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This may be a breaking change for consumers if they're trying to detect if code is C or C++, since it'll start using new codes that they may not be ready to recognize, in which case they may fall back to non-C handling. This caused regressions due to PS4 having a different default for C language version than other targets. Those tests were adapted to be relaxed about which C version is used. This reapplies commit 3c312e48f325c1b1ee11404ee6cfa08ee00037b0 Which was reverted by commit 6ab6085c77ef9bcdabf842342f63fba4291791a4. Differential Revision: https://reviews.llvm.org/D138597
23 lines
834 B
C
23 lines
834 B
C
// REQUIRES: asserts
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// Modules:
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// RUN: rm -rf %t
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// RUN: mkdir %t
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// RUN: cd %t
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// RUN: %clang_cc1 -fmodule-format=obj -emit-pch \
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// RUN: -triple %itanium_abi_triple \
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// RUN: -fdebug-prefix-map=%t=BUILD \
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// RUN: -fdebug-prefix-map=%S=SOURCE \
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// RUN: -o %t/prefix.ll %S/debug-info-limited-struct.h \
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// RUN: -mllvm -debug-only=pchcontainer &>%t-container.ll
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// RUN: cat %t-container.ll | FileCheck %s
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// CHECK: distinct !DICompileUnit(
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// CHECK-SAME: language: DW_LANG_C{{[^,]*}},
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// CHECK-SAME: file: ![[FILE:[0-9]+]],
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// CHECK: ![[FILE]] = !DIFile(
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// CHECK-SAME: filename: "SOURCE/debug-info-limited-struct.h",
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// CHECK-SAME: directory: "BUILD"
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