llvm-project/llvm/lib/Support/StringMap.cpp
David Blaikie 9a4a4c3f74 Reapply "[ADT][StringMap] Add ability to precompute and reuse the string hash"
Reverted due to an internally discovered lld crash, which turned out to
be an existing lld bug that got tickled by this changes. That's
addressed in dee8786f70a3d62b639113343fa36ef55bdbad63 so let's have
another go with this change.

Original commit message:
    Useful for lldb's const string pool, using the hash to determine which
    string map to lock and query/insert.

    Derived from https://reviews.llvm.org/D122974 by Luboš Luňák

This reverts commit f976719fb2cb23364957e5993f7fc3684ee15391.
Effectively reapplying 67c631d283fc96d652304199cd625be426b98f8e.
2024-02-02 20:01:51 +00:00

267 lines
9.4 KiB
C++

//===--- StringMap.cpp - String Hash table map implementation -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the StringMap class.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/StringMap.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/ReverseIteration.h"
#include "llvm/Support/xxhash.h"
using namespace llvm;
/// Returns the number of buckets to allocate to ensure that the DenseMap can
/// accommodate \p NumEntries without need to grow().
static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
// Ensure that "NumEntries * 4 < NumBuckets * 3"
if (NumEntries == 0)
return 0;
// +1 is required because of the strict equality.
// For example if NumEntries is 48, we need to return 401.
return NextPowerOf2(NumEntries * 4 / 3 + 1);
}
static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) {
auto **Table = static_cast<StringMapEntryBase **>(safe_calloc(
NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned)));
// Allocate one extra bucket, set it to look filled so the iterators stop at
// end.
Table[NewNumBuckets] = (StringMapEntryBase *)2;
return Table;
}
static inline unsigned *getHashTable(StringMapEntryBase **TheTable,
unsigned NumBuckets) {
return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1);
}
uint32_t StringMapImpl::hash(StringRef Key) { return xxh3_64bits(Key); }
StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
ItemSize = itemSize;
// If a size is specified, initialize the table with that many buckets.
if (InitSize) {
// The table will grow when the number of entries reach 3/4 of the number of
// buckets. To guarantee that "InitSize" number of entries can be inserted
// in the table without growing, we allocate just what is needed here.
init(getMinBucketToReserveForEntries(InitSize));
return;
}
// Otherwise, initialize it with zero buckets to avoid the allocation.
TheTable = nullptr;
NumBuckets = 0;
NumItems = 0;
NumTombstones = 0;
}
void StringMapImpl::init(unsigned InitSize) {
assert((InitSize & (InitSize - 1)) == 0 &&
"Init Size must be a power of 2 or zero!");
unsigned NewNumBuckets = InitSize ? InitSize : 16;
NumItems = 0;
NumTombstones = 0;
TheTable = createTable(NewNumBuckets);
// Set the member only if TheTable was successfully allocated
NumBuckets = NewNumBuckets;
}
/// LookupBucketFor - Look up the bucket that the specified string should end
/// up in. If it already exists as a key in the map, the Item pointer for the
/// specified bucket will be non-null. Otherwise, it will be null. In either
/// case, the FullHashValue field of the bucket will be set to the hash value
/// of the string.
unsigned StringMapImpl::LookupBucketFor(StringRef Name,
uint32_t FullHashValue) {
#ifdef EXPENSIVE_CHECKS
assert(FullHashValue == hash(Name));
#endif
// Hash table unallocated so far?
if (NumBuckets == 0)
init(16);
if (shouldReverseIterate())
FullHashValue = ~FullHashValue;
unsigned BucketNo = FullHashValue & (NumBuckets - 1);
unsigned *HashTable = getHashTable(TheTable, NumBuckets);
unsigned ProbeAmt = 1;
int FirstTombstone = -1;
while (true) {
StringMapEntryBase *BucketItem = TheTable[BucketNo];
// If we found an empty bucket, this key isn't in the table yet, return it.
if (LLVM_LIKELY(!BucketItem)) {
// If we found a tombstone, we want to reuse the tombstone instead of an
// empty bucket. This reduces probing.
if (FirstTombstone != -1) {
HashTable[FirstTombstone] = FullHashValue;
return FirstTombstone;
}
HashTable[BucketNo] = FullHashValue;
return BucketNo;
}
if (BucketItem == getTombstoneVal()) {
// Skip over tombstones. However, remember the first one we see.
if (FirstTombstone == -1)
FirstTombstone = BucketNo;
} else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
// If the full hash value matches, check deeply for a match. The common
// case here is that we are only looking at the buckets (for item info
