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This patch adds the ability to pass native types from the script interpreter to methods that use a {SB,}StructuredData argument. To do so, this patch changes the `ScriptedObject` struture that holds the pointer to the script object as well as the originating script interpreter language. It also exposes that to the SB API via a new class called `SBScriptObject`. This structure allows the debugger to parse the script object and convert it to a StructuredData object. If the type is not compatible with the StructuredData types, we will store its pointer in a `StructuredData::Generic` object. This patch also adds some SWIG typemaps that checks the input argument to ensure it's either an SBStructuredData object, in which case it just passes it throught, or a python object that is NOT another SB type, to provide some guardrails for the user. rdar://111467140 Differential Revision: https://reviews.llvm.org/D155161 Signed-off-by: Med Ismail Bennani <ismail@bennani.ma>
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
//===-- SBScriptObject.cpp ------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/API/SBScriptObject.h"
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#include "Utils.h"
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#include "lldb/Interpreter/ScriptObject.h"
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#include "lldb/Utility/Instrumentation.h"
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using namespace lldb;
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using namespace lldb_private;
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SBScriptObject::SBScriptObject(const ScriptObjectPtr ptr,
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lldb::ScriptLanguage lang)
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: m_opaque_up(std::make_unique<lldb_private::ScriptObject>(ptr, lang)) {
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LLDB_INSTRUMENT_VA(this, ptr, lang);
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}
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SBScriptObject::SBScriptObject(const SBScriptObject &rhs)
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: m_opaque_up(new ScriptObject(nullptr, eScriptLanguageNone)) {
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LLDB_INSTRUMENT_VA(this, rhs);
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m_opaque_up = clone(rhs.m_opaque_up);
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}
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SBScriptObject::~SBScriptObject() = default;
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const SBScriptObject &SBScriptObject::operator=(const SBScriptObject &rhs) {
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LLDB_INSTRUMENT_VA(this, rhs);
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if (this != &rhs)
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m_opaque_up = clone(rhs.m_opaque_up);
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return *this;
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}
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bool SBScriptObject::operator!=(const SBScriptObject &rhs) const {
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LLDB_INSTRUMENT_VA(this, rhs);
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return !(m_opaque_up == rhs.m_opaque_up);
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}
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bool SBScriptObject::IsValid() const {
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LLDB_INSTRUMENT_VA(this);
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return this->operator bool();
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}
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SBScriptObject::operator bool() const {
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LLDB_INSTRUMENT_VA(this);
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return m_opaque_up != nullptr && m_opaque_up->operator bool();
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}
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lldb::ScriptObjectPtr SBScriptObject::GetPointer() const {
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LLDB_INSTRUMENT_VA(this);
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return m_opaque_up ? const_cast<void *>(m_opaque_up->GetPointer()) : nullptr;
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}
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lldb::ScriptLanguage SBScriptObject::GetLanguage() const {
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LLDB_INSTRUMENT_VA(this);
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return m_opaque_up ? m_opaque_up->GetLanguage() : eScriptLanguageNone;
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}
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ScriptObject &SBScriptObject::ref() {
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if (m_opaque_up == nullptr)
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m_opaque_up = std::make_unique<ScriptObject>(nullptr, eScriptLanguageNone);
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return *m_opaque_up;
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}
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const ScriptObject &SBScriptObject::ref() const {
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// This object should already have checked with "IsValid()" prior to calling
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// this function. In case you didn't we will assert and die to let you know.
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assert(m_opaque_up.get());
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return *m_opaque_up;
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}
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ScriptObject *SBScriptObject::get() { return m_opaque_up.get(); }
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