Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

159 lines
6.1 KiB
C++

//===-- SymbolIndexManager.cpp - Managing multiple SymbolIndices-*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "SymbolIndexManager.h"
#include "find-all-symbols/SymbolInfo.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Path.h"
#define DEBUG_TYPE "include-fixer"
namespace clang {
namespace include_fixer {
using find_all_symbols::SymbolInfo;
using find_all_symbols::SymbolAndSignals;
// Calculate a score based on whether we think the given header is closely
// related to the given source file.
static double similarityScore(llvm::StringRef FileName,
llvm::StringRef Header) {
// Compute the maximum number of common path segements between Header and
// a suffix of FileName.
// We do not do a full longest common substring computation, as Header
// specifies the path we would directly #include, so we assume it is rooted
// relatively to a subproject of the repository.
int MaxSegments = 1;
for (auto FileI = llvm::sys::path::begin(FileName),
FileE = llvm::sys::path::end(FileName);
FileI != FileE; ++FileI) {
int Segments = 0;
for (auto HeaderI = llvm::sys::path::begin(Header),
HeaderE = llvm::sys::path::end(Header), I = FileI;
HeaderI != HeaderE && *I == *HeaderI && I != FileE; ++I, ++HeaderI) {
++Segments;
}
MaxSegments = std::max(Segments, MaxSegments);
}
return MaxSegments;
}
static void rank(std::vector<SymbolAndSignals> &Symbols,
llvm::StringRef FileName) {
llvm::DenseMap<llvm::StringRef, double> Score;
for (const auto &Symbol : Symbols) {
// Calculate a score from the similarity of the header the symbol is in
// with the current file and the popularity of the symbol.
double NewScore = similarityScore(FileName, Symbol.Symbol.getFilePath()) *
(1.0 + std::log2(1 + Symbol.Signals.Seen));
double &S = Score[Symbol.Symbol.getFilePath()];
S = std::max(S, NewScore);
}
// Sort by the gathered scores. Use file name as a tie breaker so we can
// deduplicate.
std::sort(Symbols.begin(), Symbols.end(),
[&](const SymbolAndSignals &A, const SymbolAndSignals &B) {
auto AS = Score[A.Symbol.getFilePath()];
auto BS = Score[B.Symbol.getFilePath()];
if (AS != BS)
return AS > BS;
return A.Symbol.getFilePath() < B.Symbol.getFilePath();
});
}
std::vector<find_all_symbols::SymbolInfo>
SymbolIndexManager::search(llvm::StringRef Identifier,
bool IsNestedSearch,
llvm::StringRef FileName) const {
// The identifier may be fully qualified, so split it and get all the context
// names.
llvm::SmallVector<llvm::StringRef, 8> Names;
Identifier.split(Names, "::");
bool IsFullyQualified = false;
if (Identifier.startswith("::")) {
Names.erase(Names.begin()); // Drop first (empty) element.
IsFullyQualified = true;
}
// As long as we don't find a result keep stripping name parts from the end.
// This is to support nested classes which aren't recorded in the database.
// Eventually we will either hit a class (namespaces aren't in the database
// either) and can report that result.
bool TookPrefix = false;
std::vector<SymbolAndSignals> MatchedSymbols;
do {
std::vector<SymbolAndSignals> Symbols;
for (const auto &DB : SymbolIndices) {
auto Res = DB.get()->search(Names.back());
Symbols.insert(Symbols.end(), Res.begin(), Res.end());
}
LLVM_DEBUG(llvm::dbgs() << "Searching " << Names.back() << "... got "
<< Symbols.size() << " results...\n");
for (auto &SymAndSig : Symbols) {
const SymbolInfo &Symbol = SymAndSig.Symbol;
// Match the identifier name without qualifier.
bool IsMatched = true;
auto SymbolContext = Symbol.getContexts().begin();
auto IdentiferContext = Names.rbegin() + 1; // Skip identifier name.
// Match the remaining context names.
while (IdentiferContext != Names.rend() &&
SymbolContext != Symbol.getContexts().end()) {
if (SymbolContext->second == *IdentiferContext) {
++IdentiferContext;
++SymbolContext;
} else if (SymbolContext->first ==
find_all_symbols::SymbolInfo::ContextType::EnumDecl) {
// Skip non-scoped enum context.
++SymbolContext;
} else {
IsMatched = false;
break;
}
}
// If the name was qualified we only want to add results if we evaluated
// all contexts.
if (IsFullyQualified)
IsMatched &= (SymbolContext == Symbol.getContexts().end());
// FIXME: Support full match. At this point, we only find symbols in
// database which end with the same contexts with the identifier.
if (IsMatched && IdentiferContext == Names.rend()) {
// If we're in a situation where we took a prefix but the thing we
// found couldn't possibly have a nested member ignore it.
if (TookPrefix &&
(Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Function ||
Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Variable ||
Symbol.getSymbolKind() ==
SymbolInfo::SymbolKind::EnumConstantDecl ||
Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Macro))
continue;
MatchedSymbols.push_back(std::move(SymAndSig));
}
}
Names.pop_back();
TookPrefix = true;
} while (MatchedSymbols.empty() && !Names.empty() && IsNestedSearch);
rank(MatchedSymbols, FileName);
// Strip signals, they are no longer needed.
std::vector<SymbolInfo> Res;
for (auto &SymAndSig : MatchedSymbols)
Res.push_back(std::move(SymAndSig.Symbol));
return Res;
}
} // namespace include_fixer
} // namespace clang