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The module currently stores the target triple as a string. This means that any code that wants to actually use the triple first has to instantiate a Triple, which is somewhat expensive. The change in #121652 caused a moderate compile-time regression due to this. While it would be easy enough to work around, I think that architecturally, it makes more sense to store the parsed Triple in the module, so that it can always be directly queried. For this change, I've opted not to add any magic conversions between std::string and Triple for backwards-compatibilty purses, and instead write out needed Triple()s or str()s explicitly. This is because I think a decent number of them should be changed to work on Triple as well, to avoid unnecessary conversions back and forth. The only interesting part in this patch is that the default triple is Triple("") instead of Triple() to preserve existing behavior. The former defaults to using the ELF object format instead of unknown object format. We should fix that as well.
142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
//===- ValueSymbolTable.cpp - Implement the ValueSymbolTable class --------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ValueSymbolTable class for the IR library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/IR/ValueSymbolTable.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/IR/GlobalValue.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/Type.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/TargetParser/Triple.h"
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#include <cassert>
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#include <utility>
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using namespace llvm;
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#define DEBUG_TYPE "valuesymtab"
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// Class destructor
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ValueSymbolTable::~ValueSymbolTable() {
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#ifndef NDEBUG // Only do this in -g mode...
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for (const auto &VI : vmap)
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dbgs() << "Value still in symbol table! Type = '"
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<< *VI.getValue()->getType() << "' Name = '" << VI.getKeyData()
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<< "'\n";
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assert(vmap.empty() && "Values remain in symbol table!");
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#endif
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}
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ValueName *ValueSymbolTable::makeUniqueName(Value *V,
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SmallString<256> &UniqueName) {
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unsigned BaseSize = UniqueName.size();
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bool AppenDot = false;
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if (auto *GV = dyn_cast<GlobalValue>(V)) {
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// A dot is appended to mark it as clone during ABI demangling so that
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// for example "_Z1fv" and "_Z1fv.1" both demangle to "f()", the second
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// one being a clone.
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// On NVPTX we cannot use a dot because PTX only allows [A-Za-z0-9_$] for
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// identifiers. This breaks ABI demangling but at least ptxas accepts and
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// compiles the program.
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const Module *M = GV->getParent();
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if (!(M && M->getTargetTriple().isNVPTX()))
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AppenDot = true;
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}
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while (true) {
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// Trim any suffix off and append the next number.
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UniqueName.resize(BaseSize);
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raw_svector_ostream S(UniqueName);
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if (AppenDot)
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S << ".";
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S << ++LastUnique;
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// Retry if MaxNameSize has been exceeded.
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if (MaxNameSize > -1 && UniqueName.size() > (size_t)MaxNameSize) {
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assert(BaseSize >= UniqueName.size() - (size_t)MaxNameSize &&
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"Can't generate unique name: MaxNameSize is too small.");
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BaseSize -= UniqueName.size() - (size_t)MaxNameSize;
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continue;
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}
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// Try insert the vmap entry with this suffix.
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auto IterBool = vmap.insert(std::make_pair(UniqueName.str(), V));
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if (IterBool.second)
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return &*IterBool.first;
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}
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}
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// Insert a value into the symbol table with the specified name...
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//
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void ValueSymbolTable::reinsertValue(Value *V) {
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assert(V->hasName() && "Can't insert nameless Value into symbol table");
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// Try inserting the name, assuming it won't conflict.
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if (vmap.insert(V->getValueName())) {
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// LLVM_DEBUG(dbgs() << " Inserted value: " << V->getValueName() << ": " <<
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// *V << "\n");
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return;
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}
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// Otherwise, there is a naming conflict. Rename this value.
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SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
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// The name is too already used, just free it so we can allocate a new name.
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MallocAllocator Allocator;
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V->getValueName()->Destroy(Allocator);
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ValueName *VN = makeUniqueName(V, UniqueName);
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V->setValueName(VN);
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}
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void ValueSymbolTable::removeValueName(ValueName *V) {
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// LLVM_DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
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// Remove the value from the symbol table.
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vmap.remove(V);
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}
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/// createValueName - This method attempts to create a value name and insert
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/// it into the symbol table with the specified name. If it conflicts, it
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/// auto-renames the name and returns that instead.
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ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
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if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize)
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Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize));
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// In the common case, the name is not already in the symbol table.
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auto IterBool = vmap.insert(std::make_pair(Name, V));
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if (IterBool.second) {
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// LLVM_DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
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// << *V << "\n");
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return &*IterBool.first;
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}
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// Otherwise, there is a naming conflict. Rename this value.
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SmallString<256> UniqueName(Name.begin(), Name.end());
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return makeUniqueName(V, UniqueName);
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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// dump - print out the symbol table
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//
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LLVM_DUMP_METHOD void ValueSymbolTable::dump() const {
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// dbgs() << "ValueSymbolTable:\n";
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for (const auto &I : *this) {
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// dbgs() << " '" << I->getKeyData() << "' = ";
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I.getValue()->dump();
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// dbgs() << "\n";
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}
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}
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#endif
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