*llx ", m_thread.GetProcess().GetAddressByteSize() * 2, GetFrameCodeAddress().GetLoadAddress(&m_thread.GetProcess()));
GetSymbolContext(eSymbolContextEverything);
const bool show_module = true;
const bool show_inline = true;
m_sc.DumpStopContext(strm, &m_thread.GetProcess(), GetFrameCodeAddress(), show_fullpaths, show_module, show_inline);
}
void
StackFrame::UpdateCurrentFrameFromPreviousFrame (StackFrame &prev_frame)
{
assert (GetStackID() == prev_frame.GetStackID()); // TODO: remove this after some testing
m_variable_list_sp = prev_frame.m_variable_list_sp;
m_variable_list_value_objects.Swap (prev_frame.m_variable_list_value_objects);
if (!m_disassembly.GetString().empty())
m_disassembly.GetString().swap (m_disassembly.GetString());
}
void
StackFrame::UpdatePreviousFrameFromCurrentFrame (StackFrame &curr_frame)
{
assert (GetStackID() == curr_frame.GetStackID()); // TODO: remove this after some testing
m_id.SetPC (curr_frame.m_id.GetPC()); // Update the Stack ID PC value
assert (&m_thread == &curr_frame.m_thread);
m_frame_index = curr_frame.m_frame_index;
m_unwind_frame_index = curr_frame.m_unwind_frame_index;
m_reg_context_sp = curr_frame.m_reg_context_sp;
m_frame_code_addr = curr_frame.m_frame_code_addr;
assert (m_sc.target_sp.get() == NULL || curr_frame.m_sc.target_sp.get() == NULL || m_sc.target_sp.get() == curr_frame.m_sc.target_sp.get());
assert (m_sc.module_sp.get() == NULL || curr_frame.m_sc.module_sp.get() == NULL || m_sc.module_sp.get() == curr_frame.m_sc.module_sp.get());
assert (m_sc.comp_unit == NULL || curr_frame.m_sc.comp_unit == NULL || m_sc.comp_unit == curr_frame.m_sc.comp_unit);
assert (m_sc.function == NULL || curr_frame.m_sc.function == NULL || m_sc.function == curr_frame.m_sc.function);
m_sc = curr_frame.m_sc;
m_flags.Clear(GOT_FRAME_BASE | eSymbolContextEverything);
m_flags.Set (m_sc.GetResolvedMask());
m_frame_base.Clear();
m_frame_base_error.Clear();
}
bool
StackFrame::HasCachedData () const
{
if (m_variable_list_sp.get())
return true;
if (m_variable_list_value_objects.GetSize() > 0)
return true;
if (!m_disassembly.GetString().empty())
return true;
return false;
}