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by `getTerminator()` calls instead be declared as `Instruction`. This is the biggest remaining chunk of the usage of `getTerminator()` that insists on the narrow type and so is an easy batch of updates. Several files saw more extensive updates where this would cascade to requiring API updates within the file to use `Instruction` instead of `TerminatorInst`. All of these were trivial in nature (pervasively using `Instruction` instead just worked). llvm-svn: 344502
238 lines
8.4 KiB
C++
238 lines
8.4 KiB
C++
//===-- CFG.cpp - BasicBlock analysis --------------------------------------==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions performs analyses on basic blocks, and instructions
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// contained within basic blocks.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CFG.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/IR/Dominators.h"
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using namespace llvm;
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/// FindFunctionBackedges - Analyze the specified function to find all of the
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/// loop backedges in the function and return them. This is a relatively cheap
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/// (compared to computing dominators and loop info) analysis.
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///
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/// The output is added to Result, as pairs of <from,to> edge info.
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void llvm::FindFunctionBackedges(const Function &F,
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SmallVectorImpl<std::pair<const BasicBlock*,const BasicBlock*> > &Result) {
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const BasicBlock *BB = &F.getEntryBlock();
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if (succ_empty(BB))
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return;
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SmallPtrSet<const BasicBlock*, 8> Visited;
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SmallVector<std::pair<const BasicBlock*, succ_const_iterator>, 8> VisitStack;
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SmallPtrSet<const BasicBlock*, 8> InStack;
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Visited.insert(BB);
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VisitStack.push_back(std::make_pair(BB, succ_begin(BB)));
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InStack.insert(BB);
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do {
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std::pair<const BasicBlock*, succ_const_iterator> &Top = VisitStack.back();
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const BasicBlock *ParentBB = Top.first;
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succ_const_iterator &I = Top.second;
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bool FoundNew = false;
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while (I != succ_end(ParentBB)) {
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BB = *I++;
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if (Visited.insert(BB).second) {
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FoundNew = true;
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break;
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}
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// Successor is in VisitStack, it's a back edge.
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if (InStack.count(BB))
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Result.push_back(std::make_pair(ParentBB, BB));
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}
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if (FoundNew) {
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// Go down one level if there is a unvisited successor.
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InStack.insert(BB);
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VisitStack.push_back(std::make_pair(BB, succ_begin(BB)));
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} else {
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// Go up one level.
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InStack.erase(VisitStack.pop_back_val().first);
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}
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} while (!VisitStack.empty());
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}
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/// GetSuccessorNumber - Search for the specified successor of basic block BB
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/// and return its position in the terminator instruction's list of
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/// successors. It is an error to call this with a block that is not a
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/// successor.
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unsigned llvm::GetSuccessorNumber(const BasicBlock *BB,
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const BasicBlock *Succ) {
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const Instruction *Term = BB->getTerminator();
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#ifndef NDEBUG
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unsigned e = Term->getNumSuccessors();
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#endif
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for (unsigned i = 0; ; ++i) {
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assert(i != e && "Didn't find edge?");
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if (Term->getSuccessor(i) == Succ)
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return i;
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}
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}
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/// isCriticalEdge - Return true if the specified edge is a critical edge.
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/// Critical edges are edges from a block with multiple successors to a block
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/// with multiple predecessors.
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bool llvm::isCriticalEdge(const Instruction *TI, unsigned SuccNum,
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bool AllowIdenticalEdges) {
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assert(TI->isTerminator() && "Must be a terminator to have successors!");
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assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!");
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if (TI->getNumSuccessors() == 1) return false;
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const BasicBlock *Dest = TI->getSuccessor(SuccNum);
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const_pred_iterator I = pred_begin(Dest), E = pred_end(Dest);
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// If there is more than one predecessor, this is a critical edge...
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assert(I != E && "No preds, but we have an edge to the block?");
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const BasicBlock *FirstPred = *I;
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++I; // Skip one edge due to the incoming arc from TI.
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if (!AllowIdenticalEdges)
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return I != E;
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// If AllowIdenticalEdges is true, then we allow this edge to be considered
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// non-critical iff all preds come from TI's block.
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for (; I != E; ++I)
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if (*I != FirstPred)
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return true;
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return false;
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}
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// LoopInfo contains a mapping from basic block to the innermost loop. Find
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// the outermost loop in the loop nest that contains BB.
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static const Loop *getOutermostLoop(const LoopInfo *LI, const BasicBlock *BB) {
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const Loop *L = LI->getLoopFor(BB);
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if (L) {
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while (const Loop *Parent = L->getParentLoop())
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L = Parent;
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}
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return L;
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}
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// True if there is a loop which contains both BB1 and BB2.
