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Provide a class to generate a SHA1 from a sequence of bytes, and a convenience raw_ostream adaptor. This will be used to provide a "build-id" by hashing the Module block when writing bitcode. ThinLTO will use this information for incremental build. Reapply r265094 which was reverted in r265102 because it broke MSVC bots (constexpr is not supported). http://reviews.llvm.org/D16325 From: Mehdi Amini <mehdi.amini@apple.com> llvm-svn: 265107
169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
//======- SHA1.h - Private copy of the SHA1 implementation ---*- C++ -* ======//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// This code is taken from public domain
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// (http://oauth.googlecode.com/svn/code/c/liboauth/src/sha1.c)
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// and modified by wrapping it in a C++ interface for LLVM,
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// and removing unnecessary code.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/SHA1.h"
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using namespace llvm;
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#include <stdint.h>
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#include <string.h>
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#ifdef __BIG_ENDIAN__
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#define SHA_BIG_ENDIAN
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#endif
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/* code */
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#define SHA1_K0 0x5a827999
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#define SHA1_K20 0x6ed9eba1
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#define SHA1_K40 0x8f1bbcdc
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#define SHA1_K60 0xca62c1d6
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#define SEED_0 0x67452301
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#define SEED_1 0xefcdab89
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#define SEED_2 0x98badcfe
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#define SEED_3 0x10325476
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#define SEED_4 0xc3d2e1f0
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void SHA1::init() {
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InternalState.State[0] = SEED_0;
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InternalState.State[1] = SEED_1;
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InternalState.State[2] = SEED_2;
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InternalState.State[3] = SEED_3;
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InternalState.State[4] = SEED_4;
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InternalState.ByteCount = 0;
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InternalState.BufferOffset = 0;
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}
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static uint32_t rol32(uint32_t number, uint8_t bits) {
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return ((number << bits) | (number >> (32 - bits)));
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}
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void SHA1::hashBlock() {
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uint8_t i;
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uint32_t a, b, c, d, e, t;
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a = InternalState.State[0];
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b = InternalState.State[1];
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c = InternalState.State[2];
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d = InternalState.State[3];
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e = InternalState.State[4];
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for (i = 0; i < 80; i++) {
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if (i >= 16) {
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t = InternalState.Buffer[(i + 13) & 15] ^
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InternalState.Buffer[(i + 8) & 15] ^
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InternalState.Buffer[(i + 2) & 15] ^ InternalState.Buffer[i & 15];
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InternalState.Buffer[i & 15] = rol32(t, 1);
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}
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if (i < 20) {
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t = (d ^ (b & (c ^ d))) + SHA1_K0;
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} else if (i < 40) {
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t = (b ^ c ^ d) + SHA1_K20;
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} else if (i < 60) {
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t = ((b & c) | (d & (b | c))) + SHA1_K40;
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} else {
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t = (b ^ c ^ d) + SHA1_K60;
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}
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t += rol32(a, 5) + e + InternalState.Buffer[i & 15];
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e = d;
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d = c;
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c = rol32(b, 30);
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b = a;
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a = t;
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}
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InternalState.State[0] += a;
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InternalState.State[1] += b;
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InternalState.State[2] += c;
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InternalState.State[3] += d;
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InternalState.State[4] += e;
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}
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void SHA1::addUncounted(uint8_t data) {
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uint8_t *const b = (uint8_t *)InternalState.Buffer;
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#ifdef SHA_BIG_ENDIAN
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b[InternalState.BufferOffset] = data;
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#else
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b[InternalState.BufferOffset ^ 3] = data;
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#endif
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InternalState.BufferOffset++;
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if (InternalState.BufferOffset == BLOCK_LENGTH) {
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hashBlock();
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InternalState.BufferOffset = 0;
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}
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}
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void SHA1::writebyte(uint8_t data) {
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++InternalState.ByteCount;
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addUncounted(data);
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}
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void SHA1::update(ArrayRef<uint8_t> Data) {
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for (auto &C : Data)
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writebyte(C);
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}
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void SHA1::pad() {
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// Implement SHA-1 padding (fips180-2 §5.1.1)
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// Pad with 0x80 followed by 0x00 until the end of the block
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addUncounted(0x80);
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while (InternalState.BufferOffset != 56)
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addUncounted(0x00);
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// Append length in the last 8 bytes
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addUncounted(0); // We're only using 32 bit lengths
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addUncounted(0); // But SHA-1 supports 64 bit lengths
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addUncounted(0); // So zero pad the top bits
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addUncounted(InternalState.ByteCount >> 29); // Shifting to multiply by 8
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addUncounted(InternalState.ByteCount >>
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21); // as SHA-1 supports bitstreams as well as
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addUncounted(InternalState.ByteCount >> 13); // byte.
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addUncounted(InternalState.ByteCount >> 5);
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addUncounted(InternalState.ByteCount << 3);
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}
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StringRef SHA1::final() {
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// Pad to complete the last block
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pad();
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#ifdef SHA_BIG_ENDIAN
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// Just copy the current state
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for (int i = 0; i < 5; i++) {
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HashResult[i] = InternalState.State[i];
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}
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#else
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// Swap byte order back
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for (int i = 0; i < 5; i++) {
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HashResult[i] = (((InternalState.State[i]) << 24) & 0xff000000) |
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(((InternalState.State[i]) << 8) & 0x00ff0000) |
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(((InternalState.State[i]) >> 8) & 0x0000ff00) |
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(((InternalState.State[i]) >> 24) & 0x000000ff);
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}
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#endif
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// Return pointer to hash (20 characters)
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return StringRef((char *)HashResult, HASH_LENGTH);
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}
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StringRef SHA1::result() {
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auto StateToRestore = InternalState;
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auto Hash = final();
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// Restore the state
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InternalState = StateToRestore;
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// Return pointer to hash (20 characters)
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return Hash;
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}
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