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complex inlined examples. StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()". This is because inlined frames will have a PC value that is the same as the concrete frame that owns the inlined frame, yet the code locations for the frame can be different. We also need to be able to get the real PC value for a given frame so that variables evaluate correctly. To get the actual PC value for a frame you can use: addr_t pc = frame->GetRegisterContext()->GetPC(); Some issues with the StackFrame stomping on its own symbol context were resolved which were causing the information to change for a frame when the stack ID was calculated. Also the StackFrame will now correctly store the symbol context resolve flags for any extra bits of information that were looked up (if you ask for a block only and you find one, you will alwasy have the compile unit and function). llvm-svn: 111964
526 lines
16 KiB
C++
526 lines
16 KiB
C++
//===-- StackFrame.cpp ------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrame.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/Disassembler.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb;
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using namespace lldb_private;
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// The first bits in the flags are reserved for the SymbolContext::Scope bits
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// so we know if we have tried to look up information in our internal symbol
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// context (m_sc) already.
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#define RESOLVED_FRAME_ADDR (uint32_t(eSymbolContextEverything + 1))
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#define RESOLVED_FRAME_ID (RESOLVED_FRAME_ADDR << 1)
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#define GOT_FRAME_BASE (RESOLVED_FRAME_ID << 1)
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#define FRAME_IS_OBSOLETE (GOT_FRAME_BASE << 1)
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#define RESOLVED_VARIABLES (FRAME_IS_OBSOLETE << 1)
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t concrete_frame_index,
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Thread &thread,
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lldb::addr_t cfa,
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uint32_t inline_height,
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lldb::addr_t pc,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_concrete_frame_index (concrete_frame_index),
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m_thread (thread),
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m_reg_context_sp (),
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m_id (cfa, inline_height),
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m_pc (NULL, pc),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_value_object_list ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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}
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t concrete_frame_index,
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Thread &thread,
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const RegisterContextSP ®_context_sp,
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lldb::addr_t cfa,
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uint32_t inline_height,
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lldb::addr_t pc,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_concrete_frame_index (concrete_frame_index),
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m_thread (thread),
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m_reg_context_sp (reg_context_sp),
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m_id (cfa, inline_height),
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m_pc (NULL, pc),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_value_object_list ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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if (reg_context_sp && !m_sc.target_sp)
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{
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m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
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m_flags.Set (eSymbolContextTarget);
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}
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}
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StackFrame::StackFrame
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(
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lldb::user_id_t frame_idx,
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lldb::user_id_t concrete_frame_index,
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Thread &thread,
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const RegisterContextSP ®_context_sp,
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lldb::addr_t cfa,
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uint32_t inline_height,
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const Address& pc_addr,
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const SymbolContext *sc_ptr
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) :
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m_frame_index (frame_idx),
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m_concrete_frame_index (concrete_frame_index),
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m_thread (thread),
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m_reg_context_sp (reg_context_sp),
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m_id (cfa, inline_height),
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m_pc (pc_addr),
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m_sc (),
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m_flags (),
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m_frame_base (),
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m_frame_base_error (),
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m_variable_list_sp (),
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m_value_object_list ()
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{
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if (sc_ptr != NULL)
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{
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m_sc = *sc_ptr;
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m_flags.Set(m_sc.GetResolvedMask ());
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}
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if (m_sc.target_sp.get() == NULL && reg_context_sp)
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{
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m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP();
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m_flags.Set (eSymbolContextTarget);
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}
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if (m_sc.module_sp.get() == NULL && pc_addr.GetSection())
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{
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Module *pc_module = pc_addr.GetSection()->GetModule();
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if (pc_module)
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{
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m_sc.module_sp = pc_module->GetSP();
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m_flags.Set (eSymbolContextModule);
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}
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}
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StackFrame::~StackFrame()
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{
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}
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StackID&
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StackFrame::GetStackID()
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{
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// Make sure we have resolved our stack ID's address range before we give
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// it out to any external clients
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if (m_id.GetStartAddress().IsValid() == 0 && m_flags.IsClear(RESOLVED_FRAME_ID))
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{
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m_flags.Set (RESOLVED_FRAME_ID);
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs.
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_ADDR))
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GetFrameCodeAddress();
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if (GetSymbolContext (eSymbolContextFunction).function)
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{
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m_id.SetStartAddress (m_sc.function->GetAddressRange().GetBaseAddress());
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}
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else if (GetSymbolContext (eSymbolContextSymbol).symbol)
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{
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AddressRange *symbol_range_ptr = m_sc.symbol->GetAddressRangePtr();
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if (symbol_range_ptr)
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m_id.SetStartAddress(symbol_range_ptr->GetBaseAddress());
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}
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}
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return m_id;
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}
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Address&
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StackFrame::GetFrameCodeAddress()
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{
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if (m_flags.IsClear(RESOLVED_FRAME_ADDR) && !m_pc.IsSectionOffset())
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{
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m_flags.Set (RESOLVED_FRAME_ADDR);
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// Resolve the PC into a temporary address because if ResolveLoadAddress
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// fails to resolve the address, it will clear the address object...
