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module-loading support for the expression parser. - It adds support for auto-loading modules referred to by a compile unit. These references are currently in the form of empty translation units. This functionality is gated by the setting target.auto-import-clang-modules (boolean) = false - It improves and corrects support for loading macros from modules, currently by textually pasting all #defines into the user's expression. The improvements center around including only those modules that are relevant to the current context - hand-loaded modules and the modules that are imported from the current compile unit. - It adds an "opt-in" mechanism for all of this functionality. Modules have to be explicitly imported (via @import) or auto-loaded (by enabling the above setting) to enable any of this functionality. It also adds support to the compile unit and symbol file code to deal with empty translation units that indicate module imports, and plumbs this through to the CompileUnit interface. Finally, it makes the following changes to the test suite: - It adds a testcase that verifies that modules are automatically loaded when the appropriate setting is enabled (lang/objc/modules-auto-import); and - It modifies lanb/objc/modules-incomplete to test the case where a module #undefs something that is #defined in another module. <rdar://problem/20299554> llvm-svn: 235313
483 lines
15 KiB
C++
483 lines
15 KiB
C++
//===-- CompileUnit.cpp -----------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Symbol/CompileUnit.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/Language.h"
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#include "lldb/Symbol/LineTable.h"
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#include "lldb/Symbol/SymbolVendor.h"
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#include "lldb/Symbol/VariableList.h"
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using namespace lldb;
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using namespace lldb_private;
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CompileUnit::CompileUnit (const lldb::ModuleSP &module_sp, void *user_data, const char *pathname, const lldb::user_id_t cu_sym_id, lldb::LanguageType language) :
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ModuleChild(module_sp),
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FileSpec (pathname, false),
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UserID(cu_sym_id),
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m_user_data (user_data),
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m_language (language),
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m_flags (0),
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m_functions (),
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m_support_files (),
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m_line_table_ap (),
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m_variables()
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{
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if (language != eLanguageTypeUnknown)
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m_flags.Set(flagsParsedLanguage);
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assert(module_sp);
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}
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CompileUnit::CompileUnit (const lldb::ModuleSP &module_sp, void *user_data, const FileSpec &fspec, const lldb::user_id_t cu_sym_id, lldb::LanguageType language) :
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ModuleChild(module_sp),
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FileSpec (fspec),
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UserID(cu_sym_id),
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m_user_data (user_data),
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m_language (language),
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m_flags (0),
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m_functions (),
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m_support_files (),
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m_line_table_ap (),
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m_variables()
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{
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if (language != eLanguageTypeUnknown)
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m_flags.Set(flagsParsedLanguage);
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assert(module_sp);
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}
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CompileUnit::~CompileUnit ()
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{
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}
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void
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CompileUnit::CalculateSymbolContext(SymbolContext* sc)
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{
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sc->comp_unit = this;
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GetModule()->CalculateSymbolContext(sc);
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}
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ModuleSP
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CompileUnit::CalculateSymbolContextModule ()
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{
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return GetModule();
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}
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CompileUnit *
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CompileUnit::CalculateSymbolContextCompileUnit ()
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{
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return this;
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}
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void
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CompileUnit::DumpSymbolContext(Stream *s)
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{
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GetModule()->DumpSymbolContext(s);
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s->Printf(", CompileUnit{0x%8.8" PRIx64 "}", GetID());
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}
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void
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CompileUnit::GetDescription(Stream *s, lldb::DescriptionLevel level) const
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{
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Language language(m_language);
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*s << "id = " << (const UserID&)*this << ", file = \"" << (const FileSpec&)*this << "\", language = \"" << language << '"';
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}
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//----------------------------------------------------------------------
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// Dump the current contents of this object. No functions that cause on
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// demand parsing of functions, globals, statics are called, so this
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// is a good function to call to get an idea of the current contents of
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// the CompileUnit object.
