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By far the most important part of this patch is updating GettingInvolved.rst to include the invite link, but I've grepped for any other discord.com links. I'm no Discord expert, but from my experience (confirmed via @preames kindly testing as well) the direct channel links provide a confusing experience if you haven't already found and used an invite link to the LLVM Discord server. If you're logged into Discord but not a member of LLVM's sever, the web app opens and then...nothing. No channel opens, no prompt to join the server or even a hint that you need to find an invite link (and if you're not used to Discord, you likely don't even know that's necessary). This patch addresses the issue by providing the invite link where Discord is mentioned.
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.. title:: LLDB Homepage
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The LLDB Debugger
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=================
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Welcome to the LLDB documentation!
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LLDB is a next generation, high-performance debugger. It is built as a set of
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reusable components which highly leverage existing libraries in the larger
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`LLVM Project <https://llvm.org>`_, such as the Clang expression parser and
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LLVM disassembler.
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LLDB is the default debugger in Xcode on macOS and supports debugging C,
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Objective-C and C++ on the desktop and iOS devices and simulator.
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All of the code in the LLDB project is available under the
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`"Apache 2.0 License with LLVM exceptions"`_.
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.. _"Apache 2.0 License with LLVM exceptions": https://llvm.org/docs/DeveloperPolicy.html#new-llvm-project-license-framework
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Using LLDB
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----------
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For an introduction into the LLDB command language, head over to the `LLDB
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Tutorial <https://lldb.llvm.org/use/tutorial.html>`_. For users already familiar
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with GDB there is a cheat sheet listing common tasks and their LLDB equivalent
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in the `GDB to LLDB command map <https://lldb.llvm.org/use/map.html>`_.
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There are also multiple resources on how to script LLDB using Python: the
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:doc:`use/python-reference` is a great starting point for that.
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Compiler Integration Benefits
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-----------------------------
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LLDB converts debug information into Clang types so that it can
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leverage the Clang compiler infrastructure. This allows LLDB to support the
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latest C, C++, Objective-C and Objective-C++ language features and runtimes in
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expressions without having to reimplement any of this functionality. It also
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leverages the compiler to take care of all ABI details when making functions
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calls for expressions, when disassembling instructions and extracting
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instruction details, and much more.
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The major benefits include:
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- Up to date language support for C, C++, Objective-C
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- Multi-line expressions that can declare local variables and types
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- Utilize the JIT for expressions when supported
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- Evaluate expression Intermediate Representation (IR) when JIT can't be used
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Reusability
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-----------
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The LLDB debugger APIs are exposed as a C++ object oriented interface in a
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shared library. The lldb command line tool links to, and uses this public API.
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On macOS the shared library is exposed as a framework named LLDB.framework,
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and Unix systems expose it as lldb.so. The entire API is also then exposed
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through Python script bindings which allow the API to be used within the LLDB
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embedded script interpreter, and also in any python script that loads the
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lldb.py module in standard python script files. See the Python Reference page
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for more details on how and where Python can be used with the LLDB API.
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Sharing the LLDB API allows LLDB to not only be used for debugging, but also
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for symbolication, disassembly, object and symbol file introspection, and much
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more.
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Platform Support
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----------------
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LLDB is known to work on the following platforms, but ports to new platforms
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are welcome:
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* macOS debugging for i386, x86_64 and AArch64
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* iOS, tvOS, and watchOS simulator debugging on i386, x86_64 and AArch64
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* iOS, tvOS, and watchOS device debugging on ARM and AArch64
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* Linux user-space debugging for i386, x86_64, ARM, AArch64, PPC64le, s390x
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* FreeBSD user-space debugging for i386, x86_64, ARM, AArch64, MIPS64, PPC
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* NetBSD user-space debugging for i386 and x86_64
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* Windows user-space debugging for i386, x86_64, ARM and AArch64 (*)
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(*) Support for Windows is under active development. Basic functionality is
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expected to work, with functionality improving rapidly. ARM and AArch64 support
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is more experimental, with more known issues than the others.
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Support for the following architectures is in active development. For their
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current state, follow the links to their respective issues:
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* `RISC-V <https://github.com/llvm/llvm-project/issues/55383>`_
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* `LoongArch <https://github.com/llvm/llvm-project/issues/112693>`_
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Get Involved
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------------
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Check out the LLVM source-tree with git and find the sources in the `lldb`
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subdirectory:
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::
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$ git clone https://github.com/llvm/llvm-project.git
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Note that LLDB generally builds from top-of-trunk using CMake and Ninja.
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Additionally it builds:
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* on macOS with a :ref:`generated Xcode project <CMakeGeneratedXcodeProject>`
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* on Linux and FreeBSD with Clang and libstdc++/libc++
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* on NetBSD with GCC/Clang and libstdc++/libc++
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* on Windows with a generated project for VS 2017 or higher
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See the :doc:`LLDB Build Page <resources/build>` for build instructions.
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Discussions about LLDB should go to the `LLDB forum
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<https://discourse.llvm.org/c/subprojects/lldb>`__ or the ``lldb`` channel on
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the `LLVM Discord server <https://discord.com/invite/xS7Z362>`__.
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For contributions follow the
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`LLVM contribution process <https://llvm.org/docs/Contributing.html>`__. Commit
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messages are automatically sent to the `lldb-commits
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<http://lists.llvm.org/mailman/listinfo/lldb-commits>`__ mailing list.
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See the :doc:`Projects page <resources/projects>` if you are looking for some
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interesting areas to contribute to lldb.
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Using LLDB
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use/tutorial
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use/map
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use/formatting
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use/variable
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use/symbolication
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use/symbols
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use/remote
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use/intel_pt
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use/ondemand
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use/aarch64-linux
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use/symbolfilejson
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use/troubleshooting
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use/links
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Man Page <man/lldb>
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Scripting LLDB
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use/python
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use/python-reference
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Python API <python_api>
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Python Extensions <python_extensions>
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Developing LLDB
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resources/overview
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resources/contributing
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resources/build
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resources/test
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resources/qemu-testing
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resources/debugging
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resources/fuzzing
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resources/sbapi
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resources/dataformatters
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resources/formatterbytecode
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resources/extensions
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resources/lldbgdbremote
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resources/lldbplatformpackets
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resources/caveats
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resources/projects
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resources/lldbdap
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resources/addinglanguagesupport
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Public C++ API <https://lldb.llvm.org/cpp_reference/namespacelldb.html>
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Private C++ API <https://lldb.llvm.org/cpp_reference/index.html>
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: External Links
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Source Code <https://github.com/llvm/llvm-project>
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Releases <https://github.com/llvm/llvm-project/releases>
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Join the Discord <https://discord.gg/xS7Z362>
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Discord Channel <https://discord.com/channels/636084430946959380/636732809708306432>
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Discussion Forums <https://discourse.llvm.org/c/subprojects/lldb/8>
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Developer Policy <https://llvm.org/docs/DeveloperPolicy.html>
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Bug Reports <https://github.com/llvm/llvm-project/issues?q=is%3Aissue+label%3Alldb+is%3Aopen>
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Code Reviews <https://github.com/llvm/llvm-project/pulls?q=is%3Apr+label%3Alldb+is%3Aopen>
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