Kate Stone b9c1b51e45 *** This commit represents a complete reformatting of the LLDB source code
*** to conform to clang-format’s LLVM style.  This kind of mass change has
*** two obvious implications:

Firstly, merging this particular commit into a downstream fork may be a huge
effort.  Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit.  The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):

    find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
    find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;

The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.

Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit.  There are alternatives available that will attempt
to look through this change and find the appropriate prior commit.  YMMV.

llvm-svn: 280751
2016-09-06 20:57:50 +00:00

340 lines
10 KiB
Python
Executable File

##===-- cui.py -----------------------------------------------*- Python -*-===##
##
# The LLVM Compiler Infrastructure
##
# This file is distributed under the University of Illinois Open Source
# License. See LICENSE.TXT for details.
##
##===----------------------------------------------------------------------===##
import curses
import curses.ascii
import threading
class CursesWin(object):
def __init__(self, x, y, w, h):
self.win = curses.newwin(h, w, y, x)
self.focus = False
def setFocus(self, focus):
self.focus = focus
def getFocus(self):
return self.focus
def canFocus(self):
return True
def handleEvent(self, event):
return
def draw(self):
return
class TextWin(CursesWin):
def __init__(self, x, y, w):
super(TextWin, self).__init__(x, y, w, 1)
self.win.bkgd(curses.color_pair(1))
self.text = ''
self.reverse = False
def canFocus(self):
return False
def draw(self):
w = self.win.getmaxyx()[1]
text = self.text
if len(text) > w:
#trunc_length = len(text) - w
text = text[-w + 1:]
if self.reverse:
self.win.addstr(0, 0, text, curses.A_REVERSE)
else:
self.win.addstr(0, 0, text)
self.win.noutrefresh()
def setReverse(self, reverse):
self.reverse = reverse
def setText(self, text):
self.text = text
class TitledWin(CursesWin):
def __init__(self, x, y, w, h, title):
super(TitledWin, self).__init__(x, y + 1, w, h - 1)
self.title = title
self.title_win = TextWin(x, y, w)
self.title_win.setText(title)
self.draw()
def setTitle(self, title):
self.title_win.setText(title)
def draw(self):
self.title_win.setReverse(self.getFocus())
self.title_win.draw()
self.win.noutrefresh()
class ListWin(CursesWin):
def __init__(self, x, y, w, h):
super(ListWin, self).__init__(x, y, w, h)
self.items = []
self.selected = 0
self.first_drawn = 0
self.win.leaveok(True)
def draw(self):
if len(self.items) == 0:
self.win.erase()
return
h, w = self.win.getmaxyx()
allLines = []
firstSelected = -1
lastSelected = -1
for i, item in enumerate(self.items):
lines = self.items[i].split('\n')
lines = lines if lines[len(lines) - 1] != '' else lines[:-1]
if len(lines) == 0:
lines = ['']
if i == self.getSelected():
firstSelected = len(allLines)
allLines.extend(lines)
if i == self.selected:
lastSelected = len(allLines) - 1
if firstSelected < self.first_drawn:
self.first_drawn = firstSelected
elif lastSelected >= self.first_drawn + h:
self.first_drawn = lastSelected - h + 1
self.win.erase()
begin = self.first_drawn
end = begin + h
y = 0
for i, line in list(enumerate(allLines))[begin:end]:
attr = curses.A_NORMAL
if i >= firstSelected and i <= lastSelected:
attr = curses.A_REVERSE
line = '{0:{width}}'.format(line, width=w - 1)
# Ignore the error we get from drawing over the bottom-right char.
try:
self.win.addstr(y, 0, line[:w], attr)
except curses.error:
pass
y += 1
self.win.noutrefresh()
def getSelected(self):
if self.items:
return self.selected
return -1
def setSelected(self, selected):
self.selected = selected
if self.selected < 0:
self.selected = 0
elif self.selected >= len(self.items):
self.selected = len(self.items) - 1
def handleEvent(self, event):
if isinstance(event, int):
if len(self.items) > 0:
if event == curses.KEY_UP:
self.setSelected(self.selected - 1)
if event == curses.KEY_DOWN:
self.setSelected(self.selected + 1)
if event == curses.ascii.NL:
self.handleSelect(self.selected)
def addItem(self, item):
self.items.append(item)
def clearItems(self):
self.items = []
def handleSelect(self, index):
