2019-01-02 22:37:28 +00:00

164 lines
4.4 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <dispatch/dispatch.h>
#include <pthread.h>
int finished_enqueueing_work = 0;
char *name = NULL;
void
touch (const char *name, unsigned n)
{
char token[2048];
snprintf (token, 2048, "%s%d", name, n);
FILE *f = fopen (token, "wx");
if (!f)
exit (1);
fputs ("\n", f);
fflush (f);
fclose (f);
}
void
doing_the_work_1(void *in)
{
touch (name, 0);
while (1)
sleep (1);
}
void
submit_work_1a(void *in)
{
dispatch_queue_t *work_performer_1 = (dispatch_queue_t*) in;
dispatch_async_f (*work_performer_1, NULL, doing_the_work_1);
dispatch_async_f (*work_performer_1, NULL, doing_the_work_1);
}
void
submit_work_1b(void *in)
{
dispatch_queue_t *work_performer_1 = (dispatch_queue_t*) in;
dispatch_async_f (*work_performer_1, NULL, doing_the_work_1);
dispatch_async_f (*work_performer_1, NULL, doing_the_work_1);
while (1)
sleep (1);
}
void
doing_the_work_2(void *in)
{
while (1)
sleep (1);
}
void
submit_work_2(void *in)
{
dispatch_queue_t *work_performer_2 = (dispatch_queue_t*) in;
int i = 0;
while (i++ < 5000)
{
dispatch_async_f (*work_performer_2, NULL, doing_the_work_2);
dispatch_async_f (*work_performer_2, NULL, doing_the_work_2);
}
finished_enqueueing_work = 1;
}
void
doing_the_work_3(void *in)
{
while (1)
sleep(1);
}
void
submit_work_3(void *in)
{
dispatch_queue_t *work_performer_3 = (dispatch_queue_t*) in;
dispatch_async_f (*work_performer_3, NULL, doing_the_work_3);
dispatch_async_f (*work_performer_3, NULL, doing_the_work_3);
dispatch_async_f (*work_performer_3, NULL, doing_the_work_3);
dispatch_async_f (*work_performer_3, NULL, doing_the_work_3);
}
void
stopper ()
{
while (1)
sleep (1);
}
int main (int argc, const char **argv)
{
if (argc != 2)
return 2;
name = argv[1];
dispatch_queue_t work_submittor_1 = dispatch_queue_create ("com.apple.work_submittor_1", DISPATCH_QUEUE_SERIAL);
dispatch_queue_t work_submittor_2 = dispatch_queue_create ("com.apple.work_submittor_and_quit_2", DISPATCH_QUEUE_SERIAL);
dispatch_queue_t work_submittor_3 = dispatch_queue_create ("com.apple.work_submittor_3", DISPATCH_QUEUE_SERIAL);
dispatch_queue_t work_performer_1 = dispatch_queue_create ("com.apple.work_performer_1", DISPATCH_QUEUE_SERIAL);
dispatch_queue_t work_performer_2 = dispatch_queue_create ("com.apple.work_performer_2", DISPATCH_QUEUE_SERIAL);
dispatch_queue_t work_performer_3 = dispatch_queue_create ("com.apple.work_performer_3", DISPATCH_QUEUE_CONCURRENT);
dispatch_async_f (work_submittor_1, (void*) &work_performer_1, submit_work_1a);
dispatch_async_f (work_submittor_1, (void*) &work_performer_1, submit_work_1b);
dispatch_async_f (work_submittor_2, (void*) &work_performer_2, submit_work_2);
dispatch_async_f (work_submittor_3, (void*) &work_performer_3, submit_work_3);
// Spin up threads with each of the different libdispatch QoS values.
dispatch_async (dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0), ^{
pthread_setname_np ("user initiated QoS");
touch(name, 1);
while (1)
sleep (10);
});
dispatch_async (dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0), ^{
pthread_setname_np ("user interactive QoS");
touch(name, 2);
while (1)
sleep (10);
});
dispatch_async (dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{
pthread_setname_np ("default QoS");
touch(name, 3);
while (1)
sleep (10);
});
dispatch_async (dispatch_get_global_queue(QOS_CLASS_UTILITY, 0), ^{
pthread_setname_np ("utility QoS");
touch(name, 4);
while (1)
sleep (10);
});
dispatch_async (dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0), ^{
pthread_setname_np ("background QoS");
touch(name, 5);
while (1)
sleep (10);
});
dispatch_async (dispatch_get_global_queue(QOS_CLASS_UNSPECIFIED, 0), ^{
pthread_setname_np ("unspecified QoS");
touch(name, 6);
while (1)
sleep (10);
});
while (finished_enqueueing_work == 0)
sleep (1);
stopper ();
}