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Address resolved_pc;
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if (m_thread.GetProcess().ResolveLoadAddress(m_pc.GetOffset(), resolved_pc))
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{
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m_pc = resolved_pc;
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const Section *section = m_pc.GetSection();
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if (section)
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{
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Module *module = section->GetModule();
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if (module)
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{
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m_sc.module_sp = module->GetSP();
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if (m_sc.module_sp)
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m_flags.Set(eSymbolContextModule);
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}
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}
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}
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}
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return m_pc;
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}
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void
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StackFrame::ChangePC (addr_t pc)
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{
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m_pc.SetOffset(pc);
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m_pc.SetSection(NULL);
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m_sc.Clear();
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m_flags.SetAllFlagBits(0);
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m_thread.ClearStackFrames ();
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}
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const char *
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StackFrame::Disassemble ()
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{
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if (m_disassembly.GetSize() == 0)
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{
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ExecutionContext exe_ctx;
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Calculate(exe_ctx);
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Target &target = m_thread.GetProcess().GetTarget();
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Disassembler::Disassemble (target.GetDebugger(),
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target.GetArchitecture(),
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exe_ctx,
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0,
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false,
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m_disassembly);
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if (m_disassembly.GetSize() == 0)
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return NULL;
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}
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return m_disassembly.GetData();
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}
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//----------------------------------------------------------------------
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// Get the symbol context if we already haven't done so by resolving the
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// PC address as much as possible. This way when we pass around a
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// StackFrame object, everyone will have as much information as
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// possible and no one will ever have to look things up manually.
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//----------------------------------------------------------------------
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const SymbolContext&
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StackFrame::GetSymbolContext (uint32_t resolve_scope)
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{
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// Copy our internal symbol context into "sc".
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if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope)
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{
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// Resolve our PC to section offset if we haven't alreday done so
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// and if we don't have a module. The resolved address section will
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// contain the module to which it belongs
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if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_ADDR))
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GetFrameCodeAddress();
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// If this is not frame zero, then we need to subtract 1 from the PC
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// value when doing address lookups since the PC will be on the
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// instruction following the function call instruction...
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Address lookup_addr(GetFrameCodeAddress());
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if (m_frame_index > 0 && lookup_addr.IsValid())
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{
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addr_t offset = lookup_addr.GetOffset();
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if (offset > 0)
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lookup_addr.SetOffset(offset - 1);
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}
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uint32_t resolved = 0;
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if (m_sc.module_sp)
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{
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// We have something in our stack frame symbol context, lets check
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// if we haven't already tried to lookup one of those things. If we
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// haven't then we will do the query.
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uint32_t actual_resolve_scope = 0;
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if (resolve_scope & eSymbolContextCompUnit)
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{
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if (m_flags.IsClear (eSymbolContextCompUnit))
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{
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if (m_sc.comp_unit)
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resolved |= eSymbolContextCompUnit;
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else
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actual_resolve_scope |= eSymbolContextCompUnit;
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}
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}
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if (resolve_scope & eSymbolContextFunction)
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{
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if (m_flags.IsClear (eSymbolContextFunction))
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{
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if (m_sc.function)
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resolved |= eSymbolContextFunction;
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else
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actual_resolve_scope |= eSymbolContextFunction;
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}
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}
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if (resolve_scope & eSymbolContextBlock)
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{
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if (m_flags.IsClear (eSymbolContextBlock))
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{
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if (m_sc.block)
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resolved |= eSymbolContextBlock;
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else
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actual_resolve_scope |= eSymbolContextBlock;
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}
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}
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if (resolve_scope & eSymbolContextSymbol)
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{
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if (m_flags.IsClear (eSymbolContextSymbol))
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{
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if (m_sc.symbol)
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resolved |= eSymbolContextSymbol;
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else
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actual_resolve_scope |= eSymbolContextSymbol;
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}
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}
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if (resolve_scope & eSymbolContextLineEntry)
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{
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if (m_flags.IsClear (eSymbolContextLineEntry))
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{
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if (m_sc.line_entry.IsValid())
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resolved |= eSymbolContextLineEntry;
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else
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actual_resolve_scope |= eSymbolContextLineEntry;
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}
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}
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if (actual_resolve_scope)
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{
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// We might be resolving less information than what is already
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// in our current symbol context so resolve into a temporary
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// symbol context "sc" so we don't clear out data we have
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// already found in "m_sc"
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SymbolContext sc;
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// Set flags that indicate what we have tried to resolve
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resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc);
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// Only replace what we didn't already have as we may have
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// information for an inlined function scope that won't match
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// what a standard lookup by address would match
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if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL)
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m_sc.comp_unit = sc.comp_unit;
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if ((resolved & eSymbolContextFunction) && m_sc.function == NULL)
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m_sc.function = sc.function;
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if ((resolved & eSymbolContextBlock) && m_sc.block == NULL)
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m_sc.block = sc.block;
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if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL)
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m_sc.symbol = sc.symbol;
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if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid())
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m_sc.line_entry = sc.line_entry;
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}
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}
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else
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{
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// If we don't have a module, then we can't have the compile unit,
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// function, block, line entry or symbol, so we can safely call
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// ResolveSymbolContextForAddress with our symbol context member m_sc.
