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The many many benefits include: 1 - Input/Output/Error streams are now handled as real streams not a push style input 2 - auto completion in python embedded interpreter 3 - multi-line input for "script" and "expression" commands now allow you to edit previous/next lines using up and down arrow keys and this makes multi-line input actually a viable thing to use 4 - it is now possible to use curses to drive LLDB (please try the "gui" command) We will need to deal with and fix any buildbot failures and tests and arise now that input/output and error are correctly hooked up in all cases. llvm-svn: 200263
101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
//===-- CommandObjectQuit.cpp -----------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/lldb-python.h"
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#include "CommandObjectQuit.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Interpreter/CommandInterpreter.h"
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#include "lldb/Interpreter/CommandReturnObject.h"
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using namespace lldb;
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using namespace lldb_private;
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//-------------------------------------------------------------------------
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// CommandObjectQuit
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//-------------------------------------------------------------------------
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CommandObjectQuit::CommandObjectQuit (CommandInterpreter &interpreter) :
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CommandObjectParsed (interpreter, "quit", "Quit out of the LLDB debugger.", "quit")
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{
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}
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CommandObjectQuit::~CommandObjectQuit ()
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{
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}
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// returns true if there is at least one alive process
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// is_a_detach will be true if all alive processes will be detached when you quit
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// and false if at least one process will be killed instead
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bool
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CommandObjectQuit::ShouldAskForConfirmation (bool& is_a_detach)
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{
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if (m_interpreter.GetPromptOnQuit() == false)
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return false;
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bool should_prompt = false;
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is_a_detach = true;
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for (uint32_t debugger_idx = 0;
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debugger_idx < Debugger::GetNumDebuggers();
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debugger_idx++)
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{
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DebuggerSP debugger_sp(Debugger::GetDebuggerAtIndex(debugger_idx));
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if (!debugger_sp)
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continue;
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const TargetList& target_list(debugger_sp->GetTargetList());
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for (uint32_t target_idx = 0;
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target_idx < target_list.GetNumTargets();
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target_idx++)
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{
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TargetSP target_sp(target_list.GetTargetAtIndex(target_idx));
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if (!target_sp)
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continue;
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ProcessSP process_sp(target_sp->GetProcessSP());
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if (process_sp
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&& process_sp->IsValid()
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&& process_sp->IsAlive()
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&& process_sp->WarnBeforeDetach())
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{
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should_prompt = true;
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if (process_sp->GetShouldDetach() == false)
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{
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// if we need to kill at least one process, just say so and return
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is_a_detach = false;
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return should_prompt;
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}
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}
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}
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}
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return should_prompt;
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}
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bool
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CommandObjectQuit::DoExecute (Args& command, CommandReturnObject &result)
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{
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bool is_a_detach = true;
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if (ShouldAskForConfirmation (is_a_detach))
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{
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StreamString message;
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message.Printf("Quitting LLDB will %s one or more processes. Do you really want to proceed", (is_a_detach ? "detach from" : "kill"));
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if (!m_interpreter.Confirm(message.GetData(), true))
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{
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result.SetStatus(eReturnStatusFailed);
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return false;
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}
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}
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const uint32_t event_type = CommandInterpreter::eBroadcastBitQuitCommandReceived;
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m_interpreter.BroadcastEvent (event_type);
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result.SetStatus (eReturnStatusQuit);
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return true;
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}
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