George Burgess IV 3dc1669133 [Sema] Fix an overload resolution bug with enable_if.
Currently, if clang::isBetterOverloadCandidate encounters an enable_if
attribute on either candidate that it's inspecting, it will ignore all
lower priority attributes (e.g. pass_object_size). This is problematic
in cases like:

```
void foo(char *c) __attribute__((enable_if(1, "")));
void foo(char *c __attribute__((pass_object_size(0))))
    __attribute__((enable_if(1, "")));
```

...Because we would ignore the pass_object_size attribute in the second
`foo`, and consider any call to `foo` to be ambiguous.

This patch makes overload resolution consult further tiebreakers (e.g.
pass_object_size) if two candidates have equally good enable_if
attributes.

llvm-svn: 269005
2016-05-10 01:59:34 +00:00

96 lines
3.4 KiB
C

// RUN: %clang_cc1 -emit-llvm %s -o - -triple=x86_64-pc-linux-gnu | FileCheck %s
// Verifying that we do, in fact, select the correct function in the following
// cases.
void foo(int m) __attribute__((overloadable, enable_if(m > 0, "")));
void foo(int m) __attribute__((overloadable));
// CHECK-LABEL: define void @test1
void test1() {
// CHECK: store void (i32)* @_Z3fooi
void (*p)(int) = foo;
// CHECK: store void (i32)* @_Z3fooi
void (*p2)(int) = &foo;
// CHECK: store void (i32)* @_Z3fooi
p = foo;
// CHECK: store void (i32)* @_Z3fooi
p = &foo;
// CHECK: store i8* bitcast (void (i32)* @_Z3fooi to i8*)
void *vp1 = (void*)&foo;
// CHECK: store i8* bitcast (void (i32)* @_Z3fooi to i8*)
void *vp2 = (void*)foo;
// CHECK: store i8* bitcast (void (i32)* @_Z3fooi to i8*)
vp1 = (void*)&foo;
// CHECK: store i8* bitcast (void (i32)* @_Z3fooi to i8*)
vp1 = (void*)foo;
}
void bar(int m) __attribute__((overloadable, enable_if(m > 0, "")));
void bar(int m) __attribute__((overloadable, enable_if(1, "")));
// CHECK-LABEL: define void @test2
void test2() {
// CHECK: store void (i32)* @_Z3barUa9enable_ifIXLi1EEEi
void (*p)(int) = bar;
// CHECK: store void (i32)* @_Z3barUa9enable_ifIXLi1EEEi
void (*p2)(int) = &bar;
// CHECK: store void (i32)* @_Z3barUa9enable_ifIXLi1EEEi
p = bar;
// CHECK: store void (i32)* @_Z3barUa9enable_ifIXLi1EEEi
p = &bar;
// CHECK: store i8* bitcast (void (i32)* @_Z3barUa9enable_ifIXLi1EEEi to i8*)
void *vp1 = (void*)&bar;
// CHECK: store i8* bitcast (void (i32)* @_Z3barUa9enable_ifIXLi1EEEi to i8*)
void *vp2 = (void*)bar;
// CHECK: store i8* bitcast (void (i32)* @_Z3barUa9enable_ifIXLi1EEEi to i8*)
vp1 = (void*)&bar;
// CHECK: store i8* bitcast (void (i32)* @_Z3barUa9enable_ifIXLi1EEEi to i8*)
vp1 = (void*)bar;
}
void baz(int m) __attribute__((overloadable, enable_if(1, "")));
void baz(int m) __attribute__((overloadable));
// CHECK-LABEL: define void @test3
void test3() {
// CHECK: store void (i32)* @_Z3bazUa9enable_ifIXLi1EEEi
void (*p)(int) = baz;
// CHECK: store void (i32)* @_Z3bazUa9enable_ifIXLi1EEEi
void (*p2)(int) = &baz;
// CHECK: store void (i32)* @_Z3bazUa9enable_ifIXLi1EEEi
p = baz;
// CHECK: store void (i32)* @_Z3bazUa9enable_ifIXLi1EEEi
p = &baz;
}
const int TRUEFACTS = 1;
void qux(int m) __attribute__((overloadable, enable_if(1, ""),
enable_if(TRUEFACTS, "")));
void qux(int m) __attribute__((overloadable, enable_if(1, "")));
// CHECK-LABEL: define void @test4
void test4() {
// CHECK: store void (i32)* @_Z3quxUa9enable_ifIXLi1EEXL_Z9TRUEFACTSEEEi
void (*p)(int) = qux;
// CHECK: store void (i32)* @_Z3quxUa9enable_ifIXLi1EEXL_Z9TRUEFACTSEEEi
void (*p2)(int) = &qux;
// CHECK: store void (i32)* @_Z3quxUa9enable_ifIXLi1EEXL_Z9TRUEFACTSEEEi
p = qux;
// CHECK: store void (i32)* @_Z3quxUa9enable_ifIXLi1EEXL_Z9TRUEFACTSEEEi
p = &qux;
}
// There was a bug where, when enable_if was present, overload resolution
// wouldn't pay attention to lower-priority attributes.
// (N.B. `foo` with pass_object_size should always be preferred)
// CHECK-LABEL: define void @test5
void test5() {
int foo(char *i) __attribute__((enable_if(1, ""), overloadable));
int foo(char *i __attribute__((pass_object_size(0))))
__attribute__((enable_if(1, ""), overloadable));
// CHECK: call i32 @_Z3fooUa9enable_ifIXLi1EEEPcU17pass_object_size0
foo((void*)0);
}