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These are an artifact of how types are structured but serve little purpose, merely showing that the type is sugared in some way. For example, ElaboratedType's existence means struct S gets printed as 'struct S':'struct S' in the AST, which is unnecessary visual clutter. Note that skipping the second print when the types have the same string matches what we do for diagnostics, where the aka will be skipped.
250 lines
9.5 KiB
ReStructuredText
250 lines
9.5 KiB
ReStructuredText
===================================
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How To Setup Clang Tooling For LLVM
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===================================
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Clang Tooling provides infrastructure to write tools that need syntactic
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and semantic information about a program. This term also relates to a set
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of specific tools using this infrastructure (e.g. ``clang-check``). This
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document provides information on how to set up and use Clang Tooling for
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the LLVM source code.
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Introduction
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============
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Clang Tooling needs a compilation database to figure out specific build
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options for each file. Currently it can create a compilation database
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from the ``compile_commands.json`` file, generated by CMake. When
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invoking clang tools, you can either specify a path to a build directory
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using a command line parameter ``-p`` or let Clang Tooling find this
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file in your source tree. In either case you need to configure your
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build using CMake to use clang tools.
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Setup Clang Tooling Using CMake and Make
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========================================
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If you intend to use make to build LLVM, you should have CMake 2.8.6 or
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later installed (can be found `here <https://cmake.org>`_).
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First, you need to generate Makefiles for LLVM with CMake. You need to
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make a build directory and run CMake from it:
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.. code-block:: console
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$ mkdir your/build/directory
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$ cd your/build/directory
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$ cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON path/to/llvm/sources
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If you want to use clang instead of GCC, you can add
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``-DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++``.
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You can also use ``ccmake``, which provides a curses interface to configure
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CMake variables.
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As a result, the new ``compile_commands.json`` file should appear in the
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current directory. You should link it to the LLVM source tree so that
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Clang Tooling is able to use it:
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.. code-block:: console
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$ ln -s $PWD/compile_commands.json path/to/llvm/source/
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Now you are ready to build and test LLVM using make:
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.. code-block:: console
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$ make check-all
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Setup Clang Tooling Using CMake on Windows
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==========================================
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For Windows developers, the Visual Studio project generators in CMake do
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not support `CMAKE_EXPORT_COMPILE_COMMANDS
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<https://cmake.org/cmake/help/latest/variable/CMAKE_EXPORT_COMPILE_COMMANDS.html>`_.
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However, the Ninja generator does support this variable and can be used
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on Windows to generate a suitable ``compile_commands.json`` that invokes
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the MSVC compiler.
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First, you will need to install `Ninja`_. Once installed, the Ninja
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executable will need to be in your search path for CMake to locate it.
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Next, assuming you already have Visual Studio installed on your machine, you
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need to have the appropriate environment variables configured so that CMake
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will locate the MSVC compiler for the Ninja generator. The `documentation
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<https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line?view=msvc-170#path_and_environment>`_
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describes the necessary environment variable settings, but the simplest thing
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is to use a `developer command-prompt window
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<https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line?view=msvc-170#developer_command_prompt_shortcuts>`_
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or call a `developer command file
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<https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line?view=msvc-170#developer_command_file_locations>`_
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to set the environment variables appropriately.
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Now you can run CMake with the Ninja generator to export a compilation
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database:
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.. code-block:: console
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C:\> mkdir build-ninja
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C:\> cd build-ninja
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C:\build-ninja> cmake -G Ninja -DCMAKE_EXPORT_COMPILE_COMMANDS=ON path/to/llvm/sources
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It is best to keep your Visual Studio IDE build folder separate from the
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Ninja build folder. This prevents the two build systems from negatively
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interacting with each other.
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Once the ``compile_commands.json`` file has been created by Ninja, you can
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use that compilation database with Clang Tooling. One caveat is that because
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there are indirect settings obtained through the environment variables,
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you may need to run any Clang Tooling executables through a command prompt
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window created for use with Visual Studio as described above. An
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alternative, e.g. for using the Visual Studio debugger on a Clang Tooling
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executable, is to ensure that the environment variables are also visible
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to the debugger settings. This can be done locally in Visual Studio's
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debugger configuration locally or globally by launching the Visual Studio
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IDE from a suitable command-prompt window.
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Using Clang Tools
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=================
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After you completed the previous steps, you are ready to run clang tools. If
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you have a recent clang installed, you should have ``clang-check`` in
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``$PATH``. Try to run it on any ``.cpp`` file inside the LLVM source tree:
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.. code-block:: console
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$ clang-check tools/clang/lib/Tooling/CompilationDatabase.cpp
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If you're using vim, it's convenient to have clang-check integrated. Put
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this into your ``.vimrc``:
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::
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function! ClangCheckImpl(cmd)
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if &autowrite | wall | endif
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echo "Running " . a:cmd . " ..."
