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C23 6.3.1.8 ‘Usual arithmetic conversions’ p1 states (emphasis mine): > Otherwise, if the corresponding real type of either operand is `float`, the other operand is converted, *without change of type domain*, to a type whose corresponding real type is `float`. ‘type domain’ here refers to `_Complex` vs real (i.e. non-`_Complex`); there is another clause that states the same for `double`. Consider the following code: ```c++ _Complex float f; int x; f / x; ``` After talking this over with @AaronBallman, we came to the conclusion that `x` should be converted to `float` and *not* `_Complex float` (that is, we should perform a division of `_Complex float / float`, and *not* `_Complex float / _Complex float`; the same also applies to `-+*`). This was already being done correctly for cases where `x` was already a `float`; it’s just mixed `_Complex float`+`int` operations that currently suffer from this problem. This pr removes the extra `FloatingRealToComplex` conversion that we were erroneously inserting and adds some tests to make sure we’re actually doing `_Complex float / float` and not `_Complex float / _Complex float` (and analogously for `double` and `-+*`). The only exception here is `float / _Complex float`, which calls a library function (`__divsc3`) that takes 4 `float`s, so we end up having to convert the `float` to a `_Complex float` after all (and analogously for `double`); I don’t believe there is a way around this. Lastly, we were also missing tests for `_Complex` arithmetic at compile time, so this adds some tests for that as well.