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static bool loopContainsBoth(const LoopInfo *LI,
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const BasicBlock *BB1, const BasicBlock *BB2) {
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const Loop *L1 = getOutermostLoop(LI, BB1);
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const Loop *L2 = getOutermostLoop(LI, BB2);
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return L1 != nullptr && L1 == L2;
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}
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bool llvm::isPotentiallyReachableFromMany(
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SmallVectorImpl<BasicBlock *> &Worklist, BasicBlock *StopBB,
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const DominatorTree *DT, const LoopInfo *LI) {
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// When the stop block is unreachable, it's dominated from everywhere,
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// regardless of whether there's a path between the two blocks.
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if (DT && !DT->isReachableFromEntry(StopBB))
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DT = nullptr;
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// Limit the number of blocks we visit. The goal is to avoid run-away compile
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// times on large CFGs without hampering sensible code. Arbitrarily chosen.
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unsigned Limit = 32;
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SmallPtrSet<const BasicBlock*, 32> Visited;
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do {
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BasicBlock *BB = Worklist.pop_back_val();
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if (!Visited.insert(BB).second)
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continue;
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if (BB == StopBB)
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return true;
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if (DT && DT->dominates(BB, StopBB))
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return true;
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if (LI && loopContainsBoth(LI, BB, StopBB))
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return true;
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if (!--Limit) {
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// We haven't been able to prove it one way or the other. Conservatively
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// answer true -- that there is potentially a path.
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return true;
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}
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if (const Loop *Outer = LI ? getOutermostLoop(LI, BB) : nullptr) {
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// All blocks in a single loop are reachable from all other blocks. From
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// any of these blocks, we can skip directly to the exits of the loop,
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// ignoring any other blocks inside the loop body.
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Outer->getExitBlocks(Worklist);
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} else {
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Worklist.append(succ_begin(BB), succ_end(BB));
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}
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} while (!Worklist.empty());
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// We have exhausted all possible paths and are certain that 'To' can not be
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// reached from 'From'.
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return false;
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}
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bool llvm::isPotentiallyReachable(const BasicBlock *A, const BasicBlock *B,
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const DominatorTree *DT, const LoopInfo *LI) {
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assert(A->getParent() == B->getParent() &&
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"This analysis is function-local!");
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SmallVector<BasicBlock*, 32> Worklist;
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Worklist.push_back(const_cast<BasicBlock*>(A));
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return isPotentiallyReachableFromMany(Worklist, const_cast<BasicBlock *>(B),
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DT, LI);
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}
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bool llvm::isPotentiallyReachable(const Instruction *A, const Instruction *B,
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const DominatorTree *DT, const LoopInfo *LI) {
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assert(A->getParent()->getParent() == B->getParent()->getParent() &&
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"This analysis is function-local!");
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SmallVector<BasicBlock*, 32> Worklist;
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if (A->getParent() == B->getParent()) {
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// The same block case is special because it's the only time we're looking
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// within a single block to see which instruction comes first. Once we
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// start looking at multiple blocks, the first instruction of the block is
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// reachable, so we only need to determine reachability between whole
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// blocks.
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BasicBlock *BB = const_cast<BasicBlock *>(A->getParent());
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// If the block is in a loop then we can reach any instruction in the block
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// from any other instruction in the block by going around a backedge.
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if (LI && LI->getLoopFor(BB) != nullptr)
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return true;
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// Linear scan, start at 'A', see whether we hit 'B' or the end first.
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for (BasicBlock::const_iterator I = A->getIterator(), E = BB->end(); I != E;
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++I) {
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if (&*I == B)
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return true;
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}
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// Can't be in a loop if it's the entry block -- the entry block may not
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// have predecessors.
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if (BB == &BB->getParent()->getEntryBlock())
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return false;
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// Otherwise, continue doing the normal per-BB CFG walk.
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Worklist.append(succ_begin(BB), succ_end(BB));
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if (Worklist.empty()) {
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// We've proven that there's no path!
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return false;
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}
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} else {
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Worklist.push_back(const_cast<BasicBlock*>(A->getParent()));
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}
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if (A->getParent() == &A->getParent()->getParent()->getEntryBlock())
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return true;
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if (B->getParent() == &A->getParent()->getParent()->getEntryBlock())
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return false;
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return isPotentiallyReachableFromMany(
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Worklist, const_cast<BasicBlock *>(B->getParent()), DT, LI);
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}
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