llvm-project/clang/lib/Analysis/BasicValueFactory.cpp
Chris Lattner 7a51313d8a Make a major restructuring of the clang tree: introduce a top-level
lib dir and move all the libraries into it.  This follows the main
llvm tree, and allows the libraries to be built in parallel.  The
top level now enforces that all the libs are built before Driver,
but we don't care what order the libs are built in.  This speeds
up parallel builds, particularly incremental ones.

llvm-svn: 48402
2008-03-15 23:59:48 +00:00

168 lines
4.6 KiB
C++

//=== BasicValueFactory.cpp - Basic values for Path Sens analysis --*- C++ -*-//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines BasicValueFactory, a class that manages the lifetime
// of APSInt objects and symbolic constraints used by GRExprEngine
// and related classes.
//
//===----------------------------------------------------------------------===//
#include "clang/Analysis/PathSensitive/BasicValueFactory.h"
using namespace clang;
BasicValueFactory::~BasicValueFactory() {
// Note that the dstor for the contents of APSIntSet will never be called,
// so we iterate over the set and invoke the dstor for each APSInt. This
// frees an aux. memory allocated to represent very large constants.
for (APSIntSetTy::iterator I=APSIntSet.begin(), E=APSIntSet.end(); I!=E; ++I)
I->getValue().~APSInt();
}
const llvm::APSInt& BasicValueFactory::getValue(const llvm::APSInt& X) {
llvm::FoldingSetNodeID ID;
void* InsertPos;
typedef llvm::FoldingSetNodeWrapper<llvm::APSInt> FoldNodeTy;
X.Profile(ID);
FoldNodeTy* P = APSIntSet.FindNodeOrInsertPos(ID, InsertPos);
if (!P) {
P = (FoldNodeTy*) BPAlloc.Allocate<FoldNodeTy>();
new (P) FoldNodeTy(X);
APSIntSet.InsertNode(P, InsertPos);
}
return *P;
}
const llvm::APSInt& BasicValueFactory::getValue(uint64_t X, unsigned BitWidth,
bool isUnsigned) {
llvm::APSInt V(BitWidth, isUnsigned);
V = X;
return getValue(V);
}
const llvm::APSInt& BasicValueFactory::getValue(uint64_t X, QualType T) {
unsigned bits = Ctx.getTypeSize(T);
llvm::APSInt V(bits, T->isUnsignedIntegerType());
V = X;
return getValue(V);
}
const SymIntConstraint&
BasicValueFactory::getConstraint(SymbolID sym, BinaryOperator::Opcode Op,
const llvm::APSInt& V) {
llvm::FoldingSetNodeID ID;
SymIntConstraint::Profile(ID, sym, Op, V);
void* InsertPos;
SymIntConstraint* C = SymIntCSet.FindNodeOrInsertPos(ID, InsertPos);
if (!C) {
C = (SymIntConstraint*) BPAlloc.Allocate<SymIntConstraint>();
new (C) SymIntConstraint(sym, Op, V);
SymIntCSet.InsertNode(C, InsertPos);
}
return *C;
}
const llvm::APSInt*
BasicValueFactory::EvaluateAPSInt(BinaryOperator::Opcode Op,
const llvm::APSInt& V1, const llvm::APSInt& V2) {
switch (Op) {
default:
assert (false && "Invalid Opcode.");
case BinaryOperator::Mul:
return &getValue( V1 * V2 );
case BinaryOperator::Div:
return &getValue( V1 / V2 );
case BinaryOperator::Rem:
return &getValue( V1 % V2 );
case BinaryOperator::Add:
return &getValue( V1 + V2 );
case BinaryOperator::Sub:
return &getValue( V1 - V2 );
case BinaryOperator::Shl: {
// FIXME: This logic should probably go higher up, where we can
// test these conditions symbolically.
// FIXME: Expand these checks to include all undefined behavior.
if (V2.isSigned() && V2.isNegative())
return NULL;
uint64_t Amt = V2.getZExtValue();
if (Amt > V1.getBitWidth())
return NULL;
return &getValue( V1.operator<<( (unsigned) Amt ));
}
case BinaryOperator::Shr: {
// FIXME: This logic should probably go higher up, where we can
// test these conditions symbolically.
// FIXME: Expand these checks to include all undefined behavior.
if (V2.isSigned() && V2.isNegative())
return NULL;
uint64_t Amt = V2.getZExtValue();
if (Amt > V1.getBitWidth())
return NULL;
return &getValue( V1.operator>>( (unsigned) Amt ));
}
case BinaryOperator::LT:
return &getTruthValue( V1 < V2 );
case BinaryOperator::GT:
return &getTruthValue( V1 > V2 );
case BinaryOperator::LE:
return &getTruthValue( V1 <= V2 );
case BinaryOperator::GE:
return &getTruthValue( V1 >= V2 );
case BinaryOperator::EQ:
return &getTruthValue( V1 == V2 );
case BinaryOperator::NE:
return &getTruthValue( V1 != V2 );
// Note: LAnd, LOr, Comma are handled specially by higher-level logic.
case BinaryOperator::And:
return &getValue( V1 & V2 );
case BinaryOperator::Or:
return &getValue( V1 | V2 );
case BinaryOperator::Xor:
return &getValue( V1 ^ V2 );
}
}