Nikita Popov 979c275097
[IR] Store Triple in Module (NFC) (#129868)
The module currently stores the target triple as a string. This means
that any code that wants to actually use the triple first has to
instantiate a Triple, which is somewhat expensive. The change in #121652
caused a moderate compile-time regression due to this. While it would be
easy enough to work around, I think that architecturally, it makes more
sense to store the parsed Triple in the module, so that it can always be
directly queried.

For this change, I've opted not to add any magic conversions between
std::string and Triple for backwards-compatibilty purses, and instead
write out needed Triple()s or str()s explicitly. This is because I think
a decent number of them should be changed to work on Triple as well, to
avoid unnecessary conversions back and forth.

The only interesting part in this patch is that the default triple is
Triple("") instead of Triple() to preserve existing behavior. The former
defaults to using the ELF object format instead of unknown object
format. We should fix that as well.
2025-03-06 10:27:47 +01:00
..

Flang

Flang is a ground-up implementation of a Fortran front end written in modern C++. It started off as the f18 project (https://github.com/flang-compiler/f18) with an aim to replace the previous flang project (https://github.com/flang-compiler/flang) and address its various deficiencies. F18 was subsequently accepted into the LLVM project and rechristened as Flang.

Please note that flang is not ready yet for production usage.

Getting Started

Read more about flang in the docs directory. Start with the compiler overview.

To better understand Fortran as a language and the specific grammar accepted by flang, read Fortran For C Programmers and flang's specifications of the Fortran grammar and the OpenMP grammar.

Treatment of language extensions is covered in this document.

To understand the compilers handling of intrinsics, see the discussion of intrinsics.

To understand how a flang program communicates with libraries at runtime, see the discussion of runtime descriptors.

If you're interested in contributing to the compiler, read the style guide and also review how flang uses modern C++ features.

If you are interested in writing new documentation, follow LLVM's Markdown style guide.

Consult the Getting Started with Flang for information on building and running flang.