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//----------------------------------------------------------------------
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void
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CompileUnit::Dump(Stream *s, bool show_context) const
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{
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s->Printf("%p: ", static_cast<const void*>(this));
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s->Indent();
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*s << "CompileUnit" << static_cast<const UserID&>(*this)
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<< ", language = \"" << reinterpret_cast<const Language&>(*this)
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<< "\", file = '" << static_cast<const FileSpec&>(*this) << "'\n";
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// m_types.Dump(s);
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if (m_variables.get())
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{
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s->IndentMore();
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m_variables->Dump(s, show_context);
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s->IndentLess();
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}
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if (!m_functions.empty())
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{
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s->IndentMore();
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std::vector<FunctionSP>::const_iterator pos;
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std::vector<FunctionSP>::const_iterator end = m_functions.end();
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for (pos = m_functions.begin(); pos != end; ++pos)
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{
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(*pos)->Dump(s, show_context);
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}
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s->IndentLess();
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s->EOL();
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}
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}
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//----------------------------------------------------------------------
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// Add a function to this compile unit
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//----------------------------------------------------------------------
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void
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CompileUnit::AddFunction(FunctionSP& funcSP)
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{
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// TODO: order these by address
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m_functions.push_back(funcSP);
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}
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FunctionSP
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CompileUnit::GetFunctionAtIndex (size_t idx)
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{
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FunctionSP funcSP;
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if (idx < m_functions.size())
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funcSP = m_functions[idx];
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return funcSP;
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}
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//----------------------------------------------------------------------
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// Find functions using the a Mangled::Tokens token list. This
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// function currently implements an interative approach designed to find
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// all instances of certain functions. It isn't designed to the the
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// quickest way to lookup functions as it will need to iterate through
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// all functions and see if they match, though it does provide a powerful
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// and context sensitive way to search for all functions with a certain
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// name, all functions in a namespace, or all functions of a template
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// type. See Mangled::Tokens::Parse() comments for more information.
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//
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// The function prototype will need to change to return a list of
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// results. It was originally used to help debug the Mangled class
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// and the Mangled::Tokens::MatchesQuery() function and it currently
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// will print out a list of matching results for the functions that
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// are currently in this compile unit.
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//
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// A FindFunctions method should be called prior to this that takes
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// a regular function name (const char * or ConstString as a parameter)
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// before resorting to this slower but more complete function. The
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// other FindFunctions method should be able to take advantage of any
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// accelerator tables available in the debug information (which is
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// parsed by the SymbolFile parser plug-ins and registered with each
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// Module).
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//----------------------------------------------------------------------
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//void
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//CompileUnit::FindFunctions(const Mangled::Tokens& tokens)
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//{
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// if (!m_functions.empty())
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// {
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// Stream s(stdout);
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// std::vector<FunctionSP>::const_iterator pos;
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// std::vector<FunctionSP>::const_iterator end = m_functions.end();
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// for (pos = m_functions.begin(); pos != end; ++pos)
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// {
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// const ConstString& demangled = (*pos)->Mangled().Demangled();
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// if (demangled)
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// {
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// const Mangled::Tokens& func_tokens = (*pos)->Mangled().GetTokens();
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// if (func_tokens.MatchesQuery (tokens))
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// s << "demangled MATCH found: " << demangled << "\n";
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// }
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// }
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// }
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//}
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FunctionSP
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CompileUnit::FindFunctionByUID (lldb::user_id_t func_uid)
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{
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FunctionSP funcSP;
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if (!m_functions.empty())
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{
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std::vector<FunctionSP>::const_iterator pos;
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std::vector<FunctionSP>::const_iterator end = m_functions.end();
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for (pos = m_functions.begin(); pos != end; ++pos)
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{
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if ((*pos)->GetID() == func_uid)
