
We've started using `_LIBCPP_BEGIN_NAMESPACE_STD` and `_LIBCPP_END_NAMESPACE_STD` for more than just the namespace for a while now. For example, we're using it to add visibility annotations to types. This works very well and avoids a bunch of annotations, but doesn't work for the few places where we have an unversioned namespace. This adds `_LIBCPP_BEGIN_UNVERSIONED_NAMESPACE_STD` and `_LIBCPP_END_UNVERSIONED_NAMESPACE_STD` to make it simpler to add new annotations consistently across the library as well as making it more explicit that the unversioned namespace is indeed intended.
The LLVM Compiler Infrastructure
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting in touch
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.