Jason Molenda e1489bde3b Reduce the number of simultaneous debug sessions to 10 and remove
the expectedFlakeyDarwin annotation.

I've been running this test in isolation on my macOS Sierra system
and haven't seen a failure in 20-30 runs.  The number of simultaneous
debug sessions that it spins up could be a problem when the testbots
are running under load, so I'm reducing this from 20 simultaneous
debug sessions to see if we can get enough stability to leave this
enabled.

llvm-svn: 281291
2016-09-13 02:45:45 +00:00

284 lines
9.1 KiB
C++

// This program creates NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS of pthreads,
// creates an lldb Debugger on each thread, creates targets, inserts two
// breakpoints, runs to the first breakpoint, backtraces, runs to the second
// breakpoint, backtraces, kills the inferior process, closes down the
// debugger.
// The main thread keeps track of which pthreads have completed and which
// pthreads have completed successfully, and exits when all pthreads have
// completed successfully, or our time limit has been exceeded.
// This test file helps to uncover race conditions and locking mistakes
// that are hit when lldb is being used to debug multiple processes
// simultaneously.
#include <stdio.h>
#include <stdlib.h>
#include "lldb/API/LLDB.h"
#include "lldb/API/SBCommandInterpreter.h"
#include "lldb/API/SBCommandReturnObject.h"
#include "lldb/API/SBDebugger.h"
#include <chrono>
#include <thread>
#define NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS 10
#define DEBUG 0
using namespace lldb;
bool *completed_threads_array = 0;
bool *successful_threads_array = 0;
const char *inferior_process_name = "testprog";
bool
wait_for_stop_event (SBProcess process, SBListener listener)
{
bool stopped = false;
while (!stopped)
{
SBEvent event;
bool waitfor_ret = listener.WaitForEvent (2, event);
if (event.GetType() == SBProcess::eBroadcastBitStateChanged)
{
if (process.GetState() == StateType::eStateStopped
|| process.GetState() == StateType::eStateCrashed
|| process.GetState() == StateType::eStateDetached
|| process.GetState() == StateType::eStateExited)
{
stopped = true;
}
}
}
return stopped;
}
bool
walk_stack_to_main (SBThread thread)
{
if (thread.IsValid() == 0)
{
return false;
}
bool found_main = false;
uint32_t curr_frame = 0;
const uint32_t framecount = thread.GetNumFrames();
while (!found_main && curr_frame < framecount)
{
SBFrame frame = thread.GetFrameAtIndex (curr_frame);
if (strcmp (frame.GetFunctionName(), "main") == 0)
{
found_main = true;
break;
}
curr_frame += 1;
}
return found_main;
}
void *do_one_debugger (void *in)
{
uint64_t threadnum = (uint64_t) in;
#if defined (__APPLE__)
char *threadname;
asprintf (&threadname, "thread #%lld", threadnum);
pthread_setname_np (threadname);
free (threadname);
#endif
#if DEBUG == 1
printf ("#%lld: Starting debug session\n", threadnum);
#endif
SBDebugger debugger = lldb::SBDebugger::Create (false);
if (debugger.IsValid ())
{
debugger.SetAsync (true);
SBTarget target = debugger.CreateTargetWithFileAndArch(inferior_process_name, "x86_64");
SBCommandInterpreter command_interp = debugger.GetCommandInterpreter();
if (target.IsValid())
{
SBBreakpoint bar_br = target.BreakpointCreateByName ("bar", "testprog");
if (!bar_br.IsValid())
{
printf ("#%lld: failed to set breakpoint on bar, exiting.\n", threadnum);
exit (1);
}
SBBreakpoint foo_br = target.BreakpointCreateByName ("foo", "testprog");
if (!foo_br.IsValid())
{
printf ("#%lld: Failed to set breakpoint on foo()\n", threadnum);
}
SBLaunchInfo launch_info (NULL);
SBError error;
SBProcess process = target.Launch (launch_info, error);
if (process.IsValid())
{
SBListener listener = debugger.GetListener();
SBBroadcaster broadcaster = process.GetBroadcaster();
uint32_t rc = broadcaster.AddListener (listener, SBProcess::eBroadcastBitStateChanged);
if (rc == 0)
{
printf ("adding listener failed\n");
exit (1);
}
wait_for_stop_event (process, listener);