return
class InputHandler(threading.Thread):
def __init__(self, screen, queue):
super(InputHandler, self).__init__()
self.screen = screen
self.queue = queue
def run(self):
while True:
c = self.screen.getch()
self.queue.put(c)
class CursesUI(object):
""" Responsible for updating the console UI with curses. """
def __init__(self, screen, event_queue):
self.screen = screen
self.event_queue = event_queue
curses.start_color()
curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE)
curses.init_pair(2, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
self.screen.bkgd(curses.color_pair(1))
self.screen.clear()
self.input_handler = InputHandler(self.screen, self.event_queue)
self.input_handler.daemon = True
self.focus = 0
self.screen.refresh()
def focusNext(self):
self.wins[self.focus].setFocus(False)
old = self.focus
while True:
self.focus += 1
if self.focus >= len(self.wins):
self.focus = 0
if self.wins[self.focus].canFocus():
break
self.wins[self.focus].setFocus(True)
def handleEvent(self, event):
if isinstance(event, int):
if event == curses.KEY_F3:
self.focusNext()
def eventLoop(self):
self.input_handler.start()
self.wins[self.focus].setFocus(True)
while True:
self.screen.noutrefresh()
for i, win in enumerate(self.wins):
if i != self.focus:
win.draw()
# Draw the focused window last so that the cursor shows up.
if self.wins:
self.wins[self.focus].draw()
curses.doupdate() # redraw the physical screen
event = self.event_queue.get()
for win in self.wins:
if isinstance(event, int):
if win.getFocus() or not win.canFocus():
win.handleEvent(event)
else:
win.handleEvent(event)
self.handleEvent(event)
class CursesEditLine(object):
""" Embed an 'editline'-compatible prompt inside a CursesWin. """
def __init__(self, win, history, enterCallback, tabCompleteCallback):
self.win = win
self.history = history
self.enterCallback = enterCallback
self.tabCompleteCallback = tabCompleteCallback
self.prompt = ''
self.content = ''
self.index = 0
self.startx = -1
self.starty = -1
def draw(self, prompt=None):
if not prompt:
prompt = self.prompt
(h, w) = self.win.getmaxyx()
if (len(prompt) + len(self.content)) / w + self.starty >= h - 1:
self.win.scroll(1)
self.starty -= 1
if self.starty < 0:
raise RuntimeError('Input too long; aborting')
(y, x) = (self.starty, self.startx)
self.win.move(y, x)
self.win.clrtobot()
self.win.addstr(y, x, prompt)
remain = self.content
self.win.addstr(remain[:w - len(prompt)])
remain = remain[w - len(prompt):]
while remain != '':
y += 1
self.win.addstr(y, 0, remain[:w])
remain = remain[w:]
length = self.index + len(prompt)
self.win.move(self.starty + length / w, length % w)
def showPrompt(self, y, x, prompt=None):
self.content = ''
self.index = 0
self.startx = x
self.starty = y
self.draw(prompt)
def handleEvent(self, event):
if not isinstance(event, int):
return # not handled
key = event
if self.startx == -1:
raise RuntimeError('Trying to handle input without prompt')
if key == curses.ascii.NL:
self.enterCallback(self.content)
elif key == curses.ascii.TAB:
self.tabCompleteCallback(self.content)
elif curses.ascii.isprint(key):
self.content = self.content[:self.index] + \
chr(key) + self.content[self.index:]
self.index += 1
elif key == curses.KEY_BACKSPACE or key == curses.ascii.BS:
if self.index > 0:
self.index -= 1
self.content = self.content[
:self.index] + self.content[self.index + 1:]
elif key == curses.KEY_DC or key == curses.ascii.DEL or key == curses.ascii.EOT:
self.content = self.content[
:self.index] + self.content[self.index + 1:]
elif key == curses.ascii.VT: # CTRL-K
self.content = self.content[:self.index]
elif key == curses.KEY_LEFT or key == curses.ascii.STX: # left or CTRL-B
if self.index > 0:
self.index -= 1
elif key == curses.KEY_RIGHT or key == curses.ascii.ACK: # right or CTRL-F
if self.index < len(self.content):
self.index += 1
elif key == curses.ascii.SOH: # CTRL-A
self.index = 0
elif key == curses.ascii.ENQ: # CTRL-E
self.index = len(self.content)
elif key == curses.KEY_UP or key == curses.ascii.DLE: # up or CTRL-P
self.content = self.history.previous(self.content)
self.index = len(self.content)
elif key == curses.KEY_DOWN or key == curses.ascii.SO: # down or CTRL-N
self.content = self.history.next()
self.index = len(self.content)
self.draw()