// being non-null and for the full hash value) not at the items. This
// is important for cache locality.
// Do the comparison like this because Name isn't necessarily
// null-terminated!
char *ItemStr = (char *)BucketItem + ItemSize;
if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
// We found a match!
return BucketNo;
}
}
// Okay, we didn't find the item. Probe to the next bucket.
BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
// Use quadratic probing, it has fewer clumping artifacts than linear
// probing and has good cache behavior in the common case.
++ProbeAmt;
}
}
/// FindKey - Look up the bucket that contains the specified key. If it exists
/// in the map, return the bucket number of the key. Otherwise return -1.
/// This does not modify the map.
int StringMapImpl::FindKey(StringRef Key, uint32_t FullHashValue) const {
if (NumBuckets == 0)
return -1; // Really empty table?
#ifdef EXPENSIVE_CHECKS
assert(FullHashValue == hash(Key);
#endif
if (shouldReverseIterate())
FullHashValue = ~FullHashValue;
unsigned BucketNo = FullHashValue & (NumBuckets - 1);
unsigned *HashTable = getHashTable(TheTable, NumBuckets);
unsigned ProbeAmt = 1;
while (true) {
StringMapEntryBase *BucketItem = TheTable[BucketNo];
// If we found an empty bucket, this key isn't in the table yet, return.
if (LLVM_LIKELY(!BucketItem))
return -1;
if (BucketItem == getTombstoneVal()) {
// Ignore tombstones.
} else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
// If the full hash value matches, check deeply for a match. The common
// case here is that we are only looking at the buckets (for item info
// being non-null and for the full hash value) not at the items. This
// is important for cache locality.
// Do the comparison like this because NameStart isn't necessarily
// null-terminated!
char *ItemStr = (char *)BucketItem + ItemSize;
if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
// We found a match!
return BucketNo;
}
}
// Okay, we didn't find the item. Probe to the next bucket.
BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1);
// Use quadratic probing, it has fewer clumping artifacts than linear
// probing and has good cache behavior in the common case.
++ProbeAmt;
}
}
/// RemoveKey - Remove the specified StringMapEntry from the table, but do not
/// delete it. This aborts if the value isn't in the table.
void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
const char *VStr = (char *)V + ItemSize;
StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
(void)V2;
assert(V == V2 && "Didn't find key?");
}
/// RemoveKey - Remove the StringMapEntry for the specified key from the
/// table, returning it. If the key is not in the table, this returns null.
StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
int Bucket = FindKey(Key);
if (Bucket == -1)
return nullptr;
StringMapEntryBase *Result = TheTable[Bucket];
TheTable[Bucket] = getTombstoneVal();
--NumItems;
++NumTombstones;
assert(NumItems + NumTombstones <= NumBuckets);
return Result;
}
/// RehashTable - Grow the table, redistributing values into the buckets with
/// the appropriate mod-of-hashtable-size.
unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
unsigned NewSize;
// If the hash table is now more than 3/4 full, or if fewer than 1/8 of
// the buckets are empty (meaning that many are filled with tombstones),
// grow/rehash the table.
if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
NewSize = NumBuckets * 2;
} else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
NumBuckets / 8)) {
NewSize = NumBuckets;
} else {
return BucketNo;
}
unsigned NewBucketNo = BucketNo;
auto **NewTableArray = createTable(NewSize);
unsigned *NewHashArray = getHashTable(NewTableArray, NewSize);
unsigned *HashTable = getHashTable(TheTable, NumBuckets);
// Rehash all the items into their new buckets. Luckily :) we already have
// the hash values available, so we don't have to rehash any strings.
for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
StringMapEntryBase *Bucket = TheTable[I];
if (Bucket && Bucket != getTombstoneVal()) {
// If the bucket is not available, probe for a spot.
unsigned FullHash = HashTable[I];
unsigned NewBucket = FullHash & (NewSize - 1);
if (NewTableArray[NewBucket]) {
unsigned ProbeSize = 1;
do {
NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1);
} while (NewTableArray[NewBucket]);
}
// Finally found a slot. Fill it in.
NewTableArray[NewBucket] = Bucket;
NewHashArray[NewBucket] = FullHash;
if (I == BucketNo)
NewBucketNo = NewBucket;
}
}
free(TheTable);
TheTable = NewTableArray;
NumBuckets = NewSize;
NumTombstones = 0;
return NewBucketNo;
}