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{
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funcSP = *pos;
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break;
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}
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}
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}
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return funcSP;
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}
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lldb::LanguageType
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CompileUnit::GetLanguage()
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{
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if (m_language == eLanguageTypeUnknown)
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{
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if (m_flags.IsClear(flagsParsedLanguage))
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{
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m_flags.Set(flagsParsedLanguage);
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SymbolVendor* symbol_vendor = GetModule()->GetSymbolVendor();
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if (symbol_vendor)
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{
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SymbolContext sc;
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CalculateSymbolContext(&sc);
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m_language = symbol_vendor->ParseCompileUnitLanguage(sc);
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}
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}
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}
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return m_language;
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}
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LineTable*
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CompileUnit::GetLineTable()
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{
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if (m_line_table_ap.get() == nullptr)
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{
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if (m_flags.IsClear(flagsParsedLineTable))
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{
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m_flags.Set(flagsParsedLineTable);
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SymbolVendor* symbol_vendor = GetModule()->GetSymbolVendor();
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if (symbol_vendor)
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{
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SymbolContext sc;
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CalculateSymbolContext(&sc);
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symbol_vendor->ParseCompileUnitLineTable(sc);
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}
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}
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}
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return m_line_table_ap.get();
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}
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void
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CompileUnit::SetLineTable(LineTable* line_table)
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{
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if (line_table == nullptr)
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m_flags.Clear(flagsParsedLineTable);
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else
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m_flags.Set(flagsParsedLineTable);
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m_line_table_ap.reset(line_table);
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}
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VariableListSP
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CompileUnit::GetVariableList(bool can_create)
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{
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if (m_variables.get() == nullptr && can_create)
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{
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SymbolContext sc;
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CalculateSymbolContext(&sc);
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assert(sc.module_sp);
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sc.module_sp->GetSymbolVendor()->ParseVariablesForContext(sc);
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}
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return m_variables;
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}
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uint32_t
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CompileUnit::FindLineEntry (uint32_t start_idx, uint32_t line, const FileSpec* file_spec_ptr, bool exact, LineEntry *line_entry_ptr)
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{
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uint32_t file_idx = 0;
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if (file_spec_ptr)
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{
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file_idx = GetSupportFiles().FindFileIndex (1, *file_spec_ptr, true);
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if (file_idx == UINT32_MAX)
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return UINT32_MAX;
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}
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else
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{
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// All the line table entries actually point to the version of the Compile
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// Unit that is in the support files (the one at 0 was artifically added.)
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// So prefer the one further on in the support files if it exists...
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FileSpecList &support_files = GetSupportFiles();
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const bool full = true;
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file_idx = support_files.FindFileIndex (1, support_files.GetFileSpecAtIndex(0), full);
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if (file_idx == UINT32_MAX)
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file_idx = 0;
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}
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LineTable *line_table = GetLineTable();
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if (line_table)
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return line_table->FindLineEntryIndexByFileIndex (start_idx, file_idx, line, exact, line_entry_ptr);
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return UINT32_MAX;
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}
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uint32_t
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CompileUnit::ResolveSymbolContext
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(
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const FileSpec& file_spec,
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uint32_t line,
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bool check_inlines,
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bool exact,
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uint32_t resolve_scope,
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SymbolContextList &sc_list
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)
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{
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// First find all of the file indexes that match our "file_spec". If
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// "file_spec" has an empty directory, then only compare the basenames
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// when finding file indexes
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std::vector<uint32_t> file_indexes;
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const bool full_match = (bool)file_spec.GetDirectory();
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const bool remove_backup_dots = true;
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bool file_spec_matches_cu_file_spec = FileSpec::Equal(file_spec, *this, full_match, remove_backup_dots);
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// If we are not looking for inlined functions and our file spec doesn't
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// match then we are done...