if (!walk_stack_to_main (process.GetThreadAtIndex(0)))
{
printf ("#%lld: backtrace while @ foo() failed\n", threadnum);
completed_threads_array[threadnum] = true;
return (void *) 1;
}
if (strcmp (process.GetThreadAtIndex(0).GetFrameAtIndex(0).GetFunctionName(), "foo") != 0)
{
#if DEBUG == 1
printf ("#%lld: First breakpoint did not stop at foo(), instead stopped at '%s'\n", threadnum, process.GetThreadAtIndex(0).GetFrameAtIndex(0).GetFunctionName());
#endif
completed_threads_array[threadnum] = true;
return (void*) 1;
}
process.Continue();
wait_for_stop_event (process, listener);
if (process.GetState() == StateType::eStateExited)
{
printf ("#%lld: Process exited\n", threadnum);
completed_threads_array[threadnum] = true;
return (void *) 1;
}
if (!walk_stack_to_main (process.GetThreadAtIndex(0)))
{
printf ("#%lld: backtrace while @ bar() failed\n", threadnum);
completed_threads_array[threadnum] = true;
return (void *) 1;
}
if (strcmp (process.GetThreadAtIndex(0).GetFrameAtIndex(0).GetFunctionName(), "bar") != 0)
{
printf ("#%lld: First breakpoint did not stop at bar()\n", threadnum);
completed_threads_array[threadnum] = true;
return (void*) 1;
}
process.Kill();
wait_for_stop_event (process, listener);
SBDebugger::Destroy(debugger);
#if DEBUG == 1
printf ("#%lld: All good!\n", threadnum);
#endif
successful_threads_array[threadnum] = true;
completed_threads_array[threadnum] = true;
return (void*) 0;
}
else
{
printf("#%lld: process failed to launch\n", threadnum);
successful_threads_array[threadnum] = false;
completed_threads_array[threadnum] = true;
return (void*) 0;
}
}
else
{
printf ("#%lld: did not get valid target\n", threadnum);
successful_threads_array[threadnum] = false;
completed_threads_array[threadnum] = true;
return (void*) 0;
}
}
else
{
printf ("#%lld: did not get debugger\n", threadnum);
successful_threads_array[threadnum] = false;
completed_threads_array[threadnum] = true;
return (void*) 0;
}
completed_threads_array[threadnum] = true;
return (void*) 1;
}
int main (int argc, char **argv)
{
SBDebugger::Initialize();
completed_threads_array = (bool *) malloc (sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
memset (completed_threads_array, 0, sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
successful_threads_array = (bool *) malloc (sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
memset (successful_threads_array, 0, sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
if (argc > 1 && argv[1] != NULL)
{
inferior_process_name = argv[1];
}
std::thread threads[NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS];
for (uint64_t i = 0; i< NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS; i++)
{
threads[i] = std::move(std::thread(do_one_debugger, (void*)i));
}
int max_time_to_wait = 20; // 20 iterations, or 60 seconds
int iter = 0;
while (1)
{
std::this_thread::sleep_for(std::chrono::seconds(3));
bool all_done = true;
int successful_threads = 0;
int total_completed_threads = 0;
for (uint64_t i = 0; i < NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS; i++)
{
if (successful_threads_array[i] == true)
successful_threads++;
if (completed_threads_array[i] == true)
total_completed_threads++;
if (completed_threads_array[i] == false)
{
all_done = false;
}
}
if (all_done)
{
#if DEBUG == 1
printf ("All threads completed.\n");
printf ("%d threads completed successfully out of %d\n", successful_threads, NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
#endif
SBDebugger::Terminate();
exit(0);
}
else
{
#if DEBUG == 1
printf ("%d threads completed so far (%d successfully), out of %d\n", total_completed_threads, successful_threads, NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
#endif
}
if (iter++ == max_time_to_wait)
{
printf ("reached maximum timeout but only %d threads have completed so far (%d successfully), out of %d. Exiting.\n", total_completed_threads, successful_threads, NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
break;
}
}
SBDebugger::Terminate();
exit (1);
}