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let l:output = system(a:cmd)
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cexpr l:output
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cwindow
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let w:quickfix_title = a:cmd
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if v:shell_error != 0
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cc
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endif
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let g:clang_check_last_cmd = a:cmd
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endfunction
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function! ClangCheck()
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let l:filename = expand('%')
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if l:filename =~ '\.\(cpp\|cxx\|cc\|c\)$'
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call ClangCheckImpl("clang-check " . l:filename)
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elseif exists("g:clang_check_last_cmd")
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call ClangCheckImpl(g:clang_check_last_cmd)
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else
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echo "Can't detect file's compilation arguments and no previous clang-check invocation!"
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endif
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endfunction
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nmap <silent> <F5> :call ClangCheck()<CR><CR>
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When editing a .cpp/.cxx/.cc/.c file, hit F5 to reparse the file. In
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case the current file has a different extension (for example, .h), F5
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will re-run the last clang-check invocation made from this vim instance
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(if any). The output will go into the error window, which is opened
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automatically when clang-check finds errors, and can be re-opened with
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``:cope``.
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Other ``clang-check`` options that can be useful when working with clang
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AST:
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* ``-ast-print`` --- Build ASTs and then pretty-print them.
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* ``-ast-dump`` --- Build ASTs and then debug dump them.
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* ``-ast-dump-filter=<string>`` --- Use with ``-ast-dump`` or ``-ast-print`` to
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dump/print only AST declaration nodes having a certain substring in a
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qualified name. Use ``-ast-list`` to list all filterable declaration node
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names.
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* ``-ast-list`` --- Build ASTs and print the list of declaration node qualified
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names.
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Examples:
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.. code-block:: console
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$ clang-check tools/clang/tools/clang-check/ClangCheck.cpp -ast-dump -ast-dump-filter ActionFactory::newASTConsumer
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Processing: tools/clang/tools/clang-check/ClangCheck.cpp.
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Dumping ::ActionFactory::newASTConsumer:
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clang::ASTConsumer *newASTConsumer() (CompoundStmt 0x44da290 </home/alexfh/local/llvm/tools/clang/tools/clang-check/ClangCheck.cpp:64:40, line:72:3>
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(IfStmt 0x44d97c8 <line:65:5, line:66:45>
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<<<NULL>>>
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(ImplicitCastExpr 0x44d96d0 <line:65:9> '_Bool' <UserDefinedConversion>
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...
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$ clang-check tools/clang/tools/clang-check/ClangCheck.cpp -ast-print -ast-dump-filter ActionFactory::newASTConsumer
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Processing: tools/clang/tools/clang-check/ClangCheck.cpp.
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Printing <anonymous namespace>::ActionFactory::newASTConsumer:
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clang::ASTConsumer *newASTConsumer() {
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if (this->ASTList.operator _Bool())
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return clang::CreateASTDeclNodeLister();
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if (this->ASTDump.operator _Bool())
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return clang::CreateASTDumper(nullptr /*Dump to stdout.*/,
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this->ASTDumpFilter);
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if (this->ASTPrint.operator _Bool())
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return clang::CreateASTPrinter(&llvm::outs(), this->ASTDumpFilter);
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return new clang::ASTConsumer();
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}
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Using Ninja Build System
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=======================================
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Optionally you can use the `Ninja`_ build system instead of make. It is
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aimed at making your builds faster. Currently this step will require
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building Ninja from sources.
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To take advantage of using Clang Tools along with Ninja build you need
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at least CMake 2.8.9.
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Clone the Ninja git repository and build Ninja from sources:
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.. code-block:: console
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$ git clone git://github.com/martine/ninja.git
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$ cd ninja/
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$ ./bootstrap.py
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This will result in a single binary ``ninja`` in the current directory.
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It doesn't require installation and can just be copied to any location
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inside ``$PATH``, say ``/usr/local/bin/``:
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.. code-block:: console
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$ sudo cp ninja /usr/local/bin/
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$ sudo chmod a+rx /usr/local/bin/ninja
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After doing all of this, you'll need to generate Ninja build files for
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LLVM with CMake. You need to make a build directory and run CMake from
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it:
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.. code-block:: console
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$ mkdir your/build/directory
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$ cd your/build/directory
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$ cmake -G Ninja -DCMAKE_EXPORT_COMPILE_COMMANDS=ON path/to/llvm/sources
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If you want to use clang instead of GCC, you can add
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``-DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++``.
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You can also use ``ccmake``, which provides a curses interface to configure
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CMake variables in an interactive manner.
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As a result, the new ``compile_commands.json`` file should appear in the
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current directory. You should link it to the LLVM source tree so that
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Clang Tooling is able to use it:
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.. code-block:: console
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$ ln -s $PWD/compile_commands.json path/to/llvm/source/
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Now you are ready to build and test LLVM using Ninja:
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.. code-block:: console
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$ ninja check-all
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Other target names can be used in the same way as with make.
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.. _Ninja: https://ninja-build.org/
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