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resolved |= m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc);
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}
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// If the target was requested add that:
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if (m_sc.target_sp.get() == NULL)
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{
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m_sc.target_sp = CalculateProcess()->GetTarget().GetSP();
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if (m_sc.target_sp)
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resolved |= eSymbolContextTarget;
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}
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// Update our internal flags so we remember what we have tried to locate so
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// we don't have to keep trying when more calls to this function are made.
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// We might have dug up more information that was requested (for example
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// if we were asked to only get the block, we will have gotten the
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// compile unit, and function) so set any additional bits that we resolved
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m_flags.Set (resolve_scope | resolved);
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}
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// Return the symbol context with everything that was possible to resolve
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// resolved.
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return m_sc;
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}
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VariableList *
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StackFrame::GetVariableList ()
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{
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if (m_flags.IsClear(RESOLVED_VARIABLES))
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{
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m_flags.Set(RESOLVED_VARIABLES);
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if (GetSymbolContext (eSymbolContextFunction).function)
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{
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bool get_child_variables = true;
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bool can_create = true;
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m_variable_list_sp = m_sc.function->GetBlock (can_create).GetVariableList (get_child_variables, can_create);
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}
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}
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return m_variable_list_sp.get();
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}
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bool
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StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr)
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{
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if (m_flags.IsClear(GOT_FRAME_BASE))
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{
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if (m_sc.function)
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{
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m_frame_base.Clear();
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m_frame_base_error.Clear();
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m_flags.Set(GOT_FRAME_BASE);
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ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this);
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Value expr_value;
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if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, NULL, expr_value, &m_frame_base_error) < 0)
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{
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// We should really have an error if evaluate returns, but in case
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// we don't, lets set the error to something at least.
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if (m_frame_base_error.Success())
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m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed.");
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}
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else
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{
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m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL);
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}
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}
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else
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{
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m_frame_base_error.SetErrorString ("No function in symbol context.");
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}
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}
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if (m_frame_base_error.Success())
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frame_base = m_frame_base;
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if (error_ptr)
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*error_ptr = m_frame_base_error;
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return m_frame_base_error.Success();
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}
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RegisterContext *
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StackFrame::GetRegisterContext ()
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{
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if (m_reg_context_sp.get() == NULL)
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m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this));
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return m_reg_context_sp.get();
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}
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bool
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StackFrame::HasDebugInformation ()
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{
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GetSymbolContext (eSymbolContextLineEntry);
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return m_sc.line_entry.IsValid();
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}
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ValueObjectList &
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StackFrame::GetValueObjectList()
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{
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return m_value_object_list;
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}
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Target *
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StackFrame::CalculateTarget ()
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{
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return m_thread.CalculateTarget();
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}
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Process *
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StackFrame::CalculateProcess ()
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{
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return m_thread.CalculateProcess();
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}
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Thread *
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StackFrame::CalculateThread ()
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{
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return &m_thread;
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}
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StackFrame *
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StackFrame::CalculateStackFrame ()
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{
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return this;
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}
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void
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StackFrame::Calculate (ExecutionContext &exe_ctx)
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{
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m_thread.Calculate (exe_ctx);
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exe_ctx.frame = this;
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}
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void
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StackFrame::Dump (Stream *strm, bool show_frame_index)
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{
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if (strm == NULL)
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return;
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if (show_frame_index)
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strm->Printf("frame #%u: ", m_frame_index);
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strm->Printf("0x%0*llx", m_thread.GetProcess().GetAddressByteSize() * 2, GetFrameCodeAddress().GetLoadAddress(&m_thread.GetProcess()));
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GetSymbolContext(eSymbolContextEverything);
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strm->PutCString(", where = ");
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// TODO: need to get the
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const bool show_module = true;
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const bool show_inline = true;
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m_sc.DumpStopContext(strm, &m_thread.GetProcess(), GetFrameCodeAddress(), show_module, show_inline);
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}
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