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if (file_spec_matches_cu_file_spec == false && check_inlines == false)
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return 0;
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uint32_t file_idx = GetSupportFiles().FindFileIndex (1, file_spec, true, remove_backup_dots);
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while (file_idx != UINT32_MAX)
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{
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file_indexes.push_back (file_idx);
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file_idx = GetSupportFiles().FindFileIndex (file_idx + 1, file_spec, true, remove_backup_dots);
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}
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const size_t num_file_indexes = file_indexes.size();
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if (num_file_indexes == 0)
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return 0;
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const uint32_t prev_size = sc_list.GetSize();
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SymbolContext sc(GetModule());
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sc.comp_unit = this;
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if (line != 0)
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{
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LineTable *line_table = sc.comp_unit->GetLineTable();
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if (line_table != nullptr)
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{
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uint32_t found_line;
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uint32_t line_idx;
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if (num_file_indexes == 1)
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{
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// We only have a single support file that matches, so use
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// the line table function that searches for a line entries
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// that match a single support file index
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LineEntry line_entry;
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line_idx = line_table->FindLineEntryIndexByFileIndex (0, file_indexes.front(), line, exact, &line_entry);
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// If "exact == true", then "found_line" will be the same
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// as "line". If "exact == false", the "found_line" will be the
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// closest line entry with a line number greater than "line" and
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// we will use this for our subsequent line exact matches below.
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found_line = line_entry.line;
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while (line_idx != UINT32_MAX)
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{
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// If they only asked for the line entry, then we're done, we can just copy that over.
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// But if they wanted more than just the line number, fill it in.
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if (resolve_scope == eSymbolContextLineEntry)
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{
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sc.line_entry = line_entry;
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}
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else
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{
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line_entry.range.GetBaseAddress().CalculateSymbolContext(&sc, resolve_scope);
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}
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sc_list.Append(sc);
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line_idx = line_table->FindLineEntryIndexByFileIndex (line_idx + 1, file_indexes.front(), found_line, true, &line_entry);
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}
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}
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else
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{
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// We found multiple support files that match "file_spec" so use
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// the line table function that searches for a line entries
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// that match a multiple support file indexes.
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LineEntry line_entry;
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line_idx = line_table->FindLineEntryIndexByFileIndex (0, file_indexes, line, exact, &line_entry);
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// If "exact == true", then "found_line" will be the same
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// as "line". If "exact == false", the "found_line" will be the
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// closest line entry with a line number greater than "line" and
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// we will use this for our subsequent line exact matches below.
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found_line = line_entry.line;
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while (line_idx != UINT32_MAX)
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{
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if (resolve_scope == eSymbolContextLineEntry)
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{
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sc.line_entry = line_entry;
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}
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else
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{
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line_entry.range.GetBaseAddress().CalculateSymbolContext(&sc, resolve_scope);
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}
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sc_list.Append(sc);
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line_idx = line_table->FindLineEntryIndexByFileIndex (line_idx + 1, file_indexes, found_line, true, &line_entry);
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}
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}
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}
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}
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else if (file_spec_matches_cu_file_spec && !check_inlines)
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{
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// only append the context if we aren't looking for inline call sites
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// by file and line and if the file spec matches that of the compile unit
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sc_list.Append(sc);
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}
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return sc_list.GetSize() - prev_size;
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}
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void
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CompileUnit::SetVariableList(VariableListSP &variables)
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{
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m_variables = variables;
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}
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const std::vector<ConstString> &
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CompileUnit::GetImportedModules ()
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{
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if (m_imported_modules.empty() &&
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m_flags.IsClear(flagsParsedImportedModules))
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{
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m_flags.Set(flagsParsedImportedModules);
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if (SymbolVendor *symbol_vendor = GetModule()->GetSymbolVendor())
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{
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SymbolContext sc;
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CalculateSymbolContext(&sc);
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symbol_vendor->ParseImportedModules(sc, m_imported_modules);
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}
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}
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return m_imported_modules;
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}
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FileSpecList&
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CompileUnit::GetSupportFiles ()
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{
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if (m_support_files.GetSize() == 0)
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{
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if (m_flags.IsClear(flagsParsedSupportFiles))
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{
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m_flags.Set(flagsParsedSupportFiles);
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SymbolVendor* symbol_vendor = GetModule()->GetSymbolVendor();
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if (symbol_vendor)
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{
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SymbolContext sc;
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CalculateSymbolContext(&sc);
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symbol_vendor->ParseCompileUnitSupportFiles(sc, m_support_files);
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}
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}
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}
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return m_support_files;
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}
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void *
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CompileUnit::GetUserData () const
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{
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return m_user_data;
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}
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