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generally support the C++11 memory model requirements for bitfield accesses by relying more heavily on LLVM's memory model. The primary change this introduces is to move from a manually aligned and strided access pattern across the bits of the bitfield to a much simpler lump access of all bits in the bitfield followed by math to extract the bits relevant for the particular field. This simplifies the code significantly, but relies on LLVM to intelligently lowering these integers. I have tested LLVM's lowering both synthetically and in benchmarks. The lowering appears to be functional, and there are no really significant performance regressions. Different code patterns accessing bitfields will vary in how this impacts them. The only real regressions I'm seeing are a few patterns where the LLVM code generation for loads that feed directly into a mask operation don't take advantage of the x86 ability to do a smaller load and a cheap zero-extension. This doesn't regress any benchmark in the nightly test suite on my box past the noise threshold, but my box is quite noisy. I'll be watching the LNT numbers, and will look into further improvements to the LLVM lowering as needed. llvm-svn: 169489
135 lines
2.4 KiB
C
135 lines
2.4 KiB
C
// RUN: %clang_cc1 -triple i386-unknown-unknown -emit-llvm %s -o - | FileCheck %s
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void f1() {
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// Scalars in braces.
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int a = { 1 };
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}
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void f2() {
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int a[2][2] = { { 1, 2 }, { 3, 4 } };
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int b[3][3] = { { 1, 2 }, { 3, 4 } };
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int *c[2] = { &a[1][1], &b[2][2] };
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int *d[2][2] = { {&a[1][1], &b[2][2]}, {&a[0][0], &b[1][1]} };
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int *e[3][3] = { {&a[1][1], &b[2][2]}, {&a[0][0], &b[1][1]} };
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char ext[3][3] = {".Y",".U",".V"};
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}
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typedef void (* F)(void);
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extern void foo(void);
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struct S { F f; };
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void f3() {
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struct S a[1] = { { foo } };
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}
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// Constants
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// CHECK: @g3 = constant i32 10
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// CHECK: @f4.g4 = internal constant i32 12
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const int g3 = 10;
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int f4() {
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static const int g4 = 12;
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return g4;
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}
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// PR6537
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typedef union vec3 {
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struct { double x, y, z; };
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double component[3];
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} vec3;
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vec3 f5(vec3 value) {
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return (vec3) {{
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.x = value.x
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}};
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}
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// rdar://problem/8154689
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void f6() {
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int x;
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long ids[] = { (long) &x };
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}
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// CHECK: @test7 = global{{.*}}{ i32 0, [4 x i8] c"bar\00" }
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// PR8217
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struct a7 {
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int b;
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char v[];
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};
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struct a7 test7 = { .b = 0, .v = "bar" };
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// PR279 comment #3
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char test8(int X) {
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char str[100000] = "abc"; // tail should be memset.
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return str[X];
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// CHECK: @test8(
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// CHECK: call void @llvm.memset
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// CHECK: store i8 97
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// CHECK: store i8 98
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// CHECK: store i8 99
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// CHECK-NOT: getelementptr
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// CHECK: load
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}
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void bar(void*);
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// PR279
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int test9(int X) {
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int Arr[100] = { X }; // Should use memset
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bar(Arr);
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// CHECK: @test9
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// CHECK: call void @llvm.memset
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// CHECK-NOT: store i32 0
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// CHECK: call void @bar
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}
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struct a {
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int a, b, c, d, e, f, g, h, i, j, k, *p;
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};
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struct b {
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struct a a,b,c,d,e,f,g;
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};
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int test10(int X) {
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struct b S = { .a.a = X, .d.e = X, .f.e = 0, .f.f = 0, .f.p = 0 };
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bar(&S);
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// CHECK: @test10
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// CHECK: call void @llvm.memset
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// CHECK-NOT: store i32 0
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// CHECK: call void @bar
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}
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// PR9257
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struct test11S {
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int A[10];
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};
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void test11(struct test11S *P) {
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*P = (struct test11S) { .A = { [0 ... 3] = 4 } };
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// CHECK: @test11
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// CHECK: store i32 4
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// CHECK: store i32 4
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// CHECK: store i32 4
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// CHECK: store i32 4
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// CHECK: ret void
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}
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// Verify that we can convert a recursive struct with a memory that returns
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// an instance of the struct we're converting.
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struct test12 {
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struct test12 (*p)(void);
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} test12g;
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void test13(int x) {
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struct X { int a; int b : 10; int c; };
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struct X y = {.c = x};
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// CHECK: @test13
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// CHECK: and i16 {{.*}}, -1024
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}
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