Richard Smith b27430f9f4 Treat std::move, forward, etc. as builtins.
This is extended to all `std::` functions that take a reference to a
value and return a reference (or pointer) to that same value: `move`,
`forward`, `move_if_noexcept`, `as_const`, `addressof`, and the
libstdc++-specific function `__addressof`.

We still require these functions to be declared before they can be used,
but don't instantiate their definitions unless their addresses are
taken. Instead, code generation, constant evaluation, and static
analysis are given direct knowledge of their effect.

This change aims to reduce various costs associated with these functions
-- per-instantiation memory costs, compile time and memory costs due to
creating out-of-line copies and inlining them, code size at -O0, and so
on -- so that they are not substantially more expensive than a cast.
Most of these improvements are very small, but I measured a 3% decrease
in -O0 object file size for a simple C++ source file using the standard
library after this change.

We now automatically infer the `const` and `nothrow` attributes on these
now-builtin functions, in particular meaning that we get a warning for
an unused call to one of these functions.

In C++20 onwards, we disallow taking the addresses of these functions,
per the C++20 "addressable function" rule. In earlier language modes, a
compatibility warning is produced but the address can still be taken.

The same infrastructure is extended to the existing MSVC builtin
`__GetExceptionInfo`, which is now only recognized in namespace `std`
like it always should have been.

This is a re-commit of
  fc3090109643af8d2da9822d0f99c84742b9c877,
  a571f82a50416b767fd3cce0fb5027bb5dfec58c, and
  64c045e25b8471bbb572bd29159c294a82a86a25
which were reverted in
  e75d8b70370435b0ad10388afba0df45fcf9bfcc
due to a crasher bug where CodeGen would emit a builtin glvalue as an
rvalue if it constant-folds.

Reviewed By: aaron.ballman

Differential Revision: https://reviews.llvm.org/D123345
2022-04-17 13:26:16 -07:00
2022-02-24 19:03:43 +03:00
2022-01-13 09:28:19 +00:00
2022-02-16 17:06:45 +00:00
2022-02-01 23:54:52 -08:00
2022-04-16 00:37:07 +00:00

The LLVM Compiler Infrastructure

This directory and its sub-directories contain the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from here.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some common options:

      • -DLLVM_ENABLE_PROJECTS='...' and -DLLVM_ENABLE_RUNTIMES='...' --- semicolon-separated list of the LLVM sub-projects and runtimes you'd like to additionally build. LLVM_ENABLE_PROJECTS can include any of: clang, clang-tools-extra, cross-project-tests, flang, libc, libclc, lld, lldb, mlir, openmp, polly, or pstl. LLVM_ENABLE_RUNTIMES can include any of libcxx, libcxxabi, libunwind, compiler-rt, libc or openmp. Some runtime projects can be specified either in LLVM_ENABLE_PROJECTS or in LLVM_ENABLE_RUNTIMES.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local). Be careful if you install runtime libraries: if your system uses those provided by LLVM (like libc++ or libc++abi), you must not overwrite your system's copy of those libraries, since that could render your system unusable. In general, using something like /usr is not advised, but /usr/local is fine.

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs to run. In most cases, you get the best performance if you specify the number of CPU threads you have. On some Unix systems, you can specify this with -j$(nproc).

    • For more information see CMake.

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.

Getting in touch

Join LLVM Discourse forums, discord chat or #llvm IRC channel on OFTC.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